Hey People, thought id leave these decks here in case anyone is having trouble with the lich king. I have put 8 decks here with a bit of a description chucked in as well. I do not posses screenshots so you will have to just trust me when I say, I beat the lich king with these decks, sorry in advance for that. This will be a mighty long thread but I have kept the decks in order they were listed in the title. There is also a druid class for those having trouble with the class but I imagine most people wont (I found it incredibly easy to win, sorry if that offends you if you are having trouble). (Priest is easy, all he does is silence your emotes, id recommend finishing on priest first to get that card pack... or finishing on priest so you can quit forever and never look back at the cheating #$*% of a lich king.)
Paladin
### Lich King Paladin # 2x (1) Abusive Sergeant # 2x (1) Adaptation # 2x (1) Blessing of Might # 2x (1) Blessing of Wisdom # 2x (1) Hand of Protection # 1x (1) Humility # 1x (1) Righteous Protector # 1x (1) Shieldbearer # 1x (1) Wretched Tiller # 2x (1) Young Dragonhawk # 1x (2) Master Swordsmith # 2x (3) Ironbeak Owl # 2x (3) Seal of Champions # 2x (3) Vicious Fledgling # 2x (4) Blessing of Kings # 1x (4) Dark Iron Dwarf # 2x (4) Silvermoon Portal # 2x (5) Blessed Champion
How to win
You need to buff a minion with windfury or give one windfury with adapt spell. You will probably have to restart a fair bit using this deck. The deck only works before frostmourne, so defeat the king before turn 7. It took me about 10 turns to win but I won with this deck.
Replacements
You will definitely need blessed champion, you can easily change a minion with 10 attack and windfury to 20 attack with windfury and secure a cheeky win. Spells in this deck can be replaced with minions and spells that buff attack and health but ultimately you should be focusing on KOing the King. Good luck
Scaled Nightmare is key here, keep him distracted with other cards! You need to keep the nightmare alive and keep attacking the King while growing in power. Use doomsayer on turn 6. Place the nightmare after you use the doomsayer on turn 6 along with a taunt to ensure its survival.
Replacements:
Nightmare is needed, craft one. Doomsayer may be needed, craft one. Taunt cards along with a few weapons wouldn't hurt but id recommended card drawers and amour generators cause the battle might take a while (he has over 150 health :o ) Execute and whirlwinds wouldn't hurt as card replacements but make sure to make strong taunt cards to make sure his minions are entertained. Have large minions up to ensure he uses spells on them instead of the nightmare (stormwind champion maybe? youll have to be creative with what cards you got).
Card draw with cult master to get scaled nightmare. The summoning portal will make life easier to get minions quickly out to control the board and draw cards. Don't be afraid to sacrifice minions early. If you manage to have both cult master and summoning portal by frostmourne you probably also will have shadow fire too. Use it on a high attack card (NOT DRAGON) and keep your board intact, else use doomsayer.
Replacements
Scaled nightmare will be needed, craft one. Shadow fire OR doomsayer will be needed, craft either or both. Cult Master will be needed, craft one. Taunt minions with shields are good when frostmourne is played if using shadow fire. Hero healers would also be useful cause chances are you will draw cards and be targeted because of your low health. You can use low cost minions that can be traded for cards as replacements for low cost spells and minions. A 6 attack minion would be useful as a replacement to be used with shadow fire. Try keep control early so you have more health later on.
Somewhat obvious, buff a high cthun to take complete control end game. I chucked a scaled nightmare here but it was not used so its not required to win. Cult master and nat pagle are useful card drawers, you will definitely need either or both of them. Ancient harbinger is useful for drawing cthun straight from your deck, id recommend crafting her. Make sure to dominate early and keep the card drawers alive. Use doomsayer turn 6 to rid the board of frostmourne, you will probably lose if you don't have it by then.
Replacements:
Jade cards are not needed to win, you can replace them for low cost minions that spawn minions for card drawing and mid to high range minions for board control. Id recommended having all cthun cards at your disposal in your deck to buff a mighty cthun. I personally didn't use too many rouge cards because they are not as effective without their supporting spells to troll the enemy but if you reckon you can get them to work do so by all means.
Deathstalker is needed for this deck, turn away if you don't have it and don't want to craft it. Doomsayer is needed for turn 6 to clear away frostmourne too. I personally hate tracking, the thought of losing 2 cards to get a measly one is a sin in my mind, but you can clear away some of your deck to obtain the hero and doomsayer cards using tracking so I highly recommend using it. You need to control and troll early game. Freezing trap is perfect for the latter. Now to the hero. He is needed as I said, he will be your minion creator for the game. Taunt, poison and lifesteal minions are highly recommended to be created and used to control the board. This deck requires whit and a bit of luck to win with, and I can tell you there will be many restarts :'( so good luck.
Replacements:
As stated, doomsayer and deathstalker are needed for this deck. Traps and spells that summon minions are worthwhile to use in conjunction with infest to control the board early to mid game, chances are you will be very pressed for minions so use spells wisely. There are no card drawers for hunter ( none I could find anyway, but If you find one, use it!) so cards that can clear the board are useful for creating time. That's all it really comes down to, time, cards that will effectively stall time till you can get zombeasts to win the game for you are recommended (I don't have two doomsayers, but if you do go right ahead and put them in your deck
Spam jade golems. Gadgetzan auctioneer will help draw cards as well as spells like nourish and ultimate infest. Spread plague or doomsayer during frostmourne. Get those mana crystals up fast to pump out minions.
Replacements:
Jade golem creators, card drawers, taunt cards, healing cards (for your hero), mana crystal creators, hero attack cards (such as claw) to contend early game.
I'm sure you have seen this deck before, to win you need kabal lackey and mana bind while praying to your lucky stars you get a molten giant in your starting hand or in the next few turns. You need kabal lackeys, molten giants and a mana bind to use this deck. I personally crafted another molten giant just for the win and I ended up wining so id recommend having both.
Alternative deck idea
If you don't have this the giants id recommend kabal lackeys and counter spell turn 1, then build a powerful cthun deck. Cthun should dominate end game, you just need to stay alive (bee gees) till then.
Replacements
Put whatever you want, the objective is to snipe the king with the molten giants while he has 1 health and 30 armour. Card drawers are useful, but its a match of luck and no skill.
Give windfury to questing adventurers and watch them devastate the king, this deck can win even past turn 7 frostmourne. Play cards quick when the adventurers are down to get that health up and pray he has no obliterates in his hand. CARD DRAW IS THE FIRST PRIORITY! You must have a quick income of cards to win or you'll be quickly crushed. It make take a few tries to achieve victory but its a good alternative if you don't have murloc buff cards (like me) and cbf crafting them.
Card replacements:
There is no replacements for the adventurers, they are the key here. Cult masters are key to turning minions into cards which equal attack. 1-3 cost cards should used (preferably 3 but I cant stop you changing the deck up) in your deck entirely. Doomsayer is useful for frostmourne, have a taunt minion down.
Final words
Thanks for reading this thread, I hope it helps! I specifically made a heathpwn account to share these decks with you! id be happy if at least one person upvotes or likes (or however the system works) this post so I know this wasn't an hour and a half of my life (probably more, that's a minimum time spent here). I hope you can join me in arthas's grandeur and wish you the best of luck getting here. Leave a comment suggesting replacements or if you just wanna gloat about your victory :D. Cya later people.
Bye all thanks for reading :) Idk if my grammar is rubbish, this was written late at night and progressively through the next day.
Thanks for this! I've been grinding your Shaman deck for hours with nothing closer than 28 Health, no shields, when LK obliterated my 9/9 QA, post-Frostmourne. Because of the Doomsayer, you will have to proceed beyond Frostmourne in order to win. The way you have recommended playing it, your deck can be problematic , even assuming that you draw 1-2 Adventurers early, because as you are collecting cards to buff QA you are not doing much for board control so you'd better have some good AoE's and summon spells instead to protect them. Also, mulligan permitting, for board control post-Frostmourne (before T7, there's no point, because you don't want to survive Doomsayer), the Murloc buff package is necessary to keep board advantage (esp. in conjunction with Maelstrom Portal) to ensure when you play QA he doesn't get smoked. Plus with the Hex 4 Mana nerf, playing it against Slime Belcher before Frostmourne is a big waste of Mana for a single card play. Earth shock is a better and much cheaper option that achieves the same goal.
To solve these problems, I modified your deck to look like this, with some high value cards I didn't have to craft:
Hey People, thought id leave these decks here in case anyone is having trouble with the lich king. I have put 8 decks here with a bit of a description chucked in as well. I do not posses screenshots so you will have to just trust me when I say, I beat the lich king with these decks, sorry in advance for that. This will be a mighty long thread but I have kept the decks in order they were listed in the title. There is also a druid class for those having trouble with the class but I imagine most people wont (I found it incredibly easy to win, sorry if that offends you if you are having trouble). (Priest is easy, all he does is silence your emotes, id recommend finishing on priest first to get that card pack... or finishing on priest so you can quit forever and never look back at the cheating #$*% of a lich king.)
Paladin
### Lich King Paladin
# 2x (1) Abusive Sergeant
# 2x (1) Adaptation
# 2x (1) Blessing of Might
# 2x (1) Blessing of Wisdom
# 2x (1) Hand of Protection
# 1x (1) Humility
# 1x (1) Righteous Protector
# 1x (1) Shieldbearer
# 1x (1) Wretched Tiller
# 2x (1) Young Dragonhawk
# 1x (2) Master Swordsmith
# 2x (3) Ironbeak Owl
# 2x (3) Seal of Champions
# 2x (3) Vicious Fledgling
# 2x (4) Blessing of Kings
# 1x (4) Dark Iron Dwarf
# 2x (4) Silvermoon Portal
# 2x (5) Blessed Champion
How to win
You need to buff a minion with windfury or give one windfury with adapt spell. You will probably have to restart a fair bit using this deck. The deck only works before frostmourne, so defeat the king before turn 7. It took me about 10 turns to win but I won with this deck.
Replacements
You will definitely need blessed champion, you can easily change a minion with 10 attack and windfury to 20 attack with windfury and secure a cheeky win. Spells in this deck can be replaced with minions and spells that buff attack and health but ultimately you should be focusing on KOing the King. Good luck
Warrior
### Lich King Warrior
# Class: Warrior
# Format: Wild
# 2x (1) Mistress of Mixtures
# 1x (2) Armorsmith
# 1x (2) Battle Rage
# 1x (2) Dire Wolf Alpha
# 1x (2) Doomsayer
# 1x (2) Fiery War Axe
# 1x (2) Mad Bomber
# 1x (2) Nat Pagle
# 1x (2) Pint-Sized Summoner
# 1x (3) Acolyte of Pain
# 1x (3) Bash
# 1x (3) Blood Warriors
# 2x (3) Frothing Berserker
# 1x (3) Ravaging Ghoul
# 1x (4) Barnes
# 1x (4) Cult Master
# 1x (4) Mortal Strike
# 1x (5) Alley Armorsmith
# 1x (5) Direhorn Hatchling
# 1x (5) Fool's Bane
# 1x (5) Prince Malchezaar
# 1x (5) Sudden Genesis
# 1x (6) Emperor Thaurissan
# 1x (6) Scaled Nightmare
# 1x (6) Sylvanas Windrunner
# 1x (7) Malkorok
# 1x (8) Chromaggus
# 1x (9) Nefarian
How to win:
Scaled Nightmare is key here, keep him distracted with other cards! You need to keep the nightmare alive and keep attacking the King while growing in power. Use doomsayer on turn 6. Place the nightmare after you use the doomsayer on turn 6 along with a taunt to ensure its survival.
Replacements:
Nightmare is needed, craft one. Doomsayer may be needed, craft one. Taunt cards along with a few weapons wouldn't hurt but id recommended card drawers and amour generators cause the battle might take a while (he has over 150 health :o ) Execute and whirlwinds wouldn't hurt as card replacements but make sure to make strong taunt cards to make sure his minions are entertained. Have large minions up to ensure he uses spells on them instead of the nightmare (stormwind champion maybe? youll have to be creative with what cards you got).
Warlock
### Lich King Warlock
# Class: Warlock
# Format: Wild
# 2x (1) Mistress of Mixtures
# 1x (1) Mortal Coil
# 1x (1) Possessed Villager
# 1x (1) Sanguine Reveler
# 1x (2) Bilefin Tidehunter
# 1x (2) Defile
# 1x (2) Doomsayer
# 1x (2) Fallen Sun Cleric
# 1x (2) Friendly Bartender
# 1x (2) Murloc Tidehunter
# 1x (3) Acolyte of Pain
# 1x (3) Earthen Ring Farseer
# 1x (3) Imp Gang Boss
# 1x (3) Razorfen Hunter
# 1x (3) Shadow Bolt
# 1x (3) Unwilling Sacrifice
# 1x (4) Cult Master
# 1x (4) Shadowflame
# 1x (4) Summoning Portal
# 1x (5) Despicable Dreadlord
# 1x (5) Psych-o-Tron
# 1x (5) Tar Lurker
# 1x (6) Dread Infernal
# 1x (6) Emperor Thaurissan
# 1x (6) Scaled Nightmare
# 1x (6) Siphon Soul
# 1x (6) Sunwalker
# 1x (7) Abyssal Enforcer
# 1x (9) Lord Jaraxxus
How to win:
Card draw with cult master to get scaled nightmare. The summoning portal will make life easier to get minions quickly out to control the board and draw cards. Don't be afraid to sacrifice minions early. If you manage to have both cult master and summoning portal by frostmourne you probably also will have shadow fire too. Use it on a high attack card (NOT DRAGON) and keep your board intact, else use doomsayer.
Replacements
Scaled nightmare will be needed, craft one. Shadow fire OR doomsayer will be needed, craft either or both. Cult Master will be needed, craft one. Taunt minions with shields are good when frostmourne is played if using shadow fire. Hero healers would also be useful cause chances are you will draw cards and be targeted because of your low health. You can use low cost minions that can be traded for cards as replacements for low cost spells and minions. A 6 attack minion would be useful as a replacement to be used with shadow fire. Try keep control early so you have more health later on.
Rogue
### Lich King Rogue
# Class: Rogue
# Format: Wild
# 2x (1) Mistress of Mixtures
# 2x (2) Beckoner of Evil
# 1x (2) Doomsayer
# 2x (2) Jade Swarmer
# 1x (2) Nat Pagle
# 1x (2) Twilight Geomancer
# 1x (3) Acolyte of Pain
# 2x (3) Disciple of C'Thun
# 2x (3) Twilight Elder
# 2x (4) C'Thun's Chosen
# 1x (4) Cult Master
# 2x (4) Jade Spirit
# 1x (5) Bloodworm
# 1x (5) Bone Baron
# 1x (5) Crazed Worshipper
# 1x (5) Lotus Agents
# 1x (5) Prince Malchezaar
# 1x (6) Ancient Harbinger
# 1x (6) Scaled Nightmare
# 2x (8) Doomcaller
# 1x (9) Blade of C'Thun
# 1x (10) C'Thun
How to win:
Somewhat obvious, buff a high cthun to take complete control end game. I chucked a scaled nightmare here but it was not used so its not required to win. Cult master and nat pagle are useful card drawers, you will definitely need either or both of them. Ancient harbinger is useful for drawing cthun straight from your deck, id recommend crafting her. Make sure to dominate early and keep the card drawers alive. Use doomsayer turn 6 to rid the board of frostmourne, you will probably lose if you don't have it by then.
Replacements:
Jade cards are not needed to win, you can replace them for low cost minions that spawn minions for card drawing and mid to high range minions for board control. Id recommended having all cthun cards at your disposal in your deck to buff a mighty cthun. I personally didn't use too many rouge cards because they are not as effective without their supporting spells to troll the enemy but if you reckon you can get them to work do so by all means.
Hunter
### Lich King Hunter
# Class: Hunter
# Format: Wild
# 2x (1) Jeweled Macaw
# 2x (1) Tracking
# 1x (2) Bear Trap
# 2x (2) Cat Trick
# 2x (2) Crackling Razormaw
# 1x (2) Doomsayer
# 1x (2) Explosive Trap
# 2x (2) Freezing Trap
# 2x (2) Quick Shot
# 1x (2) Snake Trap
# 1x (2) Snipe
# 2x (3) Animal Companion
# 1x (3) Deadly Shot
# 1x (3) Eaglehorn Bow
# 1x (3) Infest
# 1x (3) Kill Command
# 1x (4) Exploding Bloatbat
# 1x (4) Multi-Shot
# 1x (5) Bloodworm
# 1x (5) Explosive Shot
# 1x (6) Ball of Spiders
# 1x (6) Deathstalker Rexxar
# 1x (7) Gladiator's Longbow
How to win:
Deathstalker is needed for this deck, turn away if you don't have it and don't want to craft it. Doomsayer is needed for turn 6 to clear away frostmourne too. I personally hate tracking, the thought of losing 2 cards to get a measly one is a sin in my mind, but you can clear away some of your deck to obtain the hero and doomsayer cards using tracking so I highly recommend using it. You need to control and troll early game. Freezing trap is perfect for the latter. Now to the hero. He is needed as I said, he will be your minion creator for the game. Taunt, poison and lifesteal minions are highly recommended to be created and used to control the board. This deck requires whit and a bit of luck to win with, and I can tell you there will be many restarts :'( so good luck.
Replacements:
As stated, doomsayer and deathstalker are needed for this deck. Traps and spells that summon minions are worthwhile to use in conjunction with infest to control the board early to mid game, chances are you will be very pressed for minions so use spells wisely. There are no card drawers for hunter ( none I could find anyway, but If you find one, use it!) so cards that can clear the board are useful for creating time. That's all it really comes down to, time, cards that will effectively stall time till you can get zombeasts to win the game for you are recommended (I don't have two doomsayers, but if you do go right ahead and put them in your deck
Druid deck:
### Lich King Druid
# Class: Druid
# Format: Wild
# 1x (0) Innervate
# 2x (1) Jade Idol
# 1x (1) Naturalize
# 2x (2) Wild Growth
# 1x (2) Wrath
# 1x (3) Feral Rage
# 1x (3) Gnash
# 1x (3) Healing Touch
# 1x (3) Pilfered Power
# 1x (4) Bite
# 2x (4) Jade Spirit
# 1x (4) Swipe
# 1x (5) Lotus Agents
# 2x (5) Nourish
# 1x (5) Psych-o-Tron
# 1x (5) Spreading Plague
# 1x (6) Ancient of Blossoms
# 1x (6) Emperor Thaurissan
# 1x (6) Gadgetzan Auctioneer
# 2x (6) Jade Behemoth
# 1x (6) Sunwalker
# 1x (6) Sylvanas Windrunner
# 1x (7) Bog Creeper
# 1x (8) Ironbark Protector
# 1x (10) Ultimate Infestation
How to win:
Spam jade golems. Gadgetzan auctioneer will help draw cards as well as spells like nourish and ultimate infest. Spread plague or doomsayer during frostmourne. Get those mana crystals up fast to pump out minions.
Replacements:
Jade golem creators, card drawers, taunt cards, healing cards (for your hero), mana crystal creators, hero attack cards (such as claw) to contend early game.
Mage
### Lich King Mage
# Class: Mage
# Format: Wild
# 1x (1) Arcane Blast
# 2x (1) Babbling Book
# 2x (1) Kabal Lackey
# 2x (1) Mana Wyrm
# 2x (2) Kobold Geomancer
# 2x (2) Sorcerer's Apprentice
# 1x (2) Tainted Zealot
# 2x (3) Arcane Intellect
# 2x (3) Ice Barrier
# 2x (3) Mana Bind
# 2x (3) Mirror Entity
# 1x (3) Volcanic Potion
# 2x (4) Fireball
# 1x (4) Ghastly Conjurer
# 1x (4) Molten Reflection
# 1x (6) Blizzard
# 1x (7) Archmage Antonidas
# 1x (7) Flamestrike
# 2x (25) Molten Giant
How to win:
I'm sure you have seen this deck before, to win you need kabal lackey and mana bind while praying to your lucky stars you get a molten giant in your starting hand or in the next few turns. You need kabal lackeys, molten giants and a mana bind to use this deck. I personally crafted another molten giant just for the win and I ended up wining so id recommend having both.
Alternative deck idea
If you don't have this the giants id recommend kabal lackeys and counter spell turn 1, then build a powerful cthun deck. Cthun should dominate end game, you just need to stay alive (bee gees) till then.
Replacements
Put whatever you want, the objective is to snipe the king with the molten giants while he has 1 health and 30 armour. Card drawers are useful, but its a match of luck and no skill.
Shaman
### Lich King Shaman
# Class: Shaman
# Format: Wild
# 1x (1) Goldshire Footman
# 2x (1) Runic Egg
# 2x (1) Shieldbearer
# 2x (1) Stonetusk Boar
# 2x (1) Voodoo Doctor
# 2x (2) Bilefin Tidehunter
# 2x (2) Devolve
# 1x (2) Doomsayer
# 1x (2) Jade Claws
# 2x (2) Maelstrom Portal
# 2x (2) Rockbiter Weapon
# 1x (2) Stormforged Axe
# 2x (2) Windfury
# 2x (3) Hex
# 1x (3) Lightning Storm
# 1x (3) Mana Tide Totem
# 2x (3) Questing Adventurer
# 2x (4) Cult Master
How to win:
Give windfury to questing adventurers and watch them devastate the king, this deck can win even past turn 7 frostmourne. Play cards quick when the adventurers are down to get that health up and pray he has no obliterates in his hand. CARD DRAW IS THE FIRST PRIORITY! You must have a quick income of cards to win or you'll be quickly crushed. It make take a few tries to achieve victory but its a good alternative if you don't have murloc buff cards (like me) and cbf crafting them.
Card replacements:
There is no replacements for the adventurers, they are the key here. Cult masters are key to turning minions into cards which equal attack. 1-3 cost cards should used (preferably 3 but I cant stop you changing the deck up) in your deck entirely. Doomsayer is useful for frostmourne, have a taunt minion down.
Final words
Thanks for reading this thread, I hope it helps! I specifically made a heathpwn account to share these decks with you! id be happy if at least one person upvotes or likes (or however the system works) this post so I know this wasn't an hour and a half of my life (probably more, that's a minimum time spent here). I hope you can join me in arthas's grandeur and wish you the best of luck getting here. Leave a comment suggesting replacements or if you just wanna gloat about your victory :D. Cya later people.
Bye all thanks for reading :) Idk if my grammar is rubbish, this was written late at night and progressively through the next day.
Yo THANKS very much for the paladin! it worked on my first try and I was having so much trouble with other decks.
No problem man :) Nice to hear it worked first try! Good luck with the rest of the class wins.
Got to say, druid deck is luck. My health goes down too fast. Haven't won yet.
Thanks for this! I've been grinding your Shaman deck for hours with nothing closer than 28 Health, no shields, when LK obliterated my 9/9 QA, post-Frostmourne. Because of the Doomsayer, you will have to proceed beyond Frostmourne in order to win. The way you have recommended playing it, your deck can be problematic , even assuming that you draw 1-2 Adventurers early, because as you are collecting cards to buff QA you are not doing much for board control so you'd better have some good AoE's and summon spells instead to protect them. Also, mulligan permitting, for board control post-Frostmourne (before T7, there's no point, because you don't want to survive Doomsayer), the Murloc buff package is necessary to keep board advantage (esp. in conjunction with Maelstrom Portal) to ensure when you play QA he doesn't get smoked. Plus with the Hex 4 Mana nerf, playing it against Slime Belcher before Frostmourne is a big waste of Mana for a single card play. Earth shock is a better and much cheaper option that achieves the same goal.
To solve these problems, I modified your deck to look like this, with some high value cards I didn't have to craft:
### LK Evolve
# Class: Shaman
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Earth Shock
# 2x (1) Evolve
# 1x (1) Frost Shock
# 2x (1) Grimscale Oracle
# 2x (1) Murloc Raider
# 2x (2) Brrrloc
# 2x (2) Devolve
# 2x (2) Flametongue Totem
# 2x (2) Ice Fishing
# 2x (2) Maelstrom Portal
# 2x (2) Spirit Claws
# 2x (3) Coldlight Oracle
# 2x (4) Call in the Finishers
# 2x (5) Bloodlust
# 1x (5) Thrall, Deathseer
# 2x (7) Bonemare
#
AAECAaoIAssH688CDr8B/gP/BfAH+AeTCfqqAo62AqC2AuO7Ava9ArbNAovOAqbOAgA=
#
I'll re-post with the HSreplay once I get a solid victory. Thanks again for all of this work!!
UPDATE: Here is the winning replay link: https://hsreplay.net/replay/EnHriTb5ASJHN6VEcCmDKm