My personal perception puts priest at the top. I don't have that much problems against Hunter (well, I mainly do play priest and warlock. Both can control and reset board states with specific tools, so...), but my most losses are against priest. Either I completely crush them, outvalue them on everything - or they do the same to me.
My current deck was a 1-2 priest. I had already thought it a lost cause - currently I am at 9 wins. Psychic Scream is simply an MVP, especially, if the opponent plays an Violet Wurm and you are able to burst it ... I shuffled 7 grubs and 3 spiders into my opponents deck (the grubs were mine) and the hunter conceded the next turn. I presume he top decked one of them... Sometimes I feel pity, until I get SMORC'ed by an aggro on curve spellstone XD
People saying Warriors are the worst, have you tried them yet?
I've played 4 Warrior runs with an average of 9.2 wins. 1 12, 1 11, 1 8, and a 6. Honestly the only reason I even got a 6 was because my opponent outRNGd me super hard against a mage.
Warrior feels real good in a meta dominated by Priests and Hunters. A lot of weapons which play around all their removal spells while crushing their minions down and eventually having enough reach for lethal. Will be playing Warrior more often. HSreplay does a terrible representation when good players are biased against warriors and only bad players pick Warriors.
I have played a warrior and it is still the exact same thing as before ... u either get weapons or u dont. Warrior was pretty good class in the past as well, if u got enough weapons, same thing applies in KAC ... so yeah, warrior is on average still a bottom tier class, cause the drafts r super inconsistent, but if u do get a decent draft, he can perform like a tier 1.
I have not run a single Warrior run without weapons in this expansion. I've done 6 runs in this meta with a 9.2 win average. Got a really good grasp on it atm, and it faces Hunter really well. Since the meta is running out of large removal answers Warriors have a lot of taunts that just straight up block Hunter's stuff. You can easily play around Crushing Walls by placing Taunts in the middle and destroying minions with weapons. I've had really good experiences against Hunter and feel like many people have no idea how to draft or play with Warrior.
Tachi I want you to know that I picked warrior for the first time in a year last night because of what you said.People on stream questioned my sanity lol. Also I ended up with 0 weapons in the deck. 2 molten blades offered but was up against grimestreet info and MCT.
Not fun to play without weapons but still managed 5 wins, and losses were mainly against decks that outvalued me. Ill have to try again another time :)
People saying Warriors are the worst, have you tried them yet?
I've played 4 Warrior runs with an average of 9.2 wins. 1 12, 1 11, 1 8, and a 6. Honestly the only reason I even got a 6 was because my opponent outRNGd me super hard against a mage.
Warrior feels real good in a meta dominated by Priests and Hunters. A lot of weapons which play around all their removal spells while crushing their minions down and eventually having enough reach for lethal. Will be playing Warrior more often. HSreplay does a terrible representation when good players are biased against warriors and only bad players pick Warriors.
I have played a warrior and it is still the exact same thing as before ... u either get weapons or u dont. Warrior was pretty good class in the past as well, if u got enough weapons, same thing applies in KAC ... so yeah, warrior is on average still a bottom tier class, cause the drafts r super inconsistent, but if u do get a decent draft, he can perform like a tier 1.
I have not run a single Warrior run without weapons in this expansion. I've done 6 runs in this meta with a 9.2 win average. Got a really good grasp on it atm, and it faces Hunter really well. Since the meta is running out of large removal answers Warriors have a lot of taunts that just straight up block Hunter's stuff. You can easily play around Crushing Walls by placing Taunts in the middle and destroying minions with weapons. I've had really good experiences against Hunter and feel like many people have no idea how to draft or play with Warrior.
Tachi I want you to know that I picked warrior for the first time in a year last night because of what you said.People on stream questioned my sanity lol. Also I ended up with 0 weapons in the deck. 2 molten blades offered but was up against grimestreet info and MCT.
Not fun to play without weapons but still managed 5 wins, and losses were mainly against decks that outvalued me. Ill have to try again another time :)
Not bad, 0 weapons sounds pretty low roll tho. I probably wouldve took molten blade over MCT tho.
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I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
Welcome back. The meta does take some getting use to right now. I'm still struggling playing Priest and against Priest.
Based on win rate data, Priest is the best followed by Warlock and Hunter. Hunter seems to have been adjusted about a week ago so that they are not running away from the rest of the classes.
I played you as my final boss on a run a couple nights ago. You were mage. :)
I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
Welcome back. The meta does take some getting use to right now. I'm still struggling playing Priest and against Priest.
Based on win rate data, Priest is the best followed by Warlock and Hunter. Hunter seems to have been adjusted about a week ago so that they are not running away from the rest of the classes.
I played you as my final boss on a run a couple nights ago. You were mage. :)
My best win rate now is probably priest, followed by warlock, then mage/paladin. I had like 5 or 6 runs get to 12 wins on priest in this expansion already out of 51 arena runs. But since I'm actually down almost 1k gold from when i came back, clearly some classes (rogue, warrior, shaman) aren't producing results for me. Kind of funny since it's the weapon classes I have at level 60 and previously did well on that are now not working for me.
I think the biggest issue of the vs priest is that playing vs priest late game sucks really bad. So you want to end the match early. You can't use any of the poison stuff effectively vs them in case they shadow madness or potion it. Can't full aggro in-case of that dragon. Then there the dragon potion turn 6, psychic scream turn 7. Then before you know it you're sitting late game and have to worry about MC. I think the thing is their removal isn't positional based like other classes, where you can at least position around stuff.
I hope I played a decently respectful match vs you though, I know some of those games these past weeks were while Christmas shopping, Christmas gift packing, new years house cleaning, end of year clearance shopping, typing lots of stuff, and other things. I hit the rope a ton of times playing, and even accidentally skipped a turn one game, lol.
I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
Welcome back. The meta does take some getting use to right now. I'm still struggling playing Priest and against Priest.
Based on win rate data, Priest is the best followed by Warlock and Hunter. Hunter seems to have been adjusted about a week ago so that they are not running away from the rest of the classes.
I played you as my final boss on a run a couple nights ago. You were mage. :)
My best win rate now is probably priest, followed by warlock, then mage/paladin. I had like 5 or 6 runs get to 12 wins on priest in this expansion already out of 51 arena runs. But since I'm actually down almost 1k gold from when i came back, clearly some classes (rogue, warrior, shaman) aren't producing results for me. Kind of funny since it's the weapon classes I have at level 60 and previously did well on that are now not working for me.
I think the biggest issue of the vs priest is that playing vs priest late game sucks really bad. So you want to end the match early. You can't use any of the poison stuff effectively vs them in case they shadow madness or potion it. Can't full aggro in-case of that dragon. Then there the dragon potion turn 6, psychic scream turn 7. Then before you know it you're sitting late game and have to worry about MC. I think the thing is their removal isn't positional based like other classes, where you can at least position around stuff.
I hope I played a decently respectful match vs you though, I know some of those games these past weeks were while Christmas shopping, Christmas gift packing, new years house cleaning, end of year clearance shopping, typing lots of stuff, and other things. I hit the rope a ton of times playing, and even accidentally skipped a turn one game, lol.
Yeah, priest is in the dumbest spot right now having answers to any board state imaginable at any point of the game and the more late game you get, the more screwed you are ... but problem is, even if u want to try and rush him fast, it will usually not be possible given how many early answers he has. Disgusting.
I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
Welcome back. The meta does take some getting use to right now. I'm still struggling playing Priest and against Priest.
Based on win rate data, Priest is the best followed by Warlock and Hunter. Hunter seems to have been adjusted about a week ago so that they are not running away from the rest of the classes.
I played you as my final boss on a run a couple nights ago. You were mage. :)
My best win rate now is probably priest, followed by warlock, then mage/paladin. I had like 5 or 6 runs get to 12 wins on priest in this expansion already out of 51 arena runs. But since I'm actually down almost 1k gold from when i came back, clearly some classes (rogue, warrior, shaman) aren't producing results for me. Kind of funny since it's the weapon classes I have at level 60 and previously did well on that are now not working for me.
I think the biggest issue of the vs priest is that playing vs priest late game sucks really bad. So you want to end the match early. You can't use any of the poison stuff effectively vs them in case they shadow madness or potion it. Can't full aggro in-case of that dragon. Then there the dragon potion turn 6, psychic scream turn 7. Then before you know it you're sitting late game and have to worry about MC. I think the thing is their removal isn't positional based like other classes, where you can at least position around stuff.
I hope I played a decently respectful match vs you though, I know some of those games these past weeks were while Christmas shopping, Christmas gift packing, new years house cleaning, end of year clearance shopping, typing lots of stuff, and other things. I hit the rope a ton of times playing, and even accidentally skipped a turn one game, lol.
Priest can recover on any board state so true. The issue is drafting consistency. Some classes can do more with less (Rogue), whereas Priest just blows if they can't get any of their quality spells together.
I was a bit surprised but you conceded early - maybe turn 6 or 7. You were under a lot of pressure and had very reactive / draw plays.
After this stealth adjustments on card rates that pulled Hunter down of its throne, all classes seem to be quite close in win rates. Warrior is still notoriously low but I've picked it again and got it to 7 wins (and I fully misplayed in 2 of those losses so it shouldn't have been 7). Warrior will always be one of those classes that has the highest skill floors so the average player will never do well with him.
Shaman also feels really damn good, I've managed to get one to 12, and several above 7+ wins. It just has a really nice balance of tools atm and you can easily avoid the bad KNC cards with the good ones. If Shaman sticks and they get one good Evolve in and you're basically completely screwed unless youre a Priest with Scream. (Or warlock with nether, mage with high roll dragons fury).
Druid also doesn't feel that bad, but doesn't feel that good either. I'd probably put Shaman above Druid and Mage. Mage is still quite bad against Priests, and there aren't enough Warlocks to really feed off of Mage, and Hunter is still a strong predator against Mage too.
Rogue is interesting in that it's really favoured against Priests (priest can't spread and rogue can deal with one FFA while never summoning big stuff for them to steal with or flood the board as much), but it has a really hard time against Mage and Warlock, and about even against Hunter.
This meta after hunter went down has been quite fair honestly in terms of class balance. Or maybe there's just a wave of new players trying out Arena after their dungeon run fever has died down. Who knows.
Think unless you're a Priest you should not be drafting 8+ mana cards unless they're absolute premiums (charged devilsaur, pdrake) since they're just steal it, or most other classes has efficient hard removals (if Shaman gets popular Crushing hand is pretty much game winning against any 7+ drops).
Tier 1: Priest and Warlock Tier 2 and 3: ??? Tier 4: Warrior
I'm really enjoying the arena meta right now because of the class balance and diversity. The tier 2 and 3 classes feel really close after the micro adjustments and I honestly can't rank them.
I did 6 runs with Warrior and the highest I got was 9 wins. I don't think they can make any micro adjustments to make Warrior work. The class requires a lot of synergy, they need AOE to combo with sleep with the fishes, they need armor to combo with shield slam. It doesn't matter how many weapons you have when there are not enough cards that give you armor to lengthen the match like shield maiden and bash did.
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
Yes and no. There were "new" offering rates announced in the last patch (weapons have 7x higher offering rate over a neutral minion for example), but who knows if those were actually new or if the previous (wiki) info was just wrong. They dont disclose much of what is goin on behind the scenes, also those so called micro-adjustments could play a role in it, but again, we dont know how they work, how often they r being pushed etc. The best we can do is to look over stats on sites that gather them, which is usually a good indicator, but still not a precise one.
That being said, warior was always an ok class to play, if u got a decent amount of weapons and its basically still reliant upon that, so either u get weapons and do well or u dont and the draft is most likely doomed.
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
Microadjustments happened on the 20th in favour of warrior. You can easily highroll a warrior deck but warrior imo has a really high skill threshold. You are punished a lot if you don't know how to draft (or don't have the RNG to draft a crazy deck) and playing it is harder too.
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
Microadjustments happened on the 20th in favour of warrior. You can easily highroll a warrior deck but warrior imo has a really high skill threshold. You are punished a lot if you don't know how to draft (or don't have the RNG to draft a crazy deck) and playing it is harder too.
Been playing exclusively Priest/Warlock/Mage/Paladin this expansion and would like to try warrior/shaman for a change. Do you have any sample drafts to share so I can check what it looks like?
Hunter and Paladin win rate fell 1% from 50% to 49%. Druid rose 1% from 47% to 48% and Mage rose 1% from 49% to 50%. Other classes are still the same since the big Hunter nerf.
I'm not sure if there were microadjustments again or the meta is still settling from the Hunter nerf. But, I have been seeing more Druid and Mage lately. Paladins and Hunter could have also fallen just because of the AOE and healing from Warlock and Priest.
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
Microadjustments happened on the 20th in favour of warrior. You can easily highroll a warrior deck but warrior imo has a really high skill threshold. You are punished a lot if you don't know how to draft (or don't have the RNG to draft a crazy deck) and playing it is harder too.
Been playing exclusively Priest/Warlock/Mage/Paladin this expansion and would like to try warrior/shaman for a change. Do you have any sample drafts to share so I can check what it looks like?
I play Shaman just like Priest in this meta, with a grindy control playstyle.
Draft lots of removal spells like volcano, lightning storm, maelstrom portal, crushing hand, hex, and weapons like jade claws. Then drag your matches out with a control play style. And your win condition is an evolve combo, unstable evolution, or bloodlust.
Don't use HA anymore and too lazy to take screenshots.
I don't necessarily agree that you have to draft Control, you're just offered a lot of control cards. Tbh if I get evolve cards early I go for mana-cheating minions more often to synergize with the deck. For example, Big-time racketeer, saronite, and doppelgangster becomes nearly autopicks. I also don't want to pick control cards too early unless it's just overall better (Crushing hand is very common atm).
Cards that are really good beside aoe removals are board buffs - so cards like fungalmancer/argus becomes really good (another good evo targets). Weapons and evolve and typically your win conditions, if you don't have those then you search for AoE. With microadjustments as a Shaman you usually end up with at least 2/3 of your typical win conditions (AoE, weapons, and/or evolve effects). There's also clearly OP common cards such as 4 mana 7/7, fire ele, Jade lightning that'll give you the edge.
Just feels like Shaman has a lot of tools to go for either a midrange/board buff playstyle or a control direction.
I haven't touched Warrior much after the adjustments, feel like Warrior is much less consistent than Shaman in terms of card quality (like getting either too much weapons or not enough weapons since your deck is usually a hit or miss depending on this). You also need taunts AND a good curve (at least 4 2 drops and 5 3s and 4 4s) which is a bit harder to hit consistently.
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Welcome back Zashiki. At the start of January the meta was even slower than it is now. I had several successful drafts where it was normal to have 16-20 cards that cost 4+ mana and everyone was playing control priest and warlock.
In the middle of January the meta started getting faster and there is a lot more Paladin and Hunter players.
I'm surprised you rate Rogue so high, I hardly see any Rogue's in this meta because of aggressive spread boards from Hunter Spell Stone and Paladin Call to Arms.
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for me it feels that currently there are 2 types of games:
"game is over by turn 7" or "maybe he will die in fatigue if I can stay alive"
and ppl are keeping those bad tempo drops because they dont really have anything else in those <4 mana slots and noone want to risk to skip the first 3 turns totally. with mediocre 2 and 3 drops you will lose against aggro and high quality decks too.
and this means that aggro pally always wins unless playing against priest or a luckierthananyoneelse-mage :)
Welcome back Zashiki. At the start of January the meta was even slower than it is now. I had several successful drafts where it was normal to have 16-20 cards that cost 4+ mana and everyone was playing control priest and warlock.
In the middle of January the meta started getting faster and there is a lot more Paladin and Hunter players.
I'm surprised you rate Rogue so high, I hardly see any Rogue's in this meta because of aggressive spread boards from Hunter Spell Stone and Paladin Call to Arms.
The hunter part is actually very funny. Hunter was crazy strong right after KAC hit, but not that many ppl played him, then it got "micro-adjusted" and is seeing more play cause ppl still didnt realize that happen, so now it performs worse, but is seen more :D
Fun fact: i had a run yesterday where in my first 3 games i was matched vs paladins who each played Call to Arms on curve and got 3 minions out of that. I beat them all. The card is very strong, but as has been said before, not an auto-win :) I dont want to start a discussion about this card again, but it was a very interesting experience.
My personal perception puts priest at the top. I don't have that much problems against Hunter (well, I mainly do play priest and warlock. Both can control and reset board states with specific tools, so...), but my most losses are against priest. Either I completely crush them, outvalue them on everything - or they do the same to me.
My current deck was a 1-2 priest. I had already thought it a lost cause - currently I am at 9 wins. Psychic Scream is simply an MVP, especially, if the opponent plays an Violet Wurm and you are able to burst it ... I shuffled 7 grubs and 3 spiders into my opponents deck (the grubs were mine) and the hunter conceded the next turn. I presume he top decked one of them... Sometimes I feel pity, until I get SMORC'ed by an aggro on curve spellstone XD
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I started playing hearthstone again about a month ago, and from what I can see priest and warlock seem extremely strong now. I've had multiple 12 wins with both of them this past week, when they were classes I wouldn't even play a year ago (and classes I don't have leveled up yet). My hunter results have been pretty bad, with the furthest I've gone being a 10 win and some runs even down at like 3 wins. My few warrior runs seems to only get like 0-1 weapons. I do terribly with rogue now (previously my best class), and paladin has been a real hit or miss.
As for opponents, priest is by far the class I'd like to avoid most. Nothing feels like a safe play against them, and some of the usual major cards became unplayable against them.
Not sure most of this stuff falls under this last expansion since it's been a long time since I played. I don't use HDT anymore and it's pretty annoying not having it, but since I'm multitasking something else most of the time I play hearthstone now, I can't have overlays floating around on my screen :(
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After this stealth adjustments on card rates that pulled Hunter down of its throne, all classes seem to be quite close in win rates. Warrior is still notoriously low but I've picked it again and got it to 7 wins (and I fully misplayed in 2 of those losses so it shouldn't have been 7). Warrior will always be one of those classes that has the highest skill floors so the average player will never do well with him.
Shaman also feels really damn good, I've managed to get one to 12, and several above 7+ wins. It just has a really nice balance of tools atm and you can easily avoid the bad KNC cards with the good ones. If Shaman sticks and they get one good Evolve in and you're basically completely screwed unless youre a Priest with Scream. (Or warlock with nether, mage with high roll dragons fury).
Druid also doesn't feel that bad, but doesn't feel that good either. I'd probably put Shaman above Druid and Mage. Mage is still quite bad against Priests, and there aren't enough Warlocks to really feed off of Mage, and Hunter is still a strong predator against Mage too.
Rogue is interesting in that it's really favoured against Priests (priest can't spread and rogue can deal with one FFA while never summoning big stuff for them to steal with or flood the board as much), but it has a really hard time against Mage and Warlock, and about even against Hunter.
This meta after hunter went down has been quite fair honestly in terms of class balance. Or maybe there's just a wave of new players trying out Arena after their dungeon run fever has died down. Who knows.
Think unless you're a Priest you should not be drafting 8+ mana cards unless they're absolute premiums (charged devilsaur, pdrake) since they're just steal it, or most other classes has efficient hard removals (if Shaman gets popular Crushing hand is pretty much game winning against any 7+ drops).
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Tier 1: Priest and Warlock
Tier 2 and 3: ???
Tier 4: Warrior
I'm really enjoying the arena meta right now because of the class balance and diversity. The tier 2 and 3 classes feel really close after the micro adjustments and I honestly can't rank them.
I did 6 runs with Warrior and the highest I got was 9 wins. I don't think they can make any micro adjustments to make Warrior work. The class requires a lot of synergy, they need AOE to combo with sleep with the fishes, they need armor to combo with shield slam. It doesn't matter how many weapons you have when there are not enough cards that give you armor to lengthen the match like shield maiden and bash did.
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#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
so I played my first warrior arena in this expansion (I had one warrior arena in KotFT and 2 in Ungoro...) and it was surprisingly refreshing. I really liked it until I encountered 3 mages and the deck ended at 5-3. :) after this I had a mage deck and at 11-1 the endboss was a warrior. That was my easiest win with that deck... poor warrior seems really weak against mages.
in January I've already seen more warriors than in December, it seems more ppl are trying it and overall it feels totally playable. did Blizzard changed something in the offering rates again?
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Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
I've been following the class stats at https://hsreplay.net/
Hunter and Paladin win rate fell 1% from 50% to 49%. Druid rose 1% from 47% to 48% and Mage rose 1% from 49% to 50%. Other classes are still the same since the big Hunter nerf.
I'm not sure if there were microadjustments again or the meta is still settling from the Hunter nerf. But, I have been seeing more Druid and Mage lately. Paladins and Hunter could have also fallen just because of the AOE and healing from Warlock and Priest.
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
Don't use HA anymore and too lazy to take screenshots.
I don't necessarily agree that you have to draft Control, you're just offered a lot of control cards. Tbh if I get evolve cards early I go for mana-cheating minions more often to synergize with the deck. For example, Big-time racketeer, saronite, and doppelgangster becomes nearly autopicks. I also don't want to pick control cards too early unless it's just overall better (Crushing hand is very common atm).
Cards that are really good beside aoe removals are board buffs - so cards like fungalmancer/argus becomes really good (another good evo targets). Weapons and evolve and typically your win conditions, if you don't have those then you search for AoE. With microadjustments as a Shaman you usually end up with at least 2/3 of your typical win conditions (AoE, weapons, and/or evolve effects). There's also clearly OP common cards such as 4 mana 7/7, fire ele, Jade lightning that'll give you the edge.
Just feels like Shaman has a lot of tools to go for either a midrange/board buff playstyle or a control direction.
I haven't touched Warrior much after the adjustments, feel like Warrior is much less consistent than Shaman in terms of card quality (like getting either too much weapons or not enough weapons since your deck is usually a hit or miss depending on this). You also need taunts AND a good curve (at least 4 2 drops and 5 3s and 4 4s) which is a bit harder to hit consistently.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Welcome back Zashiki. At the start of January the meta was even slower than it is now. I had several successful drafts where it was normal to have 16-20 cards that cost 4+ mana and everyone was playing control priest and warlock.
In the middle of January the meta started getting faster and there is a lot more Paladin and Hunter players.
I'm surprised you rate Rogue so high, I hardly see any Rogue's in this meta because of aggressive spread boards from Hunter Spell Stone and Paladin Call to Arms.
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
for me it feels that currently there are 2 types of games:
"game is over by turn 7" or "maybe he will die in fatigue if I can stay alive"
and ppl are keeping those bad tempo drops because they dont really have anything else in those <4 mana slots and noone want to risk to skip the first 3 turns totally. with mediocre 2 and 3 drops you will lose against aggro and high quality decks too.
and this means that aggro pally always wins unless playing against priest or a luckierthananyoneelse-mage :)
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