Cornered Sentry has synergy with Second-Rate Bruiser and Cyclopian Horror, something not a lot of people seem to notice. You could even go T2 Sentry into T3 Bruiser.If Quest Hunter, Quest Shaman and board flood decks are a thing in the meta, Bruiser and Horror may be extra useful. It also synergizes withAlley Armorsmith,Acolyte of Pain, Brawl, etc. Just a way betterDirty Rat imo, especially since you can't pull out Reno anymore.
I'm not sure how to value Stubborn Gastropod. Again if the gameplay is to finish the Quest quickly it may deserve a spot, but I'm not sure if that is the best gameplay for this deck.
Stonehill Defender is a terrible Taunt, but it's an early one that generates more Taunts. It's a good card if your gameplay is to finish the Quest quickly, but not if it's to leave it to late game.
The Curator pulls out the various Taunt Beasts and the one Dragon. It pulls out the Direhorn token as well.
Draws to consider Acolyte of Pain – The usual synergies + the new Sentry The Curator – Almost always draws a Beast (there's so many) + one Dragon. Shield Block – Draw + Shield Slam synergy
Spells to consider I Know a Guy – People keep saying it's a good fit but by the time you'd want to trigger Beardo with this, wouldn't you have already completed the Quest? Or perhaps this can be used to squeeze out Taunts if you have a bad hand? Inner Rage – 0-mana spell for Beardo shenanigans among other things Iron Hide – I think this is a bad card, really. But is it worth to run just for Beardo? Explore Un'Goro – Another card I think people left out from their brainstorming of Beardo Quest Warrior. Could even be a Miracle deck? I'm not sure, but it's something worth testing.
Execute – With or without Beardo, it's essential. Shield Slam – Same here. Brawl – Definitely. Whirlwind – Ditto, though maybe 1 copy is enough? Slam – Good utility.
Cards that I don't think should make the cut King Mosh – Terrible card imo. Against a board of small to medium minions you're better off using Sleep with the Fishes, and if you're against a board with big minions it's probably a Jade Druid, and they can refill the board way too easily. Tar Lord – Expensive for a card that doesn't trade well at all. Dies to Shadow Word: Death. Soggoth the Slitherer – May be too expensive, but more because I don't have him and don't feel like crafting him for just one or two decks. Grommash Hellscream – It hurts cutting this card out, but is there really space for him? We do have a bunch of activators, even in the form of Inner Rage.
Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...
While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?
Touching on the combo of Cornered Sentry... The raptors can attack on your opponent's turn, which means a smart opponent will likely either buff the raptors (with Dire Wolf Alpha or Timber Wolf) and kill Cornered Sentry, or otherwise get them off the board so you can't combo out Second-Rate Bruiser as easily. From playing around with Cyclopian Horror during WotOG, the problem I had was that it was almost always a Sen'jin Shieldmasta, and very rarely was it a 3/6 or better.
Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...
While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?
Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...
While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?
Touching on the combo of Cornered Sentry... The raptors can attack on your opponent's turn, which means a smart opponent will likely either buff the raptors (with Dire Wolf Alpha or Timber Wolf) and kill Cornered Sentry, or otherwise get them off the board so you can't combo out Second-Rate Bruiser as easily. From playing around with Cyclopian Horror during WotOG, the problem I had was that it was almost always a Sen'jin Shieldmasta, and very rarely was it a 3/6 or better.
You may be right on Cyclopian Horror, but I still think Cornered Sentry deserves a spot. It just shouldn't be played T2 is all. It still has lots of great synergies.
Where is Bully man? He a very good psedo taunt turn 5, andif you can get 1 coin out of him you will have an insane turn 10. For example hero power ,Beardo, coin, hero power, iron hide/i know a guy, hero power. If you have 2 coin you can hero power 4 times in turn 10!
Ok, so how many of those spells do you expect to actually be in your hand come when the combo kicks in?
You're going to be down to 11 almost instantly, and of the 11 remaining, 4 require a minion on the field, while 2 of those require a damaged minion. So that means only five spells can be cast with no minions on the field, assuming that they make that far into the game. Then you have the RNG of the hero power to contend with, so while you may get the awesomeness of multiple hero powers in a turn... there's a very high likelihood that all you will do is clear the opponent's board.
Taking into account Jade Druid, you will probably need both brawls and a third clear (be it Deathwing or King Mosh) while also ensuring that you kill off both Gadgetzan Auctioneers so they don't board flood after you wipe them. A smart Jade Druid player can survive a wipe of Jade Golems... and they can probably get around two wipes of their final board... it's the third wipe that will exhaust the druid to the point of only dropping a single minion on the board at a time, at which point your taunts should buy you enough time to RNG them to death.
But that's the problem with Auctionmaster Beardo in the deck, his combo (while cool), isn't a guaranteed win, and I can guarantee he won't stick around for all that long, so your window of opportunity with Beardo is going to be very, very narrow.
Where is Bully man? He a very good psedo taunt turn 5, andif you can get 1 coin out of him you will have an insane turn 10. For example hero power ,Beardo, coin, hero power, iron hide/i know a guy, hero power. If you have 2 coin you can hero power 4 times in turn 10!
Ahh the Coin, you're right, although I'm not sure if he can fit. It needs testing. Four more days until I can do that.
I am creating a program which simulates a Hearthstone game, where it records at which turns the quests are finished in each game.
it takes in the mana cost of your taunt cards, and draw cards and plays them given that there is enough mana on the turn.
So when I am finished I can answer your question about when you can expect to finish the quest. With these simulations I can even post statistics on How many taunts/deathrattle minions are ideal for the warrior/priest quest.
In my opinion the deck should game plan should be survive the aggro onslaught of hunter. That is its only goal, to do that you want the best taunts stat wise. Against aggro the quest is bad, the reason why you run the quest is that you want to beat control decks as well, and the quest secures that. I would run king mosh and a two of on brawl because I believe with those you can beat jade. Jade actually hates having its giant stuff killed efficiently, mosh does that, brawl can help with that, and the quest hero power gives you finishing power. AGainst jade you do better early and mid game, then you have to struggle for that last 10-20 damage depending on how well you drew early. That should mean that mosh can just win the game, you get a minion and clear the board. That is basically a win condition especially if he is out of gadgetzan and just playing a jade idol a turn, a state brawl can get you to.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Man this post just inspired me to try to make a deck that cycles REALLY fast, like OTK worgen warrior did. Just try to draw through your deck to get all your pieces as fast as possible. Try to get the quest asap, then beardo combo asap. I wonder how viable it is (probably isnt, lol). It also helps with shuffling more taunts into your deck then drawing them faster. Discovering taunt minions could be useful in this deck too. Maybe a gadgetzan auctioneer, maybe not. Could throw in a coldlight oracle or two for curator to pull also. Wow this sounds fun. Kind of excited, even though I know it probably will be pretty bad ,lol.
I think this could easily become a viable deck. I believe more board clears are needed though. Maybe adding another Brawl and taking out one Inner Rage. I definitely like the idea of The Curator and the Second-Rate Bruiser. We'll have to see how the meta unfolds but I'm enjoying this Theory decks quite a lot.
Man this post just inspired me to try to make a deck that cycles REALLY fast, like OTK worgen warrior did. Just try to draw through your deck to get all your pieces as fast as possible. Try to get the quest asap, then beardo combo asap. I wonder how viable it is (probably isnt, lol). It also helps with shuffling more taunts into your deck then drawing them faster. Discovering taunt minions could be useful in this deck too. Maybe a gadgetzan auctioneer, maybe not. Could throw in a coldlight oracle or two for curator to pull also. Wow this sounds fun. Kind of excited, even though I know it probably will be pretty bad ,lol.
Having played A LOT of fatigue druid and rogue....
You need to be VERY careful with Coldlight Oracle, and figure out if giving the opponent cards is better than giving you cards. I've been in situations where I've killed myself with aggro because of the draw. It's the same reason why Naturalize can be the same sword that killed that epic creature... that you fall upon a turn later.
Man this post just inspired me to try to make a deck that cycles REALLY fast, like OTK worgen warrior did. Just try to draw through your deck to get all your pieces as fast as possible. Try to get the quest asap, then beardo combo asap. I wonder how viable it is (probably isnt, lol). It also helps with shuffling more taunts into your deck then drawing them faster. Discovering taunt minions could be useful in this deck too. Maybe a gadgetzan auctioneer, maybe not. Could throw in a coldlight oracle or two for curator to pull also. Wow this sounds fun. Kind of excited, even though I know it probably will be pretty bad ,lol.
That type of deck works really well with enrage, and we haven't seen solid enrage cards in a while. I wonder if enough of that draw engine could be adapted to work with a different type of deck...
For reference, here is the draw engine sans the win conditions:
Man this post just inspired me to try to make a deck that cycles REALLY fast, like OTK worgen warrior did. Just try to draw through your deck to get all your pieces as fast as possible. Try to get the quest asap, then beardo combo asap. I wonder how viable it is (probably isnt, lol). It also helps with shuffling more taunts into your deck then drawing them faster. Discovering taunt minions could be useful in this deck too. Maybe a gadgetzan auctioneer, maybe not. Could throw in a coldlight oracle or two for curator to pull also. Wow this sounds fun. Kind of excited, even though I know it probably will be pretty bad ,lol.
That type of deck works really well with enrage, and we haven't seen solid enrage cards in a while. I wonder if enough of that draw engine could be adapted to work with a different type of deck...
For reference, here is the draw engine sans the win conditions:
To fit in with the Quest, perhaps remove some of the minions (like Loot Hoarder and Cruel Task) to make way for Taunt and such but keep the spells? Blood to Ichor, Battle Rage, Inner Rage, etc synergies with both draw and Beardo. A cycle-heavy list is definitely a possibility, sacrificing the number of Taunts. Maybe a deck like that needs 2 x Stonehill Defender, a weak taunt but cycles itself into more Taunts.
There's a bunch of other people deckbuilding a similar list but I wasn't sure if it was better to make my own. Some C&C would be helpful.
Some questions
Taunts to consider
T2: Cornered Sentry, Stubborn Gastropod
T3: Stonehill Defender, Tar Creeper, Second-Rate Bruiser
T4: Bloodhoof Brave, Cyclopian Horror
T5: Alley Armorsmith, Second-Rate Bruiser, Direhorn Hatchling
T6: Ornery Direhorn
T7+: The Curator, Primordial Drake
Cornered Sentry has synergy with Second-Rate Bruiser and Cyclopian Horror, something not a lot of people seem to notice. You could even go T2 Sentry into T3 Bruiser.If Quest Hunter, Quest Shaman and board flood decks are a thing in the meta, Bruiser and Horror may be extra useful. It also synergizes withAlley Armorsmith,Acolyte of Pain, Brawl, etc. Just a way betterDirty Rat imo, especially since you can't pull out Reno anymore.
I'm not sure how to value Stubborn Gastropod. Again if the gameplay is to finish the Quest quickly it may deserve a spot, but I'm not sure if that is the best gameplay for this deck.
Stonehill Defender is a terrible Taunt, but it's an early one that generates more Taunts. It's a good card if your gameplay is to finish the Quest quickly, but not if it's to leave it to late game.
The Curator pulls out the various Taunt Beasts and the one Dragon. It pulls out the Direhorn token as well.
Draws to consider
Acolyte of Pain – The usual synergies + the new Sentry
The Curator – Almost always draws a Beast (there's so many) + one Dragon.
Shield Block – Draw + Shield Slam synergy
Spells to consider
I Know a Guy – People keep saying it's a good fit but by the time you'd want to trigger Beardo with this, wouldn't you have already completed the Quest? Or perhaps this can be used to squeeze out Taunts if you have a bad hand?
Inner Rage – 0-mana spell for Beardo shenanigans among other things
Iron Hide – I think this is a bad card, really. But is it worth to run just for Beardo?
Explore Un'Goro – Another card I think people left out from their brainstorming of Beardo Quest Warrior. Could even be a Miracle deck? I'm not sure, but it's something worth testing.
Execute – With or without Beardo, it's essential.
Shield Slam – Same here.
Brawl – Definitely.
Whirlwind – Ditto, though maybe 1 copy is enough?
Slam – Good utility.
Cards that I don't think should make the cut
King Mosh – Terrible card imo. Against a board of small to medium minions you're better off using Sleep with the Fishes, and if you're against a board with big minions it's probably a Jade Druid, and they can refill the board way too easily.
Tar Lord – Expensive for a card that doesn't trade well at all. Dies to Shadow Word: Death.
Soggoth the Slitherer – May be too expensive, but more because I don't have him and don't feel like crafting him for just one or two decks.
Grommash Hellscream – It hurts cutting this card out, but is there really space for him? We do have a bunch of activators, even in the form of Inner Rage.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Unless I'm missing something, all Auctionmaster Beardo is going to do is let you pay 2 more mana with a spell to gain 2 armor...
While I definitely can appreciate the lul factor, how exactly is that going to help you win the game when the mana could arguably be better spent on minions or more spells?
Touching on the combo of Cornered Sentry... The raptors can attack on your opponent's turn, which means a smart opponent will likely either buff the raptors (with Dire Wolf Alpha or Timber Wolf) and kill Cornered Sentry, or otherwise get them off the board so you can't combo out Second-Rate Bruiser as easily. From playing around with Cyclopian Horror during WotOG, the problem I had was that it was almost always a Sen'jin Shieldmasta, and very rarely was it a 3/6 or better.
This space intentionally left blank.
I'll be surely making a wild version with Maiden of the Lake :))
More specific. Your hero power becomes Ragnaros, so, refreshing it two or three times in a turn you can deal 24 dmg.
Also, as others have mentioned, Auctionmaster Beardo is meant to activate the DIE, INSECT! Quest reward from Fire Plume's Heart, giving you a bunch of random 8 damage in a turn.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Where is Bully man? He a very good psedo taunt turn 5, andif you can get 1 coin out of him you will have an insane turn 10. For example hero power ,Beardo, coin, hero power, iron hide/i know a guy, hero power. If you have 2 coin you can hero power 4 times in turn 10!
Ok, so how many of those spells do you expect to actually be in your hand come when the combo kicks in?
You're going to be down to 11 almost instantly, and of the 11 remaining, 4 require a minion on the field, while 2 of those require a damaged minion. So that means only five spells can be cast with no minions on the field, assuming that they make that far into the game. Then you have the RNG of the hero power to contend with, so while you may get the awesomeness of multiple hero powers in a turn... there's a very high likelihood that all you will do is clear the opponent's board.
Taking into account Jade Druid, you will probably need both brawls and a third clear (be it Deathwing or King Mosh) while also ensuring that you kill off both Gadgetzan Auctioneers so they don't board flood after you wipe them. A smart Jade Druid player can survive a wipe of Jade Golems... and they can probably get around two wipes of their final board... it's the third wipe that will exhaust the druid to the point of only dropping a single minion on the board at a time, at which point your taunts should buy you enough time to RNG them to death.
But that's the problem with Auctionmaster Beardo in the deck, his combo (while cool), isn't a guaranteed win, and I can guarantee he won't stick around for all that long, so your window of opportunity with Beardo is going to be very, very narrow.
This space intentionally left blank.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
I wouldn't be surprised if King Mosh also became a staple.
This space intentionally left blank.
I am creating a program which simulates a Hearthstone game, where it records at which turns the quests are finished in each game.
it takes in the mana cost of your taunt cards, and draw cards and plays them given that there is enough mana on the turn.
So when I am finished I can answer your question about when you can expect to finish the quest. With these simulations I can even post statistics on How many taunts/deathrattle minions are ideal for the warrior/priest quest.
In my opinion the deck should game plan should be survive the aggro onslaught of hunter. That is its only goal, to do that you want the best taunts stat wise. Against aggro the quest is bad, the reason why you run the quest is that you want to beat control decks as well, and the quest secures that. I would run king mosh and a two of on brawl because I believe with those you can beat jade. Jade actually hates having its giant stuff killed efficiently, mosh does that, brawl can help with that, and the quest hero power gives you finishing power. AGainst jade you do better early and mid game, then you have to struggle for that last 10-20 damage depending on how well you drew early. That should mean that mosh can just win the game, you get a minion and clear the board. That is basically a win condition especially if he is out of gadgetzan and just playing a jade idol a turn, a state brawl can get you to.
Just fill your deck with one drops, that is creative deck design, right?
For reference, here's Trump's deck:
I find the inclusion of Elise the Trailblazer most interesting...
This space intentionally left blank.
Man this post just inspired me to try to make a deck that cycles REALLY fast, like OTK worgen warrior did. Just try to draw through your deck to get all your pieces as fast as possible. Try to get the quest asap, then beardo combo asap. I wonder how viable it is (probably isnt, lol). It also helps with shuffling more taunts into your deck then drawing them faster. Discovering taunt minions could be useful in this deck too. Maybe a gadgetzan auctioneer, maybe not. Could throw in a coldlight oracle or two for curator to pull also. Wow this sounds fun. Kind of excited, even though I know it probably will be pretty bad ,lol.
I think this could easily become a viable deck. I believe more board clears are needed though. Maybe adding another Brawl and taking out one Inner Rage. I definitely like the idea of The Curator and the Second-Rate Bruiser. We'll have to see how the meta unfolds but I'm enjoying this Theory decks quite a lot.
This space intentionally left blank.
This space intentionally left blank.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
If you're going for Auctionmaster Beardo + Sulfuras memes, why aren't you going for Explore Un'Goro as your Beardo activator? Ehhhhh?
Interesting, but would that be a good thing to do to the rest of your deck?
This space intentionally left blank.