So I made some cards for you all. Would like to hear what you think about them. I think most of them are instresting and fair. But I would love to hear your input.
Wishful thinking is inspierd by loot horder. The rest just come to my mind.
Are the stats allright? Is the mana cost fair? Anye input would I really enjoy
Why would you ever use mad discovery? I see no reason to play a card that COUL cycle itself (without an effect), or maybe give your opponent a card. Thats just bad
Also, i dont understand what happens with A warriors bet. How does the "contest" work?
I do like wishful thinking (even though that sounds more like a spell tbh) and murloc aid, they seem fun
A warrios bet is kinda like brawl: but insted of all minons, just two will enter the "contest" and the last one standing will win. So the winner is random.
And Mad discovery might be good in a mill deck, for rouges or druid.
In the edit window, use the 5th button from the right, "Insert/Edit Image" to place your cards in the post itself. Makes it much easier to read! Like this:
Also, c'mon. 10 words on a card, and you misspelt 4. Use a spell checker or a dictionary to check how words are written, or look at existing cards. I'm not a native speaker, I do that all the time. You don't have to be perfect but 40% miss chance is too much.
Care to explain more? Is it the grammar, my choice of words/wording? or is the text confusing to understand?
Yes.
To be honest, even if the text is fixed, some of the cards are just plain flawed in design; for example, Mad Discovery, as mentioned, is 50% chance that you waste 1 mana, and 50% chance to waste 1 mana and lose 2 cards. That's just plain stupid - either you lose 1 mana or you lose the game, a pure lose-lose proposition.
I won't go into each card, but some of the cards have card text that read like:
Give +1 to every ally if you win else destroy 2 Health, draw a minion for each summoned.
You can see how completely incomprehensible my example was. Some of your cards look like that to us.
So I made some cards for you all. Would like to hear what you think about them. I think most of them are instresting and fair. But I would love to hear your input.
Wishful thinking is inspierd by loot horder. The rest just come to my mind.
Are the stats allright? Is the mana cost fair? Anye input would I really enjoy
The last of the cards
Why would you ever use mad discovery? I see no reason to play a card that COUL cycle itself (without an effect), or maybe give your opponent a card. Thats just bad
Also, i dont understand what happens with A warriors bet. How does the "contest" work?
I do like wishful thinking (even though that sounds more like a spell tbh) and murloc aid, they seem fun
A warrios bet is kinda like brawl: but insted of all minons, just two will enter the "contest" and the last one standing will win. So the winner is random.
And Mad discovery might be good in a mill deck, for rouges or druid.
You need to work on your wording.
Maybe do a spell check on the Cards first.
Greetings traveler.
Care to exsplain more? Is it the grammer, my choise of word ? or is the text comfusing to understand?
All of those actually. Some fun concepts, but the phrasing and spelling is not great, and it's hard to understand what some cards actually do.
In the edit window, use the 5th button from the right, "Insert/Edit Image" to place your cards in the post itself. Makes it much easier to read! Like this:
Also, c'mon. 10 words on a card, and you misspelt 4. Use a spell checker or a dictionary to check how words are written, or look at existing cards. I'm not a native speaker, I do that all the time. You don't have to be perfect but 40% miss chance is too much.
Yes.
To be honest, even if the text is fixed, some of the cards are just plain flawed in design; for example, Mad Discovery, as mentioned, is 50% chance that you waste 1 mana, and 50% chance to waste 1 mana and lose 2 cards. That's just plain stupid - either you lose 1 mana or you lose the game, a pure lose-lose proposition.
I won't go into each card, but some of the cards have card text that read like:
Give +1 to every ally if you win else destroy 2 Health, draw a minion for each summoned.
You can see how completely incomprehensible my example was. Some of your cards look like that to us.