Aggro is pretty much skillless cancer. That's not something inherently wrong with the archetype, that's Blizzards fault.
And both keleseth and zoo are borderline aggro, althought granted: to play them well you need some degree of skill (keleseth more than zoo)
You confuse me very much sir. Very much. You have 3k posts here, you've been a member since 2015 and have lots of medals. This means you've been playing the game for a long while. And yet, your statement is something i'd expect to hear from a kid who started playing the game a couple of months ago and feels sad it's precious deck loses. No offence but seriously, how can you even say that?!
First of all and hopefully to end this ******** arguement, aggro decks are not "blizzard's fault" and neither a problematic archetype. Aggro decks have been part of TCG and CCG since their birth. MtG which is the father of this kind of games has had aggro decks since day 1. No, it's not a stupid way to play, it's just another way to play. You consider yourself a smart guy for playing control decks? This is downright cringeworthy. Anyone can play anything after he netdecks it and practices with it. You think Razakus or Jade Druid or Mill Warrior are mentally challenging? Really? OK.
Second of all, HearthStone is P2W for most people, no matter how hard you guys try to deny it. If you have any responsibilities, you can't afford to tirelessly grind the game daily just for a CHANCE to open something you like. Sometimes you get lucky but, it's never enough to build some of the heavy-weight control decks you consider to be "for smart players only". Therefore, you need to pay, and even then, you are not guaranteed shit, you are just making your chances a little better. Without aggro in the game, HearthStone loses it's bulk of f2p players. Without aggro in the game, there is no game.
And when it comes to what is trully cancer, aggro beats you up ideally by turn 5-6 or it lost, which means you either lose fast and get to play another game or win. It's also countered by lots of tech cards, depending the deck. On the other hand, decks like Razakus, Jade etc. have ZERO interaction with the enemy and take an age. You basically have to sit there and watch your opponent slowly moving towards the win without interacting at all. But hey, that's the fun of the game right? Not some aggro deck lulz.
Get your thoughts together and think for yourself instead of copy-pasting noob theories. With all that time on your back you should be above that....
This guy is damn right, but forgot to mention that big priest and quest mage are really a lot "interactive" too.
1. I neither said aggro was a product by Blizzard nor that it was an inherently problematic archetype (I quote ''That's not something inherently wrong with the archetype''). What I mean to say by that, is that Blizzard consistently fails to put out viable, difficult aggro decks. Pirate warrior, aggro druid, aggro shaman: I don't think I have to argue any of those are difficult. That's not to say everything non-aggro is difficult: in fact, jade druid is probably even easier. The only real aggro deck I can recall off the top of my head that was pretty difficult to master, was aggro mage.
2. Hearthstone is not P2W; Hearthstone is pay to compete, (and maybe grind to win) ad not even that is really true. P2W implies that A)The difficulty of the game is inversely proportonial to the amount of money invested and B) that you have to invest money to win, which you don't need to do to play, let's say aggro druid.
3. You will never hear me defending jaids or razakus. Both are straight up horrible design and braindead archetypes (jades more than razakus, but I rest my case). I consider vomiting big jades, 0 mana voidform, ending the game by turn 5 by rushing face, OTK etc. all cancer.
And I think you should get your thoughts together, and consider why you immediately assumed I think aggro is inherently dumb and every control deck isn't.
The salt thread was somewhere else I believe? If you just complain about aggro mindlessly, although the only surviving aggro deck is aggro token druid, then just stop playing HS. It is part of the game and playing with aggro against decks such as razakus is not easier maybe even harder than the other way around. In the control deck you either have the card you need and win or lose, in the aggro deck you need to decide how much face you go with a certain loss if you are too slow and a certain loss often if you don't trade at all and a certain loss if you trade too much and a certain loss if you play too many cards or the wrong ones into aoe. Now tell me that playing a dragonfire potion is a much more intelligent move than all these microdecisions. Or that pirate warrior is cancer, the current pirate warrior is soo much slower and harder to play than before. And zoo which I played several seasons old and new and got several seasons legend with it, is no aggro deck, the old was aggro the new one with keleseth and no 2 mana cards, additional taunt, quite a few 5 mana cards the 7 mana bonemare the 10 mana guldan is not and feels very cluncky! But the old zoo is unplayable with all these strong and cost-effective aoe cards that have been printed. Now tell me countering a whole deck with one card is intelligent (looking at you spreading plague, defile, dragonfire, and many more..).
Although depicted a bit like that, I don't believe control to be dumb either, control has his own micro decisions. It all depends won which level you play the decks, if you play aggro mindlessly you will maybe achieve a certain rank but then stagnate.
I met nothing but big priest when I played tempo or aggro decks, and nothing but rogue and razakus priest when playing control decks. The weird thing is that my highest winrate was against razakus priest. I won like 70% of those games yesterday, but against big priest I won one in ten, and against rogue i had a 40% winrate. Yeah the meta right before the expansion sucks, but not because of the most oppressive deck in the meta.
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Just fill your deck with one drops, that is creative deck design, right?