Looks interesting. Dead Man's Hand is a nice attachment for the fatigue warrior. There's a lack of area of effect damage, wich could suck against board vomiting aggro decks, but might give it a try anyway.
U had the same Ideal, My deck was more of a hand lock feel and more sweepers. I also think this deck needs a way to deal with Jade Druid. So, I tech'ed in for that.
Aggro decks are not that scarry. Same for OTK decks given the crazy armor gains. The real pain point is playing vs Midrange Value decks.
I tried a pure fatigue version with no win condition besides fatigue and using Geist to blow out 1/3 of the deck so you can start comboing off sooner. It's been very frustrating to test, wildly inconsistent but good enough to keep trying.
http://www.hearthpwn.com/decks/906292-itzharus-warrior-mill-lock
How do you guys feel about this fatigue hybrid. Tried to make it work.
Looks interesting. Dead Man's Hand is a nice attachment for the fatigue warrior. There's a lack of area of effect damage, wich could suck against board vomiting aggro decks, but might give it a try anyway.
What I'd like to see is a combo warrior list: Arcane Giantx2 + Whirlwind/break Blood Razor + Sudden Genesis + Blood Warriors! Duplicate the hand with a single Dead Man's Hand first too and draw it all again! 16 Giants! That would be fire.
U had the same Ideal, My deck was more of a hand lock feel and more sweepers. I also think this deck needs a way to deal with Jade Druid. So, I tech'ed in for that.
Aggro decks are not that scarry. Same for OTK decks given the crazy armor gains. The real pain point is playing vs Midrange Value decks.
http://www.hearthpwn.com/decks/915754-dead-mans-giants-fatigue-warrior
I tried a pure fatigue version with no win condition besides fatigue and using Geist to blow out 1/3 of the deck so you can start comboing off sooner. It's been very frustrating to test, wildly inconsistent but good enough to keep trying.