Mountainfire Armor (1): WOW amazing card. Synergizes well with how much warrior takes his health as a resource, cause almost all removals r weapons. Your opponent might actually be reluctant to kill this, so u will be the one who gets to dictate trades or push for dmg. Rly amazing card. I think it could have even been common, that would help warrior arena a lot.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Professor Putricide Rating 3(Average): Most of the time this will just be a 5/4 minion, but if you're able to toss a Secret out there and get a free one, it could increase in value slightly.
Mountainfire Armor Rating 2(Good): Warrior is really lacking decent minions and this will go a long way to help fill that need. If this were Common I think I would be even more excited. If Blizz follows up with a playable two-drop minion for Warrior, then we may really be onto something.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Ghastly Conjurer Rating 3(Average): This is probably going to be a really annoying card. Its stats are enough to let it stick around for a couple of turns and getting the Mirror Image can give you exactly the delay you need to establish your board. It's a at least on par, if not slightly better, than Oasis Snapjaw.
Vampiric Poison Rating 5(Terrible): This is one of those cards that you hope you don't get offered in Arena. Most of the time you won't be gaining more than 1 Health at a time, so it's totally not worth it.
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"To build or destroy...only you decide which joy." - Last Crack
Nerubian Unraveler: 4 poor. Effect can be strong if drafted in the right deck andif the meta stays same (with pala and mage on top), but that's still very situationnal, and it's an understated minion.
Ticking Abomination: 4 poor: Very good stats but basically prevent you to play minions on your next turn, which will be terrible most of the time.
Professor Putricide: 2 Good. Good stats with upside, effect not so situationnal.
Frost Lich Jaina: 1 Excellent. Very slow but win the game after 2 or 3 turns. Also no counterplay (unlike stuff like Ysera who can be hard-removed).
Plague Scientist: 3 average. Very hard to judge because he's very situationnal (need 1 big minion to poison, need 1 small minion to use poison on and need combo) but if it hit of course it's mega strong. Not Vilespine Slayer level tho.
Ice Breaker: 5 terrible. You don't really want to draft freeze cards in arena, you also don't want synergic only cards. Unlesss they give tons of good and common freeze effect for shaman this will be utterly terrible.
Blood-Queen Lana'thel: 5 terrible. Unreliable in arena. This will be mostly between a 1/6 and a 3/6 very bad stats and low effect lifesteal.
Blood Razor: 3 average. Weapons are good, this is a decent weapon at first sight. I looks also like Swipe so it can be very very good. EDIT: Didn't see it affects also your own minions, so it's going from 2 to 3.
Mountainfire Armor: 3 average. 3 mana vanilla 4/3, armor is very negligible. Especially with this kind of Deathratlle, if you are against a hunter who is pushing for lethal he will obviously not kill this guy.
Count:
Excellent: 2 Legendaries
Good: 1 Common, 1 legendary
Average: 3 Commons, 1 rare
Poor: 2 rares, 1 epic, 2 legendaries
Terrible: 1 rare 1 legendary
Arena impact prediction: very small.
Frost Lich Jaina: what are u talking about man? how is this card gonna win a game in 2-3 turns? did the hero power got revealed or somthing?:O
Plague Scientist: u dont need to trade into any big minion, it can act as an "Attack buff" to help your other minions trade up or get rid of the taunt for more smorc and more, this card can be very versatile.
Mountainfire Armor: right cause hunter is the top dog and u meet him like 70% of the games right? oh wait ... :P mages and paladins, even rogues WILL trade into this, which makes this card pretty good.
Professor Putricide (2): Cute card. Effect wont trigger as often, cause u dont rly want to draft many (if any) hunter secrets generally, but the stats r ok, so its a solid 4drop on its own.
Ghastly Conjurer (3): Yup, this will be pretty annoying card. Nothing spectacular, but decent, after all its also a taunt :) btw its actually a lot more valuable in mirror matches, since u can dump the 1-cost spell to try to activate Counterspell or Mana Bind.
Vampiric Poison (5): I would call this a direct nerf to rogue arena. Might be better, if rogue gets some decent weapon(s) this expansion, but even then, i dont think this card can make it in arena. Constructed is a different scenario.
Ok boys, I'll start giving ratings, not just opinions.
Professor Putricide (3) Legendary, it's actually very good and will be picked, mainly not a 2 because of it's rarity. You can never pick secrets knowing you have a good chance of getting this so the card suffers greatly because of that.
Ghastly Conjurer (3) Originally gave it a 4, but after thinking about it, the potential to stall a player to bait out a better board clear for yourself is a pretty big deal.
Vampiric Poison (5) Can we give cards high ratings for making good classes worse? Because I'm all for that.
Sindragosa (1) a well stated minion with summons two other minions with might give you even better minions is a must pick in arena. Specially if you own a golden version.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Sindragosa Rating 2(Good) I think she's a fine late-game card by herself, but you can't rely on the Frozen Champions to give you anything special. Most of the time you're going to have to ping the Champions yourself to kill them, because your opponent can just ignore them. So that's an extra mana cost and you should assume you're only going to get a garbage Legendary, unless the RNG gods are smiling on you. At a reduced mana cost (and stats) you can get so much more out of Prince Malchezaar, even though he doesn't put them in your hand.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Sindragosa Rating 2(Good) I think she's a fine late-game card by herself, but you can't rely on the Frozen Champions to give you anything special. Most of the time you're going to have to ping the Champions yourself to kill them, because your opponent can just ignore them. So that's an extra mana cost and you should assume you're only going to get a garbage Legendary, unless the RNG gods are smiling on you. At a reduced mana cost (and stats) you can get so much more out of Prince Malchezaar, even though he doesn't put them in your hand.
I honestly dont know, if i would pick Malchezaar over it. I think they r on kinda similar power lvl, cause Malchezaar can give u either crap or heavy legendaries that u cant rly play and those 5 extra cards in your deck might hurt u more than help u. Also Frozen Champions can act as a soft anti-aoe, which is another small bonus. I hate playin vs someone with Malchezaar, but i dont generally like to pick him myself, cause i got screwed more times than not when i did pick him :D
I honestly dont know, if i would pick Malchezaar over it. I think they r on kinda similar power lvl, cause Malchezaar can give u either crap or heavy legendaries that u cant rly play and those 5 extra cards in your deck might hurt u more than help u. Also Frozen Champions can act as a soft anti-aoe, which is another small bonus. I hate playin vs someone with Malchezaar, but i dont generally like to pick him myself, cause i got screwed more times than not when i did pick him :D
Oh, I never said I would rate or pick Prince Malchezaar over Sindragosa, in fact I rated the Prince at a 3(Average) after initially overrating it. I was comparing the value of getting random Legendary cards between the two of them. Granted they are very different cards, but if I'm just looking at additional, random Legendary minions, then you get a better value with Prince Malchezaar. I would much rather have the cards go to my hand than my deck, so Sindragosa definitely wins out in that area.
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"To build or destroy...only you decide which joy." - Last Crack
Bring It On! (5) At least they had the common decency to make this epic. Only value to this card is if you have brawl in hand, which you rarely ever draft. Or some other very specific cards which you probably won't have either.
Coldwraith (2) 3 mana 3-4 is good, much easier to trigger it's effect than that 5 mana card. Not likely to draw a card which keeps it from being a 1.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bring It On! Rating 5(Terrible): No, no, no, no. Thank god this is an Epic so we will hardly ever see this garbage. This is way too situational to consider for a draft.
Coldwraith Rating 2(Good): With so many Glacial Shards popping up these days it is not a stretch that you would be able to trigger this Battlecry. If you don't get the extra card it still has great stats for the cost.
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"To build or destroy...only you decide which joy." - Last Crack
Coldwraith (1): i love 3/4 minions in arena, usually much more than 4/3, cause cleaning up 3/1 is still annoying. Amazing 3-drop, that has a potential to draw u a card. Gold.
I honestly dont know, if i would pick Malchezaar over it. I think they r on kinda similar power lvl, cause Malchezaar can give u either crap or heavy legendaries that u cant rly play and those 5 extra cards in your deck might hurt u more than help u. Also Frozen Champions can act as a soft anti-aoe, which is another small bonus. I hate playin vs someone with Malchezaar, but i dont generally like to pick him myself, cause i got screwed more times than not when i did pick him :D
Oh, I never said I would rate or pick Prince Malchezaar over Sindragosa, in fact I rated the Prince at a 3(Average) after initially overrating it. I was comparing the value of getting random Legendary cards between the two of them. Granted they are very different cards, but if I'm just looking at additional, random Legendary minions, then you get a better value with Prince Malchezaar. I would much rather have the cards go to my hand than my deck, so Sindragosa definitely wins out in that area.
Oh ok, i guess i misunderstood u, when u were sayin that u can get much more value out of Malchezaar, i assumed u ment cause its a better pick :)
Voodoo Hexxer (3): I rly want to like this card, especially since it can freeze enemy hero as well, but the stat distribution is not great. Its definitely an ok pick, but it will most likely just stall your opponents board with freezes and leave the minions at 1-2 hp than trade with anything. I will have to see it in action to make a proper opinion tbh. It definitely improves on the rating of Ice Breaker, if u already have this in your deck, but not by much, since like i said, most minions will probably end up at 1-2 hp anyway, so the weapon is basically just a ping anyways.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Voodoo Hexxer Rating 3(Average): Here's something to pair with Ice Breaker, but it's still decent on its own. This is large enough to cause a lot of grief actually. If your opponent can't break through, or takes two or more minions, it's going to be disruptive enough to tie up their board for a couple of turns.
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"To build or destroy...only you decide which joy." - Last Crack
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Mountainfire Armor (1): WOW amazing card. Synergizes well with how much warrior takes his health as a resource, cause almost all removals r weapons. Your opponent might actually be reluctant to kill this, so u will be the one who gets to dictate trades or push for dmg. Rly amazing card. I think it could have even been common, that would help warrior arena a lot.
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*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Professor Putricide Rating 3(Average): Most of the time this will just be a 5/4 minion, but if you're able to toss a Secret out there and get a free one, it could increase in value slightly.
Mountainfire Armor Rating 2(Good): Warrior is really lacking decent minions and this will go a long way to help fill that need. If this were Common I think I would be even more excited. If Blizz follows up with a playable two-drop minion for Warrior, then we may really be onto something.
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Ghastly Conjurer Rating 3(Average): This is probably going to be a really annoying card. Its stats are enough to let it stick around for a couple of turns and getting the Mirror Image can give you exactly the delay you need to establish your board. It's a at least on par, if not slightly better, than Oasis Snapjaw.
Vampiric Poison Rating 5(Terrible): This is one of those cards that you hope you don't get offered in Arena. Most of the time you won't be gaining more than 1 Health at a time, so it's totally not worth it.
"To build or destroy...only you decide which joy." - Last Crack
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Professor Putricide (2): Cute card. Effect wont trigger as often, cause u dont rly want to draft many (if any) hunter secrets generally, but the stats r ok, so its a solid 4drop on its own.
Ghastly Conjurer (3): Yup, this will be pretty annoying card. Nothing spectacular, but decent, after all its also a taunt :) btw its actually a lot more valuable in mirror matches, since u can dump the 1-cost spell to try to activate Counterspell or Mana Bind.
Vampiric Poison (5): I would call this a direct nerf to rogue arena. Might be better, if rogue gets some decent weapon(s) this expansion, but even then, i dont think this card can make it in arena. Constructed is a different scenario.
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Ok boys, I'll start giving ratings, not just opinions.
Professor Putricide (3) Legendary, it's actually very good and will be picked, mainly not a 2 because of it's rarity. You can never pick secrets knowing you have a good chance of getting this so the card suffers greatly because of that.
Ghastly Conjurer (3) Originally gave it a 4, but after thinking about it, the potential to stall a player to bait out a better board clear for yourself is a pretty big deal.
Vampiric Poison (5) Can we give cards high ratings for making good classes worse? Because I'm all for that.
Sindragosa (1) Simply put, you could end up with the other two options given in the draft if you pick this card.
Sindragosa (1): Oh yeah. This card. This card is gonna be big ... for rogues :D But if u get it in your mage draft, u will be happy :)
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Sindragosa (1) a well stated minion with summons two other minions with might give you even better minions is a must pick in arena. Specially if you own a golden version.
Thanks neonangel
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Sindragosa Rating 2(Good) I think she's a fine late-game card by herself, but you can't rely on the Frozen Champions to give you anything special. Most of the time you're going to have to ping the Champions yourself to kill them, because your opponent can just ignore them. So that's an extra mana cost and you should assume you're only going to get a garbage Legendary, unless the RNG gods are smiling on you. At a reduced mana cost (and stats) you can get so much more out of Prince Malchezaar, even though he doesn't put them in your hand.
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
- Click Here To Join Us On Discord! -
"To build or destroy...only you decide which joy." - Last Crack
Bring It On! (5) At least they had the common decency to make this epic. Only value to this card is if you have brawl in hand, which you rarely ever draft. Or some other very specific cards which you probably won't have either.
Coldwraith (2) 3 mana 3-4 is good, much easier to trigger it's effect than that 5 mana card. Not likely to draw a card which keeps it from being a 1.
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bring It On! Rating 5(Terrible): No, no, no, no. Thank god this is an Epic so we will hardly ever see this garbage. This is way too situational to consider for a draft.
Coldwraith Rating 2(Good): With so many Glacial Shards popping up these days it is not a stretch that you would be able to trigger this Battlecry. If you don't get the extra card it still has great stats for the cost.
"To build or destroy...only you decide which joy." - Last Crack
Bring It On! (5): WOW :D Just no ...
Coldwraith (1): i love 3/4 minions in arena, usually much more than 4/3, cause cleaning up 3/1 is still annoying. Amazing 3-drop, that has a potential to draw u a card. Gold.
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Voodoo Hexxer (3): I rly want to like this card, especially since it can freeze enemy hero as well, but the stat distribution is not great. Its definitely an ok pick, but it will most likely just stall your opponents board with freezes and leave the minions at 1-2 hp than trade with anything. I will have to see it in action to make a proper opinion tbh. It definitely improves on the rating of Ice Breaker, if u already have this in your deck, but not by much, since like i said, most minions will probably end up at 1-2 hp anyway, so the weapon is basically just a ping anyways.
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*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Voodoo Hexxer Rating 3(Average): Here's something to pair with Ice Breaker, but it's still decent on its own. This is large enough to cause a lot of grief actually. If your opponent can't break through, or takes two or more minions, it's going to be disruptive enough to tie up their board for a couple of turns.
"To build or destroy...only you decide which joy." - Last Crack