Warrior.. I have nearly 0 problems against Rogues, unless they get their combo out super early and draw whatever needed after that.
I have played the rogue aswell, and i find it a little inconsistent at times, but its more rewarding if you master the rogue quest than the warrior quest.
Both decks are strong. Taunt warrior is fine, but extremely boring for me. I regret crafting golden quest because of it - i don't play taunt warrior anymore. It became too boring after 1-2 days of playing it. So keep in mind that the same thing might happen to you. Rogue seems to be way more fun.
quest rogue is SO much more fun !!! quest warrior means : play 7 taunts than press hero power and between this you have one brawl or ghoul + fishes turn that's it. games are long and mirror is horrible boring and feels bad if you loose it after 15 mins.
I enjoy Quest Rogue because it feels like midrange and doesn't need a lot of legendary cards to be good, though Preparation is highly recommended for being able to cast the Crystal Core and build your board as 5/5s in the same turn. While you do lose tempo early on trying to finish the quest, the value from Crystal Core helps you catch up and I feel like a lot of games are close because of that, which I think is exciting. I think the deck is reasonably balanced for that reason as well. While it might slay at the lower ranks, I imagine in higher ranks the lists your opponents are running are more refined and they are more prepared/experienced with how to play against you.
I was never a fan of Ragnaros RNG, so I wasn't sad to see him rotate to the Hall of Fame. On the same token, I don't find Sulfuras that interesting of a quest reward either. Quest Warrior feels boring to me to play against but if you enjoy longer games where you try and counter your opponents minions and board with taunts and Brawl till you finished the quest and don't mind the mirror match up, it is worth considering.
I only have the dust for one, which do you think is better and will last longer?
Right now im playing exodia mage and need a break from it
Warrior quest
Warrior.. I have nearly 0 problems against Rogues, unless they get their combo out super early and draw whatever needed after that.
I have played the rogue aswell, and i find it a little inconsistent at times, but its more rewarding if you master the rogue quest than the warrior quest.
Both decks are strong. Taunt warrior is fine, but extremely boring for me. I regret crafting golden quest because of it - i don't play taunt warrior anymore. It became too boring after 1-2 days of playing it. So keep in mind that the same thing might happen to you. Rogue seems to be way more fun.
quest rogue is SO much more fun !!! quest warrior means : play 7 taunts than press hero power and between this you have one brawl or ghoul + fishes turn that's it. games are long and mirror is horrible boring and feels bad if you loose it after 15 mins.
I enjoy Quest Rogue because it feels like midrange and doesn't need a lot of legendary cards to be good, though Preparation is highly recommended for being able to cast the Crystal Core and build your board as 5/5s in the same turn. While you do lose tempo early on trying to finish the quest, the value from Crystal Core helps you catch up and I feel like a lot of games are close because of that, which I think is exciting. I think the deck is reasonably balanced for that reason as well. While it might slay at the lower ranks, I imagine in higher ranks the lists your opponents are running are more refined and they are more prepared/experienced with how to play against you.
I was never a fan of Ragnaros RNG, so I wasn't sad to see him rotate to the Hall of Fame. On the same token, I don't find Sulfuras that interesting of a quest reward either. Quest Warrior feels boring to me to play against but if you enjoy longer games where you try and counter your opponents minions and board with taunts and Brawl till you finished the quest and don't mind the mirror match up, it is worth considering.