Coldwraith Rating 2(Good): With so many Glacial Shards popping up these days it is not a stretch that you would be able to trigger this Battlecry. If you don't get the extra card it still has great stats for the cost.
It is also something more you need to have in mind, when playing Frozen Crusher against mages...
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Hadronox Rating 4(Poor): I kept going back and forth between a 3-4 rating on this minion, but it's just really slow and situational. With the right deck this definitely gets a rating bump, but by itself, it's only mediocre. I shudder at the nightmare scenario of your opponent grabbing this with Shadow Madness. /ragequit
Abominable Bowman Rating 1(Excellent): Although it has identical stats to Boulderfist Ogre, his additional cost of 1 mana to resurrect another friendly Beast with his Deathrattle is worth the cost, I feel. Hunter should have no problem getting good value out of this and enjoying the satisfaction that comes from rezzing your Savannah Highmane.
Bearshark Rating 1(Excellent): This is another great card for Hunter and a welcome addition to Arena. This can certainly cause issues for your opponent, especially if you're able to land a Crackling Razormaw, or better yet, a Houndmaster.
Hadronox (4): I actually think this card is quite good. Druid has plenty of good taunts so u should get quite a few of them and even if this resurrects just one big minion or two medium ones, its pretty good value. Ofc its more of a combo card, but i think it will be more reliable in druid than not, if it was any other class i would be more sceptical. Im still goin with an average rating, but i will definitely try him out if i get the chance.
What am i saying lol, i though it was battlecry :D yeah its not that great :/
Abomination Archer (1): Holy crap. This card is an absolute powerhouse. Hunter arena looking better and better.
Bearshark (1): Pretty much Vicious Fledgling of KFT, probably good its restricted to just one class ... even tho its the smorc class, so yeah, this card is gonna bring some salt for sure.
Voodoo Hexxer (3) I think I'm going to like any card that brings Shaman's new Ice Breaker weapon into more viability, it's still a ways away from that! But hey, maybe we'll get there, one day. There are some dream scenarios where this card is spectacular, but also some ho hum. I want to say this could be a sleeper.
Hadronox (4) Not a big fan, I don't think taunt druid works like it used to. While I have gotten 12 wins with a slower Druid, I do think the more aggressive faster style is still the best. Un'Goro Paladin has increased the priority people have on drafting silences too. If it itself was a taunt it would be a complete other story. Still, I can see it not being bad too. My inherent issue with the card is the counter to this is small minions. Like we used to have that 2-6 that spawned 3 2-2s, and it was quite easy to stall out that deathrattle.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Fatespinner Rating 2(Good): This is one of those cards that will make your opponent super apprehensive and start second-guessing themselves. To kill or not to kill, that is the question. This will cause a lot of disruption because your opponent will really need to think about how to deal with this and the good, or possibly bad, consequences that come from killing it.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Fatespinner (2) Card text gets high marks for twisting your brain into a pretzel. Is it good? Obvious mechanic is you choose damage when you are behind, buff when you are ahead. Sometimes unplayable more in the middle of those two extremes. It's certainly a card that people will need to learn how to play. Expect a lot of misplaying of this card in the early days of the new expansion.
Fatespinner (2): OMG what a messy card. This card will generate value far beyond its card text and stats. Druid kinda needs this, but man it will be SO annyoing to figure out what to do in any given situation. To be honest i completely despise cards like these, ur playin well and one single card is gonna punish u, and all u can do is either 50/50 yolo it or flush all your progress down the drain. Oh well ...
I agree with all so far, except the Thrall Homer in me wants to think Voodoo Hexxer will be a 2. Tuant is so strong in arena and this one will stall your opponent in the process. With the expectation of more freeze style mechanics, there will probably be more support for her, too. At least during the initial offering increase, this will be a really great taunt to have (as long as you're not playing priest!).
Haha yeah, every time i play Ancient of Blossoms vs priest im like "pls no sw:p, pls no sw:p" :D hexxer will be even worse :D
Bolvar, Fireblood (3) has divine shield, is only 5 mana... Paladin has good ways to add divine shield to minions... has mini-taunt if someone fears it growing bigger. A bit too high a chance of it just being fodder that is easily dealt with. +2 though...
Light's Sorrow (4) It wouldn't be super hard for paladin to get this to at least 3 attack. There's just something about playing a card like this in arena that feels like wishful thinking.
Corpsetaker (4) Currently Windfury and Lifesteal are unlikely, but I expect lifesteal to get more support. Honestly you pretty much need divine shield to hit for this card to be decent. Heck the more I go over it in my mind the less I like it.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bolvar, Fireblood Rating 3(Average): It's going to be difficult to rely on having tons of minions with Divine Shield in your draft, but at the very least he will become a 3/7 for 5 mana (because he gives himself the bonus when he pops his shield). That's really not a terrible statline for the cost.
Corpsetaker Rating 4(Poor): This is a cool card, but inconsistent on its performance, depending on the state of your deck. In a worst case scenario you get an overcosted 3/3 minion, but I think I'd rather have a Dread Corsair if that was the case. At least that way you KNOW you'll at least get a Taunt minion. I'm sure there will be a few mega awesome moments where someone gets all of the abilities and thinks this card is amazing, but it's just not going to happen that often in Arena.
Light's Sorrow Rating 5(Terrible): If you got multiple Divine Shield minions, then it would bump up the rating slighty, but otherwise you're looking at an overcosted Light's Justice.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Corpsetaker Rating 4(Poor): This is a cool card, but inconsistent on its performance, depending on the state of your deck. In a worst case scenario you get an overcosted 3/3 minion, but I think I'd rather have a Dread Corsair if that was the case. At least that way you KNOW you'll at least get a Taunt minion. I'm sure there will be a few mega awesome moments where someone gets all of the abilities and thinks this card is amazing, but it's just not going to happen that often in Arena.
I feel like I almost always have at least a taunt in my arena decks, it wouldn't be hard to splash one of the others in once you grab the card. 4 seems really low for something with this much upside
Bolvar, Fireblood (3): Heavily dependant on divine shields in the deck, on its own average card.
Corpsetaker (3): U can pretty much guarantee this having taunt. Other than that, thats about it. I think this card will be best in paladin, due to having access to a lot of divine shield minions, so 3/3 divine shield taunt for 4 mana is pretty decent actually. Mby if some class gets decent Lifesteal minion, this could get a bit of a bump, but on average, its gonna be a Dread Corsair, that doesnt die to Golakka Crawler.
Light's Sorrow (5): Another paladin card, that on its own is utter thrash, but its value rises quickly with the amount of divine shield minions in the deck. Very situational, but it can be good.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bonemare Rating 1(Excellent): This card is amazing! You're basically getting a 5/5 minion for only 3 mana because of the built-in Blessing of Kings + Taunt. I can't believe this is a Common, Neutral minion. Absolutely top tier!
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
I feel like I almost always have at least a taunt in my arena decks, it wouldn't be hard to splash one of the others in once you grab the card. 4 seems really low for something with this much upside
I agree that it should be pretty easy to get Taunt on this minion, but like I said, I would rather just have Dread Corsair so it was guaranteed and still cost the same. I think this minion will probably rank somewhere between 3-4 depending on the draft, but there's just a lot of unknown factors you face when you want to play this card.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Bonemare (1): OMG ... why? i mean seriously, who thought about this card and said to himself "Hey, thats a cool card, what rarity should we give it? Hmmm 1-2-3 how about Common? Yeah, that sounds fun." fire those ppl srsly ... Probably one of the strongest commons arena has ever seen, this will be even worse than Bog Creeper meta. I rly hope that Lifesteal is gonna be relevant in arena or i dont know :X
Corpsetaker will be a 2 with the initial drop rate increase because we're sure to see plenty of lifesteal in drafts. As the increased rates is reduced her score may fall to 3, but I have a feeling it just won't be hard to have her hitting the board with at least 2 abilities and that's a strong 3/3 for 4 mana, regardless of which 2 she has.
I agree, though I think it will remain a 2 even when the occurrence bonus drops. This card is crap for constructed, but arena decks by nature are highly variable, and it's not hard to imagine playing this with a Grook Fu Master and Psych-o-Tron in your deck to have a 4 mana 3/3 with windfury, taunt, and divine shield. Too bad it can't gain charge...
Corpsetaker will be a 2 with the initial drop rate increase because we're sure to see plenty of lifesteal in drafts. As the increased rates is reduced her score may fall to 3, but I have a feeling it just won't be hard to have her hitting the board with at least 2 abilities and that's a strong 3/3 for 4 mana, regardless of which 2 she has.
I agree, though I think it will remain a 2 even when the occurrence bonus drops. This card is crap for constructed, but arena decks by nature are highly variable, and it's not hard to imagine playing this with a Grook Fu Master and Psych-o-Tron in your deck to have a 4 mana 3/3 with windfury, taunt, and divine shield. Too bad it can't gain charge...
Nethertheless this is more a constructed card. I can see it in some shaman decks including Al'Akir the Windlord. It won't be very relevant for arena as it is an epic card. I can't imagine a scenario where I would choose this over two other epics...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Sinti - You can stop reading my mind on my commentary! lol ;)
"To build or destroy...only you decide which joy." - Last Crack
- Click Here To Join Us On Discord! -
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Hadronox Rating 4(Poor): I kept going back and forth between a 3-4 rating on this minion, but it's just really slow and situational. With the right deck this definitely gets a rating bump, but by itself, it's only mediocre. I shudder at the nightmare scenario of your opponent grabbing this with Shadow Madness. /ragequit
Abominable Bowman Rating 1(Excellent): Although it has identical stats to Boulderfist Ogre, his additional cost of 1 mana to resurrect another friendly Beast with his Deathrattle is worth the cost, I feel. Hunter should have no problem getting good value out of this and enjoying the satisfaction that comes from rezzing your Savannah Highmane.
Bearshark Rating 1(Excellent): This is another great card for Hunter and a welcome addition to Arena. This can certainly cause issues for your opponent, especially if you're able to land a Crackling Razormaw, or better yet, a Houndmaster.
"To build or destroy...only you decide which joy." - Last Crack
Hadronox (4):
I actually think this card is quite good. Druid has plenty of good taunts so u should get quite a few of them and even if this resurrects just one big minion or two medium ones, its pretty good value. Ofc its more of a combo card, but i think it will be more reliable in druid than not, if it was any other class i would be more sceptical. Im still goin with an average rating, but i will definitely try him out if i get the chance.What am i saying lol, i though it was battlecry :D yeah its not that great :/
Abomination Archer (1): Holy crap. This card is an absolute powerhouse. Hunter arena looking better and better.
Bearshark (1): Pretty much Vicious Fledgling of KFT, probably good its restricted to just one class ... even tho its the smorc class, so yeah, this card is gonna bring some salt for sure.
- Click Here To Join Us On Discord! -
Voodoo Hexxer (3) I think I'm going to like any card that brings Shaman's new Ice Breaker weapon into more viability, it's still a ways away from that! But hey, maybe we'll get there, one day. There are some dream scenarios where this card is spectacular, but also some ho hum. I want to say this could be a sleeper.
Hadronox (4) Not a big fan, I don't think taunt druid works like it used to. While I have gotten 12 wins with a slower Druid, I do think the more aggressive faster style is still the best. Un'Goro Paladin has increased the priority people have on drafting silences too. If it itself was a taunt it would be a complete other story. Still, I can see it not being bad too. My inherent issue with the card is the counter to this is small minions. Like we used to have that 2-6 that spawned 3 2-2s, and it was quite easy to stall out that deathrattle.
Abomination Archer (1) Very similar in power level to Highmane
Bearshark (1) Well certainly they wouldn't make such a card a beast... oh wait, they did...
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Fatespinner Rating 2(Good): This is one of those cards that will make your opponent super apprehensive and start second-guessing themselves. To kill or not to kill, that is the question. This will cause a lot of disruption because your opponent will really need to think about how to deal with this and the good, or possibly bad, consequences that come from killing it.
"To build or destroy...only you decide which joy." - Last Crack
Fatespinner (2) Card text gets high marks for twisting your brain into a pretzel. Is it good? Obvious mechanic is you choose damage when you are behind, buff when you are ahead. Sometimes unplayable more in the middle of those two extremes. It's certainly a card that people will need to learn how to play. Expect a lot of misplaying of this card in the early days of the new expansion.
Fatespinner (2): OMG what a messy card. This card will generate value far beyond its card text and stats. Druid kinda needs this, but man it will be SO annyoing to figure out what to do in any given situation. To be honest i completely despise cards like these, ur playin well and one single card is gonna punish u, and all u can do is either 50/50 yolo it or flush all your progress down the drain. Oh well ...
- Click Here To Join Us On Discord! -
- Click Here To Join Us On Discord! -
Bolvar, Fireblood (3) has divine shield, is only 5 mana... Paladin has good ways to add divine shield to minions... has mini-taunt if someone fears it growing bigger. A bit too high a chance of it just being fodder that is easily dealt with. +2 though...
Light's Sorrow (4) It wouldn't be super hard for paladin to get this to at least 3 attack. There's just something about playing a card like this in arena that feels like wishful thinking.
Corpsetaker (4) Currently Windfury and Lifesteal are unlikely, but I expect lifesteal to get more support. Honestly you pretty much need divine shield to hit for this card to be decent. Heck the more I go over it in my mind the less I like it.
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bolvar, Fireblood Rating 3(Average): It's going to be difficult to rely on having tons of minions with Divine Shield in your draft, but at the very least he will become a 3/7 for 5 mana (because he gives himself the bonus when he pops his shield). That's really not a terrible statline for the cost.
Corpsetaker Rating 4(Poor): This is a cool card, but inconsistent on its performance, depending on the state of your deck. In a worst case scenario you get an overcosted 3/3 minion, but I think I'd rather have a Dread Corsair if that was the case. At least that way you KNOW you'll at least get a Taunt minion. I'm sure there will be a few mega awesome moments where someone gets all of the abilities and thinks this card is amazing, but it's just not going to happen that often in Arena.
Light's Sorrow Rating 5(Terrible): If you got multiple Divine Shield minions, then it would bump up the rating slighty, but otherwise you're looking at an overcosted Light's Justice.
"To build or destroy...only you decide which joy." - Last Crack
Bonemare (1) There is something about this card that makes one consider just not playing Arena altogether.
Bolvar, Fireblood (3): Heavily dependant on divine shields in the deck, on its own average card.
Corpsetaker (3): U can pretty much guarantee this having taunt. Other than that, thats about it. I think this card will be best in paladin, due to having access to a lot of divine shield minions, so 3/3 divine shield taunt for 4 mana is pretty decent actually. Mby if some class gets decent Lifesteal minion, this could get a bit of a bump, but on average, its gonna be a Dread Corsair, that doesnt die to Golakka Crawler.
Light's Sorrow (5): Another paladin card, that on its own is utter thrash, but its value rises quickly with the amount of divine shield minions in the deck. Very situational, but it can be good.
- Click Here To Join Us On Discord! -
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bonemare Rating 1(Excellent): This card is amazing! You're basically getting a 5/5 minion for only 3 mana because of the built-in Blessing of Kings + Taunt. I can't believe this is a Common, Neutral minion. Absolutely top tier!
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
Bonemare (1): OMG ... why? i mean seriously, who thought about this card and said to himself "Hey, thats a cool card, what rarity should we give it? Hmmm 1-2-3 how about Common? Yeah, that sounds fun." fire those ppl srsly ... Probably one of the strongest commons arena has ever seen, this will be even worse than Bog Creeper meta. I rly hope that Lifesteal is gonna be relevant in arena or i dont know :X
- Click Here To Join Us On Discord! -
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.