Just played a game against the deathrratle trigger twice guy, as a deathrattle rogue. He stole the Horn of Cenarius (2 mana recruit 3 minions from your deck) with a cristaline oracle and summoned an Obsidian Statue and a Bone Drake on turn 4.
Dungeon Run just seems like a great mode for everyone. F2P players a new players get to play with cards they don't normally can play. Also, the atmosphere seems extremely relaxing and laid back as it isn't a mode that rewards high numbers of wins and also is single player (don't have to deal with toxics players).
All in all, this is have instantly become my favorite way to play hearthstone. If they keep updating it with new releases, this is an unlimited amount of fun.
Dungeon Run is sooooooo good! The starting cards they give you are well balanced and work in pretty much any deck. The passive treasures make a deck feel way more powerful, the collectible cards they give you are cut into different archetypes which is nice, the Dungeon Run specific cards have insane value from quick plays to board clears and I love them so much. My first run was with warrior which got me to about 4 wins, but then I went up against Lydia the WIld Mage and I got too greedy which cost me the game against her unusual strategy. Second run with warrior got me all the way to the end boss, Xol the Unscathed, which was... kinda heartbreaking honestly; the other bosses were difficult but not unwinnable and this one felt like your traditional adventure boss that needs a specific deck to defeat it.
my first one was as mage get a good deck bout lost to the do nothing girlXD after turn 6 she fills the board with 8/8 but is so much fun i dont even care plz blizz keep it up do more dungeon runs it is the best mode everXD
The best PvE in HS so far. Like 3 levels above everything else we had. And replayability is so awesome, no run is the same, you basically have unlimited experience there. Very GJ Blizz!
Alright so.... while it lasted, it was absolutely brilliant. Loved it, hated it, by far the best blizz came up with.
The problem is that now it's over, finished it with all 9 classes... there's no incentive, it's just a big waste of time. I've seen most of the bosses ( even room of traps, chronomaster whatshername, etc. ) , and it feels pointless to start a new dungeon run. Plus the card back I received from it was really uninspired =/ .
Dungeon Run - has A TON of potential, yet it needs incentive. If they just add 1 quest for it, they'll bury it.
Rollback Post to RevisionRollBack
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Alright so.... while it lasted, it was absolutely brilliant. Loved it, hated it, by far the best blizz came up with.
The problem is that now it's over, finished it with all 9 classes... there's no incentive, it's just a big waste of time. I've seen most of the bosses ( even room of traps, chronomaster whatshername, etc. ) , and it feels pointless to start a new dungeon run. Plus the card back I received from it was really uninspired =/ .
Dungeon Run - has A TON of potential, yet it needs incentive. If they just add 1 quest for it, they'll bury it.
Its' good for the game and should be a little rewarding for the FTP players. Even if it's like a once a week thing it would go a long way to helping FTP players.
Just played a game against the deathrratle trigger twice guy, as a deathrattle rogue. He stole the Horn of Cenarius (2 mana recruit 3 minions from your deck) with a cristaline oracle and summoned an Obsidian Statue and a Bone Drake on turn 4.
Dungeon Run just seems like a great mode for everyone. F2P players a new players get to play with cards they don't normally can play. Also, the atmosphere seems extremely relaxing and laid back as it isn't a mode that rewards high numbers of wins and also is single player (don't have to deal with toxics players).
All in all, this is have instantly become my favorite way to play hearthstone. If they keep updating it with new releases, this is an unlimited amount of fun.
Dungeon Run is sooooooo good! The starting cards they give you are well balanced and work in pretty much any deck. The passive treasures make a deck feel way more powerful, the collectible cards they give you are cut into different archetypes which is nice, the Dungeon Run specific cards have insane value from quick plays to board clears and I love them so much. My first run was with warrior which got me to about 4 wins, but then I went up against Lydia the WIld Mage and I got too greedy which cost me the game against her unusual strategy. Second run with warrior got me all the way to the end boss, Xol the Unscathed, which was... kinda heartbreaking honestly; the other bosses were difficult but not unwinnable and this one felt like your traditional adventure boss that needs a specific deck to defeat it.
my first one was as mage get a good deck bout lost to the do nothing girlXD after turn 6 she fills the board with 8/8 but is so much fun i dont even care plz blizz keep it up do more dungeon runs it is the best mode everXD
Try and play with shaman, 4 or 5 boss is either deathrattle guy or wax guy, 75% lose, wax or deathrattle guy as 7th boss guaranteed lose.
Yes but it needs reward like 10 golds whenever finish a run successfully. I guess the reason is they dont want support offline matches.
AWEsome Mode! indeed.
It's nice to be IMPORTANT,
But it's more important to be NICE!
The best PvE in HS so far. Like 3 levels above everything else we had. And replayability is so awesome, no run is the same, you basically have unlimited experience there. Very GJ Blizz!
Mimsy Were The Borogoves
It is bloody brilliant. I say that even having lost to AF Kay. Thank you, Blizzard!
Alright so.... while it lasted, it was absolutely brilliant. Loved it, hated it, by far the best blizz came up with.
The problem is that now it's over, finished it with all 9 classes... there's no incentive, it's just a big waste of time. I've seen most of the bosses ( even room of traps, chronomaster whatshername, etc. ) , and it feels pointless to start a new dungeon run. Plus the card back I received from it was really uninspired =/ .
Dungeon Run - has A TON of potential, yet it needs incentive. If they just add 1 quest for it, they'll bury it.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
...
Agreed. Dungeon run is the best single player content ever in Hearthstone. The shenanigans make it so entertaining for me.
Best mode! I can now leave my game roll when the baby screams, come back in 10 and still win the game
After 60+ runs with shaman, I finally did it, 7 more classes to go...
haha interesting
Timmy, Spike or Johnny?
I would say Spikies suffer pretty bad here.... :)
Mimsy Were The Borogoves
Its' good for the game and should be a little rewarding for the FTP players. Even if it's like a once a week thing it would go a long way to helping FTP players.
I'm loving it as far a game play but there should be a better reward for completing a run, something like 40-50 gold.
Destroying RnGeebus altars since 1983