2. Druid has plenty of strong counters, if you choose intentionally to not play 'em your own fault.
3. The majority of the playerbase doesn't experience any of this for a multitude of reasons all ranging from arena to casual mode and rank 25-20 being the most populated part of the entire ladder! A place where druids are NOT common because they climb too fast or they are playing something entirely different from what everyone is whining about.
Nerfs should never be made willy-nilly and frankly, the idea of letting the community find counters is a lot better than Blizzard coming in once every week to dictate what we are allowed to play and not. I'd much rather play a deck I can trust rather than throwing away all of my dust and my collection for the whims of the vocal minority on social media.
So... no, Hearthstone will not die from this and there's not even any evidence yet that Druid needs to be fixed. There are 'indications' of that Druid 'might' (as in 'you can actually debate this because there are plenty of counters to druid that makes the ladder a good healthy place') be too strong but 'indications' and 'evidence' are two VASTLY different things! Evidence needs to be backed up by stats over time and indications... if I buy a bunch of apples that's an indication that I like apples but that can be entirely wrong as I might be buying 'em for someone else and I could personally be allergic to 'em.
Indications: Not trustworthy and completely worthless for all intent and purposes... and this also happens to be what most folks on Reddit, YouTube, Twitch and especially here on Hearthpwn use in place of evidence.
Evidence: Statistics with a large sample-size. There's no wiggle-room in this defintion as this is the only useful definiton of what evidence is... anything else is just homebrewed opinions.
when you have about 75% of the player base complaining, i'd say something is wrong.
just because you think it is fine doesn't mean it is.
Just to be clear, 75% of the player base isn't complaining. It could be that 75% or Hearthpwn users are complaining, although I doubt even that would be true. But the vast majority of HS players don't even look at fansites. This has been stated by Blizzard, about all of their games.
What you should worry about isn't trying to invoke some silent majority, or assume that your views encompass all players.
Which all comes to your last point. Just because you think it's NOT fine doesn't mean it isn't.
And finally, in another reply you said that you never said Hearthstone will die. It's right in the title of your post. Either change it, or stand by it.
First off, I am pretty sure the "There are too many druids"-thread already exist.
The timespand of two weeks are just not gonna happen, as you after just three week, should not make drastic changes (and the expansion is only a week old right now, maybe something else will come up).
If you wanna look back at the history of the game, you should expect a nerf up to 6 months after the expansion. Like we saw with Warsong Commander and Undertaker.
But since they did not nerf secret paladin, when that were just as big a part of ladder, I do not think they will nerf druid, no matter if they are overpowered or not. They are probably gonna try to make another class dominant in the next expansion.
The good news is that there have been many of these "Hearthstone is gonna DIE!"-threads after every expansion, but it is still alive.
In a general sense, one thing that probably causes Blizzard to be exceptionally silent on balance issues is Hearthstone is such an insular game. It's extremely hard to be good enough at the game and unbiased to actually know what is overpowered or not because everyone's perspective is so limited and the nature of Hearthstone itself.
If they talked about balance more it'd probably upset a lot of people and please very few. Even more extreme than other competitive games.
First off, I am pretty sure the "There are too many druids"-thread already exist.
The timespand of two weeks are just not gonna happen, as you after just three week, should not make drastic changes (and the expansion is only a week old right now, maybe something else will come up).
If you wanna look back at the history of the game, you should expect a nerf up to 6 months after the expansion. Like we saw with Warsong Commander and Undertaker.
But since they did not nerf secret paladin, when that were just as big a part of ladder, I do not think they will nerf druid, no matter if they are overpowered or not. They are probably gonna try to make another class dominant in the next expansion.
The good news is that there have been many of these "Hearthstone is gonna DIE!"-threads after every expansion, but it is still alive.
the game is not gonna die, stop being dramatic.
and blizzard will let the game fix itself
lol I wish it was 50%, my deck trashes druid.
Free to try and find a game, dealing cards for sorrow, cards for pain.
In a general sense, one thing that probably causes Blizzard to be exceptionally silent on balance issues is Hearthstone is such an insular game. It's extremely hard to be good enough at the game and unbiased to actually know what is overpowered or not because everyone's perspective is so limited and the nature of Hearthstone itself.
If they talked about balance more it'd probably upset a lot of people and please very few. Even more extreme than other competitive games.