Rogue is decent, as you mentioned it needs heal. Imo aoe is fine but we need some heal and more weapon synergy. Many of hearthpwners will tell you that Violet Illusionist will help = but how without powerful weapon synergy and good weapon (wtf is that 3 mana 3/2 Fork)? It's nice concept of Casino Rogue but it has to survive early aggresion as always.
Yeah, I still think it need AoE because rogue dont have weapon synergy and blade flurry its just bad, Fan of Kneeves ist not enough and the Dark Iron Skullker its a bit Situational.
I don't like losing, I have Edwin, double prep, most of the miracle cards. Last 10 games i tried, almost 0 damage to my opponents. Turn 4 I am dead. Really???
Priest, for every 1 card i destroy my opponent plays 2. Turn 4 dead.
Let me try heroic ladder today :)
Last two seasons I have reached L10, probably top 25% or so. A lot of times it feels like you are being matched against golden hero players or farmers, either when they resign or when they are winning. Golden hero L15 lost 7 in a row and got matched with me? Really dissapointing
To be honest, every single rogue card is an amazing arena card, so at least something :D Priest on the other hand ... oh well, at least i wont play many mirror matches, yaaaaaaaay :p
The rogue cards are good though. I know the nerf Ethereal Peddler threads are comming. Even if it discounts 1 card it's still good, 2 cards is really insane(for combos and/or auctioneer). Even comes just before auctioneer(turn 5). Even enables combos, even makes questing adventurer and edwin huge, apart from the cards being decent(class cards are good if you played huckster). You're going to get insanely overwhelmed on turns 6-7-8 by rogue with this things if they still have hp.
This swing makes sprint playable actually, even in a tempo-midrange meta, because on turn 6 they will likely have to clear or die on 7.
This is an (unwarranted) rogue whine thread. Why are you including references to priest in the title when you don't mention it at all in your post? Clickbait trash whining thread confirmed.
Rogue always finds a way. Those 5 turn losses tend to stick in the memory more than the gameS where you get all your anti-aggro when you need it.
I dont see the thief thing becoming good, the 1/1 give you a random card that is powerful but in turn 5 or 6 or give you a card that you can never use because is really bad, you cant compare get a random card and draw a card its not the same. Also the pirate is bad in comparison to argent squire because it dies to anything.
I dont see the thief thing becoming good, the 1/1 give you a random card that is powerful but in turn 5 or 6 or give you a card that you can never use because is really bad, you cant compare get a random card and draw a card its not the same. Also the pirate is bad in comparison to argent squire because it dies to anything.
I would play it as a Spell. The fact that it comes with a body, however small, is just bonus.
Meh, we won't really know the result until all the cards are available to play with. it's pretty pointless to complain before you even see any of these cards in action.
Rogue's gonna be good. We can even look at moving away from the miracle rogue and look more at tempo/midrange rogue. Control rogue has been a thing as well (Chaos/Reno Rogue) and has been doing surprisingly well. It isn't a Tier 1 deck, but can snatch wins from those in there. Draw is always good for rogue, especially spell card draws.
While Rogue has the tools for burst damage, we are not the only one and we don't need it. We can now look at other archetypes imo.
Rogue seems fine to me. They have their utterly obnoxious "turn 6" deck where they play about 55 spells, load up the hand, drop Eddie and then conceal. Next turn, Leroy and cold blood. Game over....unless you managed to kill them before that but it's hard to do without a pure face deck. No rogue whining.
I think rogue is in a much better spot than priest (duh). I've replaced leeroy and squire for 2 adventurers and I'm experiencing good winrates since oil/malyrogue. Journey below is how i beat most control match ups (anubar'ak) if i get a good discover. Against faster decks its 50/50 but i havent been seeing a lot of face shaman recently.
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Well i was really excited for the rogue cards but i see them and i was like:
Me: Blizzard, with the nerf of Blade Flurry can you give Rogue some defensive tools?
Blizzard: You can play now Casino Rogue!!!
Me: B-But Rogue is really bad versus early aggresion...
Blizzard: CASINO ROGUE!!!!
But damn the priest cards was bad too and Purify... Jesus Crist that was a slap in the face xD
I really wanted a heal and board clear for rogue but we have to wait until the next expansion so... What you guys think?
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
I feel exectly like this... every expansion. Poor rogues, poor priests. All hail face shamans because we dont have enough cancer as it is.
I don't like losing, I have Edwin, double prep, most of the miracle cards. Last 10 games i tried, almost 0 damage to my opponents. Turn 4 I am dead. Really???
Priest, for every 1 card i destroy my opponent plays 2. Turn 4 dead.
Let me try heroic ladder today :)
Last two seasons I have reached L10, probably top 25% or so. A lot of times it feels like you are being matched against golden hero players or farmers, either when they resign or when they are winning. Golden hero L15 lost 7 in a row and got matched with me? Really dissapointing
To be honest, every single rogue card is an amazing arena card, so at least something :D Priest on the other hand ... oh well, at least i wont play many mirror matches, yaaaaaaaay :p
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Rogue got the best card in the entire set, what's to be sad about?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
The rogue cards are good though. I know the nerf Ethereal Peddler threads are comming. Even if it discounts 1 card it's still good, 2 cards is really insane(for combos and/or auctioneer). Even comes just before auctioneer(turn 5). Even enables combos, even makes questing adventurer and edwin huge, apart from the cards being decent(class cards are good if you played huckster). You're going to get insanely overwhelmed on turns 6-7-8 by rogue with this things if they still have hp.
This swing makes sprint playable actually, even in a tempo-midrange meta, because on turn 6 they will likely have to clear or die on 7.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Rogue is fine right now, and did ok in the expansion.
Swashburglar: People are already running argent squires in miracle, this is probably better. Gives you something to do on turn 1.
Peddler: Hard to judge this one but it at least has vanilla stats. Can generate blowout wins if you are lucky.
Fork: They can't all be winners.
A few of the neutrals look promising as well in rogue decks. We'll see after the expansion hits.
This is an (unwarranted) rogue whine thread. Why are you including references to priest in the title when you don't mention it at all in your post? Clickbait trash whining thread confirmed.
Rogue always finds a way. Those 5 turn losses tend to stick in the memory more than the gameS where you get all your anti-aggro when you need it.
I dont see the thief thing becoming good, the 1/1 give you a random card that is powerful but in turn 5 or 6 or give you a card that you can never use because is really bad, you cant compare get a random card and draw a card its not the same. Also the pirate is bad in comparison to argent squire because it dies to anything.
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Oh guys you made nice thread. May I create pretty same one.
Let's say "Thrall and Uther are in bad spot". And then talk about poor shaman.
Personally; I think with the new Rouge 1 drop; you could feasibly play a 'HandRouge'.
I toyed around with it early in Old Gods and it wasn't horrible.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Meh, we won't really know the result until all the cards are available to play with. it's pretty pointless to complain before you even see any of these cards in action.
Unfortunately, you will always have to wait for the next expansion buddy :(
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Rogue's gonna be good. We can even look at moving away from the miracle rogue and look more at tempo/midrange rogue. Control rogue has been a thing as well (Chaos/Reno Rogue) and has been doing surprisingly well. It isn't a Tier 1 deck, but can snatch wins from those in there. Draw is always good for rogue, especially spell card draws.
While Rogue has the tools for burst damage, we are not the only one and we don't need it. We can now look at other archetypes imo.
Rogue seems fine to me. They have their utterly obnoxious "turn 6" deck where they play about 55 spells, load up the hand, drop Eddie and then conceal. Next turn, Leroy and cold blood. Game over....unless you managed to kill them before that but it's hard to do without a pure face deck. No rogue whining.
I win due to skill and lose due to bad RNG. :D
I think rogue is in a much better spot than priest (duh). I've replaced leeroy and squire for 2 adventurers and I'm experiencing good winrates since oil/malyrogue. Journey below is how i beat most control match ups (anubar'ak) if i get a good discover. Against faster decks its 50/50 but i havent been seeing a lot of face shaman recently.