My friend list is at an all time low of players at any considerable rank: Usually I have at least one player chasing Legend amongst a pile of rank 2-5s. Now it seems that hardly anyone is even trying.
I can't be bothered to really go for it either. I more so enjoy coming up with strange deck creations; although I've never really been one for net decking.
is it washed out? I wondered if whether they made playable death knights or quests exchangeable players would have more fun; that way you could try new decks with the existing legendaries you already have. I suppose there would have to be a cooldown on this feature.
I'm not asking blizzard for freebies.. I was just wandering where all the players are at?
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Please don't tell my girlfriend about my card collection...
I don't really have tons of fun in wild cause when I hit rank 5 and climb to legend the margin to play fun decks is virtually non-existant.
In standard though I don't really play past rank 10 with the occasional 5 and have tons of fun memeing my way to victory. This was my lastest triumph over netdecks! :D
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Its same thing for, but I think the main reasons are ladder system is pure grind and kobolds was one of the worst expansions and it didnt shift the meta much
Ladder is for players that want to compete. Once you get the card back, I’m unaware of any real value except for bragging rights and the EOS rewards (gold cards, dust, etc.). If these things aren’t that important to you then don’t play on the ladder. It used to be I’d attend competitions (back when CCGs weren’t digital) so I could get invitations to higher events. I don’t think you get that from the ladder, so I don’t know what the value is except to see if you can pilot a net deck better than someone else.
Having said that, many people will play the “top 3” decks in the non-ladder area. Personally, I don’t mind this as I like to see how my creations stand up to those decks as well as whatever other players throw at me based on their creativity. There’s no way to regulate this, so accept it and move on.
As for card quality: I’d suggest this game has better card quality per set than every other CCG I’ve ever played (and I’ve played a LOT of different games with a collection or more than 10k cards in my basement). The biggest offender was always YGO. (One card per set that wasn’t relegated to coaster status? Really?) There always has to be some cards that have weird/offbeat abilities to keep a game interesting or to offer different avenues of play. While I can’t see ever using Temporus myself, that doesn’t mean someone won’t find an interesting use for him that may not be “competitive” but is “fun.” (I’ve been playing a silly King Togwaggle deck because it looked interesting and is kinda funny, but it isn’t ladder worthy.)
TLDR: Enjoy Hearthstone for what it IS. I stopped playing WoW once I had several characters up to the highest level because it became work and ceased to be fun. (Farming and leveling suck.) If a game ceases to be fun then quit and find something new.
no not enjoying this at all at the moment ... cancer decks everywhere. either it is braindead aggro and you just die turn 5, or warlock and you just run into a wall of taunt. either you join them or you die and since I don't like playing braindead aggro decks and I lack the cards and dust for warlock, the only deck that is even an option for me(since I do enjoy winning) is big priest, which is also kind of boring to play ...
really I think the meta was never worse than this, every game one of the same 3-4 "meta" decks with the same cancerous cards(coridor creeper)
to make things worse I either have the worst luck, or the ladder is rigged, I was exclusivly running into aggro decks(mainly pali) and decided to build the most anti-aggro shaman I could, including 2 copies of blood knight ... guess what; next 5 games nothing but warlocks, I switch back -> return of the cancer.
I am so over the power level of hyper-aggressive decks. It is exactly these types of decks that polarize the meta eventually making it into a rock-paper-scissors match-up between hyper aggro, anti-aggro and combo. At least in a control meta you are given time for creativity...but this aggro paladin bullshit is pushing me to the quitting point.
Lots of viable decks, lots of viable classes. I am finding ladder pretty fun these days. I don't really care about end rank, thought, so maybe that's different, but the challenge is enjoyable.
I've been playing Wild only for 7/8 months now, but last two months it's feeling more and more like the Standard stasis that made me quit and join Wild in the first place. I even teched in a Blood Knight this season as a middle-finger to all the aggro paladins I farmed until rank 5.
Now "as usual" I act as an anti-aggro barrier at rank 5, farming gold and conceding against decks I consider interesting, as you would on rank 20.
It's not exactly fun to exerce cruelty on weak preys but someone needs to remind them about that bitch karma.
Its not that kobolds is one of the worst expansions, the expansion is fine. The problem is the amount of broken stuff that is in the meta right now. The strongest decks in the meta are so powerful right now that if you try to experiment, you are more than likely just going to get smashed. Getting pinged down from 30 health by Razakus Priest is not fun or interactive, neither is getting a bunch of 8+ mana worth of minions continually spawned in your face by big priest or warlocks usually by turn 6 or getting your face smashed in by aggro.
To be fair this happens in every card game. As the game gets older the powercreep gets stronger. It happened in MTG and it pretty much happens in every card game that is similar. This is why when I hear people go on about how much better eternal or shadowverse are compared to hearthstone, I just think to myself come back when those card games are about 4 years older, the longer the game is around, the worse the powercreep gets because as the game becomes more competitive, there is pressure on the newer cards to be stronger and stronger otherwise they are considered hot garbage. As a result the longer a game is around, the more oppressive the top tier decks end up being because more broken cards keep getting added and its usually the most broken cards that end up seeing regular play in constructed.
I personally think Hearthstone needs more game modes in order to keep things fresh. At the moment we have arena and the two constructed formats, standard and wild which In my opinion is not really enough. Or at least bring about rotations earlier because I think by now people are starting to get sick of MSOG which brought patches, raza, kazakus and jades into the metagame.
I enjoy it fine. But I'd point out that if you've got people cutting up to ranks of 5 or above, they can't hate it that much. That's still a significant time investment.
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A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
My friend list is at an all time low of players at any considerable rank:
Usually I have at least one player chasing Legend amongst a pile of rank 2-5s.
Now it seems that hardly anyone is even trying.
I can't be bothered to really go for it either.
I more so enjoy coming up with strange deck creations; although I've never really been one for net decking.
is it washed out? I wondered if whether they made playable death knights or quests exchangeable players would have more fun; that way you could try new decks with the existing legendaries you already have. I suppose there would have to be a cooldown on this feature.
I'm not asking blizzard for freebies.. I was just wandering where all the players are at?
Please don't tell my girlfriend about my card collection...
No.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
It appears similar in my list and I did stop pushing for legend as well.
I am fine with going Rank 5 and enjoy fun decks.
The legend grind is just boring and pretty much forces you to netdeck if you don't want to to spend 50h+ in a month for it.
Not really enjoying it at all, the replies above give a good summary of the reason why
I'm not online, it's just your imagination
The ladder is and always will be a complete joke. It’s all luck and no skill. Or if you have no life to just grind out all the games in time.
The sad part for me is that the other formats are also lame. Arena is luck and is just as frustrating.
Tavern Brawls are cool for like 15 mins.
The new dungeon runs are completely pointless.
The game is shitty anymore.
Zzzzzzzzzzz....rng...zzzzzzzz.....
I don't really have tons of fun in wild cause when I hit rank 5 and climb to legend the margin to play fun decks is virtually non-existant.
In standard though I don't really play past rank 10 with the occasional 5 and have tons of fun memeing my way to victory. This was my lastest triumph over netdecks! :D
These days the only way to enjoy ladder is to surprise opponents with offbeat cards. Millhouse Manastorm, I'm looking at you.
Its same thing for, but I think the main reasons are ladder system is pure grind and kobolds was one of the worst expansions and it didnt shift the meta much
Ladder is for players that want to compete. Once you get the card back, I’m unaware of any real value except for bragging rights and the EOS rewards (gold cards, dust, etc.). If these things aren’t that important to you then don’t play on the ladder. It used to be I’d attend competitions (back when CCGs weren’t digital) so I could get invitations to higher events. I don’t think you get that from the ladder, so I don’t know what the value is except to see if you can pilot a net deck better than someone else.
Having said that, many people will play the “top 3” decks in the non-ladder area. Personally, I don’t mind this as I like to see how my creations stand up to those decks as well as whatever other players throw at me based on their creativity. There’s no way to regulate this, so accept it and move on.
As for card quality: I’d suggest this game has better card quality per set than every other CCG I’ve ever played (and I’ve played a LOT of different games with a collection or more than 10k cards in my basement). The biggest offender was always YGO. (One card per set that wasn’t relegated to coaster status? Really?) There always has to be some cards that have weird/offbeat abilities to keep a game interesting or to offer different avenues of play. While I can’t see ever using Temporus myself, that doesn’t mean someone won’t find an interesting use for him that may not be “competitive” but is “fun.” (I’ve been playing a silly King Togwaggle deck because it looked interesting and is kinda funny, but it isn’t ladder worthy.)
TLDR: Enjoy Hearthstone for what it IS. I stopped playing WoW once I had several characters up to the highest level because it became work and ceased to be fun. (Farming and leveling suck.) If a game ceases to be fun then quit and find something new.
standard ladder anymore since they fu*ked up my midrange Pally, but enyoing wild ladder much
Nope, it's horrible. Facing the same couple of netdecks game after game. ZzzZz.
no not enjoying this at all at the moment ... cancer decks everywhere. either it is braindead aggro and you just die turn 5, or warlock and you just run into a wall of taunt. either you join them or you die and since I don't like playing braindead aggro decks and I lack the cards and dust for warlock, the only deck that is even an option for me(since I do enjoy winning) is big priest, which is also kind of boring to play ...
really I think the meta was never worse than this, every game one of the same 3-4 "meta" decks with the same cancerous cards(coridor creeper)
to make things worse I either have the worst luck, or the ladder is rigged, I was exclusivly running into aggro decks(mainly pali) and decided to build the most anti-aggro shaman I could, including 2 copies of blood knight ... guess what; next 5 games nothing but warlocks, I switch back -> return of the cancer.
I am so over the power level of hyper-aggressive decks. It is exactly these types of decks that polarize the meta eventually making it into a rock-paper-scissors match-up between hyper aggro, anti-aggro and combo. At least in a control meta you are given time for creativity...but this aggro paladin bullshit is pushing me to the quitting point.
Lots of viable decks, lots of viable classes. I am finding ladder pretty fun these days. I don't really care about end rank, thought, so maybe that's different, but the challenge is enjoyable.
I play Wild usually with combo or control decks. Its fun)
Its not that kobolds is one of the worst expansions, the expansion is fine. The problem is the amount of broken stuff that is in the meta right now. The strongest decks in the meta are so powerful right now that if you try to experiment, you are more than likely just going to get smashed. Getting pinged down from 30 health by Razakus Priest is not fun or interactive, neither is getting a bunch of 8+ mana worth of minions continually spawned in your face by big priest or warlocks usually by turn 6 or getting your face smashed in by aggro.
To be fair this happens in every card game. As the game gets older the powercreep gets stronger. It happened in MTG and it pretty much happens in every card game that is similar. This is why when I hear people go on about how much better eternal or shadowverse are compared to hearthstone, I just think to myself come back when those card games are about 4 years older, the longer the game is around, the worse the powercreep gets because as the game becomes more competitive, there is pressure on the newer cards to be stronger and stronger otherwise they are considered hot garbage. As a result the longer a game is around, the more oppressive the top tier decks end up being because more broken cards keep getting added and its usually the most broken cards that end up seeing regular play in constructed.
I personally think Hearthstone needs more game modes in order to keep things fresh. At the moment we have arena and the two constructed formats, standard and wild which In my opinion is not really enough. Or at least bring about rotations earlier because I think by now people are starting to get sick of MSOG which brought patches, raza, kazakus and jades into the metagame.
Ladder is only fun when an expansion first comes out. A month later it devolves in to the same old shit.
.
I enjoy it fine. But I'd point out that if you've got people cutting up to ranks of 5 or above, they can't hate it that much. That's still a significant time investment.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!