It's been almost 4 weeks after Boomsday, and the meta is beginning to become stale. There are not a lot of decks really overpowered, but some cards need to be nerfed (maybe?)
Nr2 on the list: Spreading Plague: Even today, this card is on the high spot of 'to nerf list' because of its controversy of playing Druid. Normally, in the past u can punish Druid hard by going wide on board and smorc them down. These dayz u need to play around this one card that kills every small token deck that exists today. The power level of a potential 6 mana 7/35 taunt is still boggling me.
Nr3 on the list: The Caverns Below: Yes I know what you are thinking, this card is already nerfed twice and doesn't deserve another one. Little do they know this deck is absolutely breaking Legend right now because it pushes all slow decks out of the meta. The reason why this is so slow, is because I think with the nerf to Giggling Inventor, this deck will die anyway because that was its main carry of this expansion. but if Giggling Inventor doesn't get nerfed, I woudl expect some slight changes to this Quest.
Nr4 on the list: Branching Paths: I think people are not gonna agree with me on this one, but this card is so flexible that it is secretly making druid so strong. I just want this change to happen: from gaining 6 armor to 5. Why? Well let's look at the options now:
If u pick double draw, u get a 4 mana Arcane Intellect, if u pick double Armor, u get a 'better' Greater Healing Potion, if u pick double Attack, u get a 4 mana worse Savage Roar. And if u pick something like Armor + Draw, u get a slightly better Shield Block for 1 more mana. (Assuming nobody would pick Att + Armor and Att + draw) If u reduce 6 armor to 5, we get a 4 mana worse GHP and a 4 mana Shield Block, which means that options now u get are still as flexible, but u actually get to pay 1 more mana for another card that already exists. If u didn't understand what I meant, basically: 6 Armor is too much, 5 armor makes it perfect.
Nr5 on the list: Vilespine Slayer: Card is pretty balanced on its own, but I think this card deserves a spotlight of potentially nerfed. This card might see a 1 mana nerf which means: It will not see play in Odd Rogue anymore, nerfing that deck + it will just put rogue at not such a strong spot in the meta. Rogue has a lot of different decks right now: Odd, Miracle, Kingsbane, Rattle and Quest. Most of those decks Always use Vilespine Slayer because of how good it is. Balanced? Probably but If they are going to nerf this class I think they should start with this card
Let me know what your nerfs predictions are and let's discuss some of them!
Giggling inventor? Jesus, can anti agro tools exist in peace please?
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
It's also the reason why quest rogue is back to tier 1 yet again because being able to bounce giggling inventor and create a bunch of 4/4's with divine shield and taunt is strong.....who would have thought. lol
Giggling inventor? Jesus, can anti agro tools exist in peace please?
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
So if "EVERY" aggro deck uses it and every control deck uses it.... And if it is used in a total of 35 % of all decks, then I guess Midrange decks are 65 % of the meta :P
LOL :D
The card is fine. Very interesting and doesn't need nefing/buffing. Card games are not suppose to have 100 % equally good cards. Some cards are meant to be stronger than others.
Giggling inventor? Jesus, can anti agro tools exist in peace please?
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
It's also the reason why quest rogue is back to tier 1 yet again because being able to bounce giggling inventor and create a bunch of 4/4's with divine shield and taunt is strong.....who would have thought. lol
Not any card seems to look overpowered even if it's played a lot like Giggling.
We just have some very polarizing matchups that might make people think some cards are too strong, take Odd Warrior vs Quest Rogue for instance, it's like 95/5 in favor of the rogue.
LUL he is aggro player guys. he just nerfed control cards. There is mossy horror which is kills all plagues. so dont need nerf.
vilespine is very balanced card. rogues dont have too much lifesteal cards and armor. they need some defensive cards. and vilespine is very good atm.
gigling is maybe overpowered. at least divine shields are too much. you need 4 hits to breake to wall.
the caverns should not exists at this game i think. it designed so wrong. and sonya is really helps to finish quick your quest. The nerfed 2 times that quest but after every expansions this card became more powerful. the way of design and support cards are really mistake for rogue.
Giggling inventor? Jesus, can anti agro tools exist in peace please?
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
So if "EVERY" aggro deck uses it and every control deck uses it.... And if it is used in a total of 35 % of all decks, then I guess Midrange decks are 65 % of the meta :P
LOL :D
The card is fine. Very interesting and doesn't need nefing/buffing. Card games are not suppose to have 100 % equally good cards. Some cards are meant to be stronger than others.
stop trying to act clever. lol, you know exactly what I mean.
Rollback Post to RevisionRollBack
Rumors are carried by haters, spread by fools, and accepted by idiots.
The only card requiring nerfs of the ones you listed is giggling inventor.
Branching Paths is also really strong but Druid is not really strong right now (standard only obviously).
The rogue quest has always been a problematic card, but nerfing it a third time might be a bit too much xD
About druid, I know this card isn't the main problem, but I think nerfing it seems the most fair. Nerfing UI makes sense too but it's not the problem of UI, it's the problem of druid getting to UI is too quick.
Quest Rogue is just a problem in case Giggling doens't get nerfed, because it's the main carry atm
Personally I don't think anything needs nerfed at the moment except for Spreading Plague. Change the text to Summon 2 1/5 Scarabs. The amount of sustain druid has is fucking disgusting and this is the key reason why you can't punish these greedy ass druid lists. DELETE. DELETE. DELETE.
Seriously though, it would be nice to see them touch the standard druid shell so that the class wasn't so bland. Almost every game against any druid deck feels the same no matter what the win condition is. That is a problem.
Giggling inventor? Jesus, can anti agro tools exist in peace please?
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
It's also the reason why quest rogue is back to tier 1 yet again because being able to bounce giggling inventor and create a bunch of 4/4's with divine shield and taunt is strong.....who would have thought. lol
Spreading Plague --> Mossy Horror/The demon i don't remember the name
Cavern Belows --> really? Another nerf? This card is a bad design, but now is a bit more fair. Yes, for control is a 90% autolose. Who care? Combo deck are strong versus control so why you need to destroy this quest?
Vilespine? WHAHHAHAHAHA wtf it needs a combo and a bit of luck, specially in a odd rogue. Pls go to rage room and cry
Branching paths is the only card that need a nerf.
Actually, I don't think a nerf is required right now. There are 4 very good classes, 2 average classes, 1 bad class and 1 absolute shit tier class. So buffing bad classes seems more logical rather than nerfing good ones.
If you really want a card to nerf then I would easily nominate The Caverns Below for it. It's screaming for a Warsong Commander treatment. lol.
It's been almost 4 weeks after Boomsday, and the meta is beginning to become stale. There are not a lot of decks really overpowered, but some cards need to be nerfed (maybe?)
Nr1 on the list: Giggling Inventor: Everybody saw it coming, turn 5, absorb 4 minion attacks, deal 1 dmg to them, just totally broken. https://hsreplay.net/cards/#showSparse=yes. It is in 35% of decks atm, which is at powerlevels of unnerfed Corridor Creeper. I think everyone can agree on that
Nr2 on the list: Spreading Plague: Even today, this card is on the high spot of 'to nerf list' because of its controversy of playing Druid. Normally, in the past u can punish Druid hard by going wide on board and smorc them down. These dayz u need to play around this one card that kills every small token deck that exists today. The power level of a potential 6 mana 7/35 taunt is still boggling me.
Nr3 on the list: The Caverns Below: Yes I know what you are thinking, this card is already nerfed twice and doesn't deserve another one. Little do they know this deck is absolutely breaking Legend right now because it pushes all slow decks out of the meta. The reason why this is so slow, is because I think with the nerf to Giggling Inventor, this deck will die anyway because that was its main carry of this expansion. but if Giggling Inventor doesn't get nerfed, I woudl expect some slight changes to this Quest.
Nr4 on the list: Branching Paths: I think people are not gonna agree with me on this one, but this card is so flexible that it is secretly making druid so strong. I just want this change to happen: from gaining 6 armor to 5. Why? Well let's look at the options now:
If u pick double draw, u get a 4 mana Arcane Intellect, if u pick double Armor, u get a 'better' Greater Healing Potion, if u pick double Attack, u get a 4 mana worse Savage Roar. And if u pick something like Armor + Draw, u get a slightly better Shield Block for 1 more mana. (Assuming nobody would pick Att + Armor and Att + draw)
If u reduce 6 armor to 5, we get a 4 mana worse GHP and a 4 mana Shield Block, which means that options now u get are still as flexible, but u actually get to pay 1 more mana for another card that already exists. If u didn't understand what I meant, basically: 6 Armor is too much, 5 armor makes it perfect.
Nr5 on the list: Vilespine Slayer: Card is pretty balanced on its own, but I think this card deserves a spotlight of potentially nerfed. This card might see a 1 mana nerf which means: It will not see play in Odd Rogue anymore, nerfing that deck + it will just put rogue at not such a strong spot in the meta. Rogue has a lot of different decks right now: Odd, Miracle, Kingsbane, Rattle and Quest. Most of those decks Always use Vilespine Slayer because of how good it is. Balanced? Probably but If they are going to nerf this class I think they should start with this card
Let me know what your nerfs predictions are and let's discuss some of them!
Giggling inventor? Jesus, can anti agro tools exist in peace please?
Dibbity don't touch that!
it's used in aggro too...
but what you're clearly failing to realise is that EVERY aggro deck is also using this card. lol
It's also the reason why quest rogue is back to tier 1 yet again because being able to bounce giggling inventor and create a bunch of 4/4's with divine shield and taunt is strong.....who would have thought. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
anti aggro? it's funny because aggro also uses it
the only thing that needs a nerf is quest rogue and kingsbane rogue. i hate just going against infinite decks to play
giggling inventor is fine, stop crying. play mossy and you haave the advantage .
So if "EVERY" aggro deck uses it and every control deck uses it.... And if it is used in a total of 35 % of all decks, then I guess Midrange decks are 65 % of the meta :P
LOL :D
The card is fine. Very interesting and doesn't need nefing/buffing. Card games are not suppose to have 100 % equally good cards. Some cards are meant to be stronger than others.
Giggling inventor, bakudin heropower are the two I think are most likely.
Being used in aggressive decks doesn't somehow nullify it's use as a defensive tool in non aggressive decks. Stop it. You have no point.
Not any card seems to look overpowered even if it's played a lot like Giggling.
We just have some very polarizing matchups that might make people think some cards are too strong, take Odd Warrior vs Quest Rogue for instance, it's like 95/5 in favor of the rogue.
The only card requiring nerfs of the ones you listed is giggling inventor.
Branching Paths is also really strong but Druid is not really strong right now (standard only obviously).
The rogue quest has always been a problematic card, but nerfing it a third time might be a bit too much xD
Top deck is cheat
LUL he is aggro player guys. he just nerfed control cards. There is mossy horror which is kills all plagues. so dont need nerf.
vilespine is very balanced card. rogues dont have too much lifesteal cards and armor. they need some defensive cards. and vilespine is very good atm.
gigling is maybe overpowered. at least divine shields are too much. you need 4 hits to breake to wall.
the caverns should not exists at this game i think. it designed so wrong. and sonya is really helps to finish quick your quest. The nerfed 2 times that quest but after every expansions this card became more powerful. the way of design and support cards are really mistake for rogue.
stop trying to act clever. lol, you know exactly what I mean.
Rumors are carried by haters, spread by fools, and accepted by idiots.
About druid, I know this card isn't the main problem, but I think nerfing it seems the most fair. Nerfing UI makes sense too but it's not the problem of UI, it's the problem of druid getting to UI is too quick.
Quest Rogue is just a problem in case Giggling doens't get nerfed, because it's the main carry atm
Personally I don't think anything needs nerfed at the moment except for Spreading Plague. Change the text to Summon 2 1/5 Scarabs. The amount of sustain druid has is fucking disgusting and this is the key reason why you can't punish these greedy ass druid lists. DELETE. DELETE. DELETE.
Seriously though, it would be nice to see them touch the standard druid shell so that the class wasn't so bland. Almost every game against any druid deck feels the same no matter what the win condition is. That is a problem.
Quest Rogue needs a total redesign.
I don't have enough experience with Kingsbane to say the same thing.
oh we're terribly sorry for having an opinion, next time we will consult you before posting ok great one.
Rumors are carried by haters, spread by fools, and accepted by idiots.
WHAT?
These points are stupid!!!!
There are a lot of counter to these cards,
Giggling inventor --> Blood Knight
Spreading Plague --> Mossy Horror/The demon i don't remember the name
Cavern Belows --> really? Another nerf? This card is a bad design, but now is a bit more fair. Yes, for control is a 90% autolose. Who care? Combo deck are strong versus control so why you need to destroy this quest?
Vilespine? WHAHHAHAHAHA wtf it needs a combo and a bit of luck, specially in a odd rogue. Pls go to rage room and cry
Branching paths is the only card that need a nerf.
Leper Gnome
Actually, I don't think a nerf is required right now. There are 4 very good classes, 2 average classes, 1 bad class and 1 absolute shit tier class. So buffing bad classes seems more logical rather than nerfing good ones.
If you really want a card to nerf then I would easily nominate The Caverns Below for it. It's screaming for a Warsong Commander treatment. lol.
I agree with all the cards you listed, except maybe Vilespine Slayer. But I'd rather see The Caverns Below reworked instead of just nerfing it again.