Ice Block + Icelance works better. Turn 9 lethal you can't prevent in most cases.
I see, but a very aggressive deck will still overpower you, as statistically, you'll be able to lance each creature once as the opponent plays ll them? Maybe when I see it... I guess from turn 3(coin) otherwise 4 or 5, a fireball each turn still would do the trick, but life gain is more common than secret removal... Ice Block really makes it close to impossible to beat... You play the Block on turn 3 and from there only every turn after it triggers...
I see, but a very aggressive deck will still overpower you, as statistically, you'll be able to lance each creature once as the opponent plays ll them? Maybe when I see it... I guess from turn 3(coin) otherwise 4 or 5, a fireball each turn still would do the trick, but life gain is more common than secret removal... Ice Block really makes it close to impossible to beat... You play the Block on turn 3 and from there only every turn after it triggers...
You just ignore their board and play a Ice Block each turn and then lethal them at once. 9 x Ice Lance is 32 damage.
Meh, the time difference between EU and US really ruins a brawl like this one. It's so crazy, it's only fun for about the first hour it's out before ppl start figuring out the crazy crazy combos and then that's all you see.
But for EU by the time it goes live it's already 5 hours old so it starts at the stage where the creation aspect of it is already dead. Why can't they just go live at the same time?
You guys don't know how fun and hilarious it is to put renounce darkness in the deck. Hint: That doesn't stick to two cards. It made me laugh so god damned hard just now.
I always hated Mech Warpers, but now I hate it even more. I'm sorry but that card ruined the game for me in GvG and it's doing it again in this brawl. It was a cool brawl for the first hour but then people kept playing THAT card.
Soulfire + Fist of Jaraxxus is pretty lulzy.
I tried out Elven Archer and Evolve, got the job done:)
I guess from turn 3(coin) otherwise 4 or 5, a fireball each turn still would do the trick, but life gain is more common than secret removal... Ice Block really makes it close to impossible to beat... You play the Block on turn 3 and from there only every turn after it triggers...
Playing a Mana Wyrm & Forbidden Flame combo....
6/6 games won so far
including
vs mech hunter, innervate/oracle druid, and overwhelming power/villager warlock
Hmmm...I see...thanks
Can I just register my wholehearted approval for this Brawl? Haven't seen the same deck twice (yet), and they've all been interesting.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
evolve + murloc tidehunter is op as shit
Having a lot of success with Upgrade! / Shield Block. It's beating all of the mechwarper decks accept hunter
Meh, the time difference between EU and US really ruins a brawl like this one.
It's so crazy, it's only fun for about the first hour it's out before ppl start figuring out the crazy crazy combos and then that's all you see.
But for EU by the time it goes live it's already 5 hours old so it starts at the stage where the creation aspect of it is already dead.
Why can't they just go live at the same time?
Echoing Ooze + Seal of Champions
this is stupid... thought i was smart to put Doomsayer and the 2/1 Bluegill Warrior with charge for my first match.
till i saw my opponent play: 3x Target Dummy and 1x Bolster
my decks (comments appreciated):
Lyra's Dragons (standard) | C'Thun Druid (standard) | Lyra's Prince (standard) | C'Thun Undead (wild)
my decks (comments appreciated):
Lyra's Dragons (standard) | C'Thun Druid (standard) | Lyra's Prince (standard) | C'Thun Undead (wild)
There are a lot of crazy broken combos but also no one deck beats everything. Some of the most fun combos I have seen or tried are:
Mage: Mana Wyrm + Missiles/Mirror Entity
Mage: Ice Block + Ice Lance (great against the Mech Floods)
Shaman: Bilefin + Evolve
Druid: Innervate + Old God (hope's end/Rage Unbound)
Druid: Naturalize + Coldlight (good counter to the Ice Block decks)
Hunter: Brave Archer + 1-drop of choice (very satisfying to see a volley of arrows fly)
You guys don't know how fun and hilarious it is to put renounce darkness in the deck. Hint: That doesn't stick to two cards. It made me laugh so god damned hard just now.
Innervate + Lotheb OPOPOP
I put curse in my renounce deck just for icebox mages
I always hated Mech Warpers, but now I hate it even more. I'm sorry but that card ruined the game for me in GvG and it's doing it again in this brawl. It was a cool brawl for the first hour but then people kept playing THAT card.