Next week, we're going to be interviewing a mystery Hearthstone developer! We've got a round of questions that we'd like to ask them, but we'd also like to know what you would like to be asked as well.
Please leave any questions you'd love to know the answer to in this thread. We'll do our best to get as many answered as possible, but we don't have all the time in the world so I apologize in advanced if we didn't get to your question.
The interview will be posted sometime next week, so stay tuned!
My question would be: Are there any new features or cards being added to the game in the next couple of months and if not what is the relative agenda for such additions?
I'd love to see a setting where you can play any configuration of cards in a deck. But, if something like this isn't in the game, are there plans for any other sort of game modes aside from what we already have?
Could you ask him to talk a bit about adventure mode? Will there be any limits to playing it? Will it be purely vs AI? Will it be Co-OP? Will there be gold earning?
Could you ask him to talk a bit about adventure mode? Will there be any limits to playing it? Will it be purely vs AI? Will it be Co-OP? Will there be gold earning?
If there is a pack rewarded I will do in no stop idc how long it would be
Will there be interplay between allies in 2v2 matches? For instance if I was a warrior and my ally was a priest could he/she power word:shield one of my minions. I realize that 1v1 balance is the focus at the moment, but I wanted to ask just in case this has been talked about.
When can we expect to see some sort of deck saver? It is pretty lame that a digital card game in 2014 is limited to 9 decks with 9 heroes in the game and no room for experimenting or fun without using some 3rd party software, or even pen and paper, to keep track of your old deck.
Will dust remain the "currency" of card crafting and disenchantment going foward? Or do you intend to have different types of dust for different expansions?
I would, of course, be exceptionally pissed off if there were different types of dust for different sets of cards. So pissed off that the point of continuing with the game would be lost on me.
1. What is the timeframe they are looking at for Adventures/Expansions? Will we see one every 3/6 months/year or will all content be added on a "when it's done" basis?
2. I read somewhere about different heroes for current classes (there was a specific mention of Varian for Warrior). Where exactly in the timeline do these come, and are they before or after DK/Monk?
3. Will we see more hero power changing cards (like Shadowform) in future, specifically Warrior stances from WoW
4. Do you love Rexxar? (Trick question, everyone does ;p)
Are there any plans to place a cap on how much armor a player can have at one time? I bring this up due to the recently hyped up Armor Up warrior deck that plays like a Midrange-Control style deck that when playing vs another Midrange OR Control deck it can easily attain 20-30 armor stack-up, which is just purely disheartening to have to look at the enemy hero having 60+ effective HP, that Alexstrasza has no true effect on.
How do you feel about the pace at which you reward players? As it is, outside of daily quests, if you aren't winning (for the 10g bonus) you aren't earning any gold or cards, which can make each loss feel like wasted time. The leveling rewards are underwhelming as well. Respecting a player's time is important. Are there any plans to boost this to give more incentive to play outside of daily quests?
I understand playing for fun is a thing, but many online games have a stronger sense of progression, win or lose.
Is the plan for Hearthstone to have esport-style competitive play?
And if so when will we see game modes that support this? For example Best-of-Three Matches, Official Tournaments to enter, Side-boarding features, Sealed deck play etc etc.
Next week, we're going to be interviewing a mystery Hearthstone developer! We've got a round of questions that we'd like to ask them, but we'd also like to know what you would like to be asked as well.
Please leave any questions you'd love to know the answer to in this thread. We'll do our best to get as many answered as possible, but we don't have all the time in the world so I apologize in advanced if we didn't get to your question.
The interview will be posted sometime next week, so stay tuned!
Nice, here's my question: How the does the normal matchmaking work? Why do I get matched with new players using goldshire footman?
Next cards to be nerfed/buffed?
My question would be: Are there any new features or cards being added to the game in the next couple of months and if not what is the relative agenda for such additions?
I'd love to see a setting where you can play any configuration of cards in a deck. But, if something like this isn't in the game, are there plans for any other sort of game modes aside from what we already have?
Could you ask him to talk a bit about adventure mode? Will there be any limits to playing it? Will it be purely vs AI? Will it be Co-OP? Will there be gold earning?
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If there is a pack rewarded I will do in no stop idc how long it would be
Will there be interplay between allies in 2v2 matches? For instance if I was a warrior and my ally was a priest could he/she power word:shield one of my minions. I realize that 1v1 balance is the focus at the moment, but I wanted to ask just in case this has been talked about.
When can we expect to see some sort of deck saver? It is pretty lame that a digital card game in 2014 is limited to 9 decks with 9 heroes in the game and no room for experimenting or fun without using some 3rd party software, or even pen and paper, to keep track of your old deck.
Will dust remain the "currency" of card crafting and disenchantment going foward? Or do you intend to have different types of dust for different expansions?
I would, of course, be exceptionally pissed off if there were different types of dust for different sets of cards. So pissed off that the point of continuing with the game would be lost on me.
Poetic.
1. Any estimate on when we will be able to change regions.
2. Any Information about the "Hearthstone promotion" mentioned in the WoW feat of strength "Hearthstoned".
Are they planning some type of "spell taunt" alongside the attack taunt we already have?
Is there any possibility of making contests of user-made cards, with adding winners' works to game? Not as I am eager to participate, just curious.
They talked about it quite a lot at Blizzcon. http://www.youtube.com/watch?v=xyvT166uCWw "Making the card" part starts at ~23:55
I have a few to add
1. What is the timeframe they are looking at for Adventures/Expansions? Will we see one every 3/6 months/year or will all content be added on a "when it's done" basis?
2. I read somewhere about different heroes for current classes (there was a specific mention of Varian for Warrior). Where exactly in the timeline do these come, and are they before or after DK/Monk?
3. Will we see more hero power changing cards (like Shadowform) in future, specifically Warrior stances from WoW
4. Do you love Rexxar? (Trick question, everyone does ;p)
Are there any plans to place a cap on how much armor a player can have at one time? I bring this up due to the recently hyped up Armor Up warrior deck that plays like a Midrange-Control style deck that when playing vs another Midrange OR Control deck it can easily attain 20-30 armor stack-up, which is just purely disheartening to have to look at the enemy hero having 60+ effective HP, that Alexstrasza has no true effect on.
Here's a more casual/quality of life question:
How do you feel about the pace at which you reward players? As it is, outside of daily quests, if you aren't winning (for the 10g bonus) you aren't earning any gold or cards, which can make each loss feel like wasted time. The leveling rewards are underwhelming as well. Respecting a player's time is important. Are there any plans to boost this to give more incentive to play outside of daily quests?
I understand playing for fun is a thing, but many online games have a stronger sense of progression, win or lose.
- What about development of stats tracking? Is it on the list? Are u already working on it?
- Same about friend invite system?
Is the plan for Hearthstone to have esport-style competitive play?
And if so when will we see game modes that support this? For example Best-of-Three Matches, Official Tournaments to enter, Side-boarding features, Sealed deck play etc etc.
1) Are there any plans to buff/rework Cone of Cold and Blizzard? These spells are too expensive and inefficient after nerfs.
2) Do the devs plan to release new heroes one at a time or as a set of 9, one for each class?
3) Is Kael'Thas Sunstrider considered to be made into a new mage hero or is he more of a legendary minion or a boss in some adventure?
Are they planning to make global server?
I think network speed is not important in Hearthstone and want to play with other continent player.