Card design has always been a hobby that seemed like good fun. Theorycrafting, balancing, creating counters and archetypes, etc. Also, I've always been saddened by the lack of playability of Basic cards, and how this is due to the steady increase of average power level for cards in Hearthstone. Since I have a long weekend for Easter, I figured I'd finally give the card creation stuff a shot. So, I've redesigned and added a few cards into what would be a part of the Basic set, and I was wondering what the community thinks in regards to overall design and balance.
I've only made 19 neutral cards so far, including spells and 1 secret. I'm pretending neutral spells and secrets are possible (because they are *cough*). This is also my first time posting, so sorry if the formatting comes off rough.
Without further ado:
I created a little family of exploration-party-themed cards, with the tag "Adventurer" for minions; a neutral tribe.
Hi Everybody.
Card design has always been a hobby that seemed like good fun. Theorycrafting, balancing, creating counters and archetypes, etc. Also, I've always been saddened by the lack of playability of Basic cards, and how this is due to the steady increase of average power level for cards in Hearthstone. Since I have a long weekend for Easter, I figured I'd finally give the card creation stuff a shot. So, I've redesigned and added a few cards into what would be a part of the Basic set, and I was wondering what the community thinks in regards to overall design and balance.
I've only made 19 neutral cards so far, including spells and 1 secret. I'm pretending neutral spells and secrets are possible (because they are *cough*). This is also my first time posting, so sorry if the formatting comes off rough.
Without further ado:
I created a little family of exploration-party-themed cards, with the tag "Adventurer" for minions; a neutral tribe.
Three tokens:
Eh?