I am so pissed off ! I get 2 cards (I forgot the name ) that destroys all minions and summons all minions from the void. NO THIS DOES NOT HAPPEN I had 5 or 6 minions in the void and it only summoned 2 !
How the hell am I supposed to beat this boss? I had double health and tons of great bonuses so I breezed through all other bosses but I conceded this boss turn 4 I hate it !
Double health is solid, but not good enough to swing Heroic runs. Even if you don't have Vile Potion, it often triggers the AI into making bad plays it normally wouldn't, , and being able to ignore 10+ damage for a couple of turns can straight-up win lots of late-run Normal battles.''
Zuramat the Obliterator is tough, especially on heroic. If you’re lucky enough to get either the treasure that gives all your minions rush and/or the choose a quest reward card it’ll make things a lot easier. I chose “the caverns below “ and was able to overwhelm the board pretty quickly. You may need to do a few runs until you get a treasure that makes it possible to get the upper hand against him but it can be done. Best of luck. Cheers mate!
I'd be interested in knowing how you managed to get 5-6 minions in the Void despite conceding on turn 4? Was one of these hyperbole, or were these two separate runs?
The only method of putting a minion in the Void is Zuramat's Hero Power. Once a minion has been removed from the Void with Void Shift, it can't be resummoned by subsequent Void Shifts. It would have to be put back in the Void by the Hero Power.
It doesn't work like the resurrect mechanic. I've yet to see any instance of it not correctly summoning minions which were put there.
Double health is solid, but not good enough to swing Heroic runs. Even if you don't have Vile Potion, it often triggers the AI into making bad plays it normally wouldn't, , and being able to ignore 10+ damage for a couple of turns can straight-up win lots of late-run Normal battles.''
This is not true. I got the passive that halves the cost of all your cards and filled my entire deck with high cost legendaries. Despite being a huge powerhouse of a deck, if you get overwhelmed by some bosses insane RNG-filled 4 mana starts, they can kill you before you get the big boys down. With double health, it gives you a nice buffer to get your deck rolling when you get crazy combos like that. Before that run I had no belief in double health but now I can see some of the value.
The trick to beating heist mode is getting a bunch of mana cheating passives/bartender stuff. robe of gaudiness, emerald goggles, reduce a card to 0 and shuffle 3x of it etc. if you really want a high win rate per run id re roll until you get an amazing start like one of the ones i listed and youll crush everything.
but honestly the game mode is really fun and youll be able to beat it by just playing it a lot if youre a rank 5+ player
Double health is solid, but not good enough to swing Heroic runs. Even if you don't have Vile Potion, it often triggers the AI into making bad plays it normally wouldn't, , and being able to ignore 10+ damage for a couple of turns can straight-up win lots of late-run Normal battles.''
This is not true. I got the passive that halves the cost of all your cards and filled my entire deck with high cost legendaries. Despite being a huge powerhouse of a deck, if you get overwhelmed by some bosses insane RNG-filled 4 mana starts, they can kill you before you get the big boys down. With double health, it gives you a nice buffer to get your deck rolling when you get crazy combos like that. Before that run I had no belief in double health but now I can see some of the value.
<Sorry, forgot to Quote this properly>
I think we agree. When I said that it is a solid power, I meant that it is always useful, and far more so than the "Start the game with 3..." powers. But it's not good enough to win a Heroic run ON ITS OWN.
As for your run, I don't think you would have won with double health alone, not even close, in my experience. Surviving is pointless if you can't use it to both sweep the board and establish a tremendous board presence. You had Robes of Gaudiness, which are frequently recognized as the most OP power. They're the big reason your deck was good, but as you said, they're not enough on their own: you sometimes need another solid factor, either good AoE, balance, or in your case, the ability to survive until your Robes snowball into insurmountable board presence.
Double health is solid, but not good enough to swing Heroic runs. Even if you don't have Vile Potion, it often triggers the AI into making bad plays it normally wouldn't, , and being able to ignore 10+ damage for a couple of turns can straight-up win lots of late-run Normal battles.''
This is not true. I got the passive that halves the cost of all your cards and filled my entire deck with high cost legendaries. Despite being a huge powerhouse of a deck, if you get overwhelmed by some bosses insane RNG-filled 4 mana starts, they can kill you before you get the big boys down. With double health, it gives you a nice buffer to get your deck rolling when you get crazy combos like that. Before that run I had no belief in double health but now I can see some of the value.
<Sorry, forgot to Quote this properly>
I think we agree. When I said that it is a solid power, I meant that it is always useful, and far more so than the "Start the game with 3..." powers. But it's not good enough to win a Heroic run ON ITS OWN.
As for your run, I don't think you would have won with double health alone, not even close, in my experience. Surviving is pointless if you can't use it to both sweep the board and establish a tremendous board presence. You had Robes of Gaudiness, which are frequently recognized as the most OP power. They're the big reason your deck was good, but as you said, they're not enough on their own: you sometimes need another solid factor, either good AoE, balance, or in your case, the ability to survive until your Robes snowball into insurmountable board presence.
Fair enough. I didn't realize you meant "without any other meaningful passives". In that case, I do agree as there's no way for it to carry a run for you.
I am so pissed off ! I get 2 cards (I forgot the name ) that destroys all minions and summons all minions from the void. NO THIS DOES NOT HAPPEN I had 5 or 6 minions in the void and it only summoned 2 !
How the hell am I supposed to beat this boss? I had double health and tons of great bonuses so I breezed through all other bosses but I conceded this boss turn 4 I hate it !
When you summon the minion from the void and then kill it again, it dies forever.
double health is a bad relic never pick that one.
double health is great sometimes
Vote for my Card Design Submission! I love this one!
Double health is solid, but not good enough to swing Heroic runs. Even if you don't have Vile Potion, it often triggers the AI into making bad plays it normally wouldn't, , and being able to ignore 10+ damage for a couple of turns can straight-up win lots of late-run Normal battles.''
Zuramat the Obliterator is tough, especially on heroic. If you’re lucky enough to get either the treasure that gives all your minions rush and/or the choose a quest reward card it’ll make things a lot easier. I chose “the caverns below “ and was able to overwhelm the board pretty quickly. You may need to do a few runs until you get a treasure that makes it possible to get the upper hand against him but it can be done. Best of luck. Cheers mate!
“Put your faith in the Light!”
I'd be interested in knowing how you managed to get 5-6 minions in the Void despite conceding on turn 4? Was one of these hyperbole, or were these two separate runs?
The only method of putting a minion in the Void is Zuramat's Hero Power. Once a minion has been removed from the Void with Void Shift, it can't be resummoned by subsequent Void Shifts. It would have to be put back in the Void by the Hero Power.
It doesn't work like the resurrect mechanic. I've yet to see any instance of it not correctly summoning minions which were put there.
You can find me here! Good luck everyone!
This is not true. I got the passive that halves the cost of all your cards and filled my entire deck with high cost legendaries. Despite being a huge powerhouse of a deck, if you get overwhelmed by some bosses insane RNG-filled 4 mana starts, they can kill you before you get the big boys down. With double health, it gives you a nice buffer to get your deck rolling when you get crazy combos like that. Before that run I had no belief in double health but now I can see some of the value.
Any tempo/aggro deck beat this boss easily, in heroic mode u don't even have this cards, stealth passive also is auto win against him.
The trick to beating heist mode is getting a bunch of mana cheating passives/bartender stuff. robe of gaudiness, emerald goggles, reduce a card to 0 and shuffle 3x of it etc. if you really want a high win rate per run id re roll until you get an amazing start like one of the ones i listed and youll crush everything.
but honestly the game mode is really fun and youll be able to beat it by just playing it a lot if youre a rank 5+ player
This is not true. I got the passive that halves the cost of all your cards and filled my entire deck with high cost legendaries. Despite being a huge powerhouse of a deck, if you get overwhelmed by some bosses insane RNG-filled 4 mana starts, they can kill you before you get the big boys down. With double health, it gives you a nice buffer to get your deck rolling when you get crazy combos like that. Before that run I had no belief in double health but now I can see some of the value.
<Sorry, forgot to Quote this properly>
I think we agree. When I said that it is a solid power, I meant that it is always useful, and far more so than the "Start the game with 3..." powers. But it's not good enough to win a Heroic run ON ITS OWN.
As for your run, I don't think you would have won with double health alone, not even close, in my experience. Surviving is pointless if you can't use it to both sweep the board and establish a tremendous board presence. You had Robes of Gaudiness, which are frequently recognized as the most OP power. They're the big reason your deck was good, but as you said, they're not enough on their own: you sometimes need another solid factor, either good AoE, balance, or in your case, the ability to survive until your Robes snowball into insurmountable board presence.
Fair enough. I didn't realize you meant "without any other meaningful passives". In that case, I do agree as there's no way for it to carry a run for you.