I really do not understand, why warlock is so hard to play for me. I got a 14k Deck and just cannot win. Zero wins in Brawl now and rank 25. I am this close to dusting all the cards and uninstall hs. What can I do?
Cause it is a control deck with a bunch of board clears and nothing more. It can't put pressure and has no clear strong win condition. And so it will lose to everything that is not aggro.
I really do not understand, why warlock is so hard to play for me. I got a 14k Deck and just cannot win. Zero wins in Brawl now and rank 25. I am this close to dusting all the cards and uninstall hs. What can I do?
it not hard to pilot but you enter in the wrong zone. You bring a control deck into the brawl? what you think you will find there? Odd paladin? hell nope (atleast not one that not run the silence package) for everyone is obvius that Odd Paladin would be the first option of the newbies or people without a lot of dust to craft the new tempo/control/combo decks so everyone bring anti aggro decks that are also good against anything like control Mage (aka big spell make) elemental mage, druid (aka the class that for some reason can gain more than 50 armor and put more taunts than warrior) or hunter (that yeah loses to aggro paladin but you can win against the other stuff). You are literally using the WORST deck against decks that have good value on late game because control lock have not finisher right now.
Actually it is the other way around. Aggro beats Combo before they can pull of their otk. Combo beats Control because they are not fast enough to shut the Combo down and Control beats Aggro because it has too much removels.
Even Warlock is tier 2, and only because people are bored of playing it. Control warlock is frankly a crappier version of even warlock since the chance for a turn 3 mountain giant straight wins games.
How long have you been playing Control Warlock for? It is a nuanced deck to pilot, and very powerful when piloted correctly. Just crafting an expensive deck doesn't guarantee good results, experience does over time. It can absolutely win against non-aggro decks as well, contrary to what some other people have said above. Just that it requires a thorough knowledge of your opponents deck, and pacing your gameplay accordingly. It can even defeat anti-control decks like Kingsbane Rogue by holding key cards like Ooze and Gnomeferatu until the correct moment.
That being said, control decks want to control the various decks in a meta, and so they are refined after the meta settles somewhat following a new expansion. Depending upon what aggro, midrange and control decks are being played, a control deck chooses it's optimal decklist and gameplan. So it might take a couple of weeks for Control Warlock to be the best it can be for this expansion. But if you are stuck at Rank 25 with it, you are definitely playing it incorrectly. Maybe try to watch somebody on YouTube pilot some deck like that? Or just keep playing, and review your matches. You need experience to be able to play a control deck well.
Please tell me your joking ? I wouldn’t dust an entire decks worth just because you’re stuck in a rut.
Aggro keeps control in check and control keeps Combos in check while combos keep aggro in check.
Perfectly balanced as all things should be.
you got the cycle backwards.....it's actually control keeps aggro in check, combo keeps control in check and aggro keeps combo in check
also Control warlock isn't that good right now because it has no lengthy game plan and no way to close the game either, it runs out of resources while things like BSM and king's bane rogue just keep going and going and going and since control warlock is a control deck it just usually dies to the combo decks.
edit: if you are hellbent in playing a controllish Warlock i suggest trying to play cubelock, it's way better because you are still using a control shell but you have a game ending plan.
Even Warlock is tier 2, and only because people are bored of playing it. Control warlock is frankly a crappier version of even warlock since the chance for a turn 3 mountain giant straight wins games.
Even Warlock is tier 2, and only because people are bored of playing it. Control warlock is frankly a crappier version of even warlock since the chance for a turn 3 mountain giant straight wins games.
even warlock is tier 1 and it will be for a while
Even lock is definitely more enjoyable. Plays like a midrange/ control type deck. Punishes odd rogue/ odd Paladin
Odd Rogue is Evenlock's 2nd worst match up after Odd Hunter.
I'm currently Rank 2 with Control Warlock. You need to understand your matchups... You need to be very careful with your life total and optimise your plays.
People posting that Control Warlock has no ability to push or has no win condition don;t know what their talking about.
Control decks automatically lose against combo decks unless they are able to adapt their gameplan early enough to a tempo/midrange gameplan once they've realised they're up against combo. Control Warlock finds it very difficult to do this because its control tools are primarily focused around removal spells. Compare this with for example any variant of odd control warrior, which uses more minions, or quasi-combo control decks like quest warrior, which has a clear win condition (Sulfuras) against slower decks. These kinds of decks are able to a) scrape wins through tempo, or b) win with their clearly defined win condition (respectively), neither of which control warlock can do very well. Arguably Bloodreaver Gul'dan at least partially falls under point b), and this card very commonly single-handedly wins games on the spot. I would suggest hard-mulliganing for it if you suspect you're up against a combo deck, or draw lots (try to weave in taps wherever possible) if you only realise later that you're up against combo.
If you're losing a lot, try to work out why, and adapt your deck accordingly. Are you dying to aggro decks every time you face one? Add cheap taunts (Tar Creeper if you don't already run it - I assume you're already running Stonehill Defender) and more early removal (I assume you already run Doomsayer, and you could also experiment with things like Drain Soul, Mortal Coil and Shriek). Losing to combos just sitting back and eventually pulling off their combo? Control Warlock has the best hard-counter package in the game to counter combo decks: 2x Gnomeferatu + 2x Demonic Project. Wait as long as you feel you can before playing project to maximise your chances of removing one of their combo pieces.
Or, as others have said, try Cubelock, which is essentially a control warlock shell + the cube package. This gives you far more board pressure and will often allow you to win in the mid-to-late game with Doomguard. If you play cubelock against a control or combo deck, it can be a tactic to try to avoid playing (or at least avoid cubing) voidlords, and to try to play and destroy as many doomguards as possible, so that your gul'dan will have the best chance of summoning as many doomguards as possible, which will give you a win condition and potential OTK against high-health control/combo opponents.
One final point: you say you've got a 14k deck as if having lots of expensive cards should allow you to win more. This is bad and simply incorrect logic. A variation of zoolock has been viable in almost every meta since the beginning of hearthstone (and zoolock decks are always very cheap), and you can build a probably tier-2 budget version of the current midrange hunter for anything between around 100-1000 dust - see Kripp's 24 winstreak 960 dust hunter below. The point is that card synergy, cohesive deck-building, adaptation to the meta and good mechanical skill and forethought - and not necessarily card cost or rarity - will allow almost any deck to find success.
Poor performance against all viable hunter builds, and their most popular counters. Now if odd pally becomes a thing, the deck will rise up but there are just too many popular decks that are favored against it at this point.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Poor performance against all viable hunter builds, and their most popular counters. Now if odd pally becomes a thing, the deck will rise up but there are just too many popular decks that are favored against it at this point.
Yep, Rexxar will provide infinate value, and pure control decks will just eventually run out of counters. Without a 'win' condition they'll just lose to combo decks as well,locks can tech to a degree, but it's tricky and they then just make the deck genreally worse.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I really do not understand, why warlock is so hard to play for me. I got a 14k Deck and just cannot win. Zero wins in Brawl now and rank 25. I am this close to dusting all the cards and uninstall hs. What can I do?
<iframe src="http://gifyoutube.com/gif/ywoqQP" frameborder="0" scrolling="no" width="440" height="400" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
Cause it is a control deck with a bunch of board clears and nothing more. It can't put pressure and has no clear strong win condition. And so it will lose to everything that is not aggro.
it not hard to pilot but you enter in the wrong zone. You bring a control deck into the brawl? what you think you will find there? Odd paladin? hell nope (atleast not one that not run the silence package) for everyone is obvius that Odd Paladin would be the first option of the newbies or people without a lot of dust to craft the new tempo/control/combo decks so everyone bring anti aggro decks that are also good against anything like control Mage (aka big spell make) elemental mage, druid (aka the class that for some reason can gain more than 50 armor and put more taunts than warrior) or hunter (that yeah loses to aggro paladin but you can win against the other stuff). You are literally using the WORST deck against decks that have good value on late game because control lock have not finisher right now.
Actually it is the other way around. Aggro beats Combo before they can pull of their otk. Combo beats Control because they are not fast enough to shut the Combo down and Control beats Aggro because it has too much removels.
Uhh...no.
Control keeps aggro in check.
Aggro punishes combo decks.
Combo decks destroy most control decks.
Even Warlock is tier 2, and only because people are bored of playing it. Control warlock is frankly a crappier version of even warlock since the chance for a turn 3 mountain giant straight wins games.
How long have you been playing Control Warlock for? It is a nuanced deck to pilot, and very powerful when piloted correctly. Just crafting an expensive deck doesn't guarantee good results, experience does over time. It can absolutely win against non-aggro decks as well, contrary to what some other people have said above. Just that it requires a thorough knowledge of your opponents deck, and pacing your gameplay accordingly. It can even defeat anti-control decks like Kingsbane Rogue by holding key cards like Ooze and Gnomeferatu until the correct moment.
That being said, control decks want to control the various decks in a meta, and so they are refined after the meta settles somewhat following a new expansion. Depending upon what aggro, midrange and control decks are being played, a control deck chooses it's optimal decklist and gameplan. So it might take a couple of weeks for Control Warlock to be the best it can be for this expansion. But if you are stuck at Rank 25 with it, you are definitely playing it incorrectly. Maybe try to watch somebody on YouTube pilot some deck like that? Or just keep playing, and review your matches. You need experience to be able to play a control deck well.
Low quality shitposting.
I have been running control mechathun when I begin to see lots of control. Works pretty well and has a very clear win condition.
if you have him I suggest giving it a try.
you got the cycle backwards.....it's actually control keeps aggro in check, combo keeps control in check and aggro keeps combo in check
also Control warlock isn't that good right now because it has no lengthy game plan and no way to close the game either, it runs out of resources while things like BSM and king's bane rogue just keep going and going and going and since control warlock is a control deck it just usually dies to the combo decks.
edit: if you are hellbent in playing a controllish Warlock i suggest trying to play cubelock, it's way better because you are still using a control shell but you have a game ending plan.
Low quiality Pinkieposting
even warlock is tier 1 and it will be for a while
Odd Rogue is Evenlock's 2nd worst match up after Odd Hunter.
aggro keep midrange in check
midrange keep control in check
control keep aggro in check.
You aren't allowed to complain about not being able to win without posting your decklist.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
I'm currently Rank 2 with Control Warlock. You need to understand your matchups... You need to be very careful with your life total and optimise your plays.
People posting that Control Warlock has no ability to push or has no win condition don;t know what their talking about.
Unbowed. Unbent. Unbroken.
Play RenoLock. It's tire 2 at least in wild. I go straight from rank 20 to 10 in just 3 days.
Control decks automatically lose against combo decks unless they are able to adapt their gameplan early enough to a tempo/midrange gameplan once they've realised they're up against combo. Control Warlock finds it very difficult to do this because its control tools are primarily focused around removal spells. Compare this with for example any variant of odd control warrior, which uses more minions, or quasi-combo control decks like quest warrior, which has a clear win condition (Sulfuras) against slower decks. These kinds of decks are able to a) scrape wins through tempo, or b) win with their clearly defined win condition (respectively), neither of which control warlock can do very well. Arguably Bloodreaver Gul'dan at least partially falls under point b), and this card very commonly single-handedly wins games on the spot. I would suggest hard-mulliganing for it if you suspect you're up against a combo deck, or draw lots (try to weave in taps wherever possible) if you only realise later that you're up against combo.
If you're losing a lot, try to work out why, and adapt your deck accordingly. Are you dying to aggro decks every time you face one? Add cheap taunts (Tar Creeper if you don't already run it - I assume you're already running Stonehill Defender) and more early removal (I assume you already run Doomsayer, and you could also experiment with things like Drain Soul, Mortal Coil and Shriek). Losing to combos just sitting back and eventually pulling off their combo? Control Warlock has the best hard-counter package in the game to counter combo decks: 2x Gnomeferatu + 2x Demonic Project. Wait as long as you feel you can before playing project to maximise your chances of removing one of their combo pieces.
Or, as others have said, try Cubelock, which is essentially a control warlock shell + the cube package. This gives you far more board pressure and will often allow you to win in the mid-to-late game with Doomguard. If you play cubelock against a control or combo deck, it can be a tactic to try to avoid playing (or at least avoid cubing) voidlords, and to try to play and destroy as many doomguards as possible, so that your gul'dan will have the best chance of summoning as many doomguards as possible, which will give you a win condition and potential OTK against high-health control/combo opponents.
One final point: you say you've got a 14k deck as if having lots of expensive cards should allow you to win more. This is bad and simply incorrect logic. A variation of zoolock has been viable in almost every meta since the beginning of hearthstone (and zoolock decks are always very cheap), and you can build a probably tier-2 budget version of the current midrange hunter for anything between around 100-1000 dust - see Kripp's 24 winstreak 960 dust hunter below. The point is that card synergy, cohesive deck-building, adaptation to the meta and good mechanical skill and forethought - and not necessarily card cost or rarity - will allow almost any deck to find success.
Kripp's deck:
Poor performance against all viable hunter builds, and their most popular counters. Now if odd pally becomes a thing, the deck will rise up but there are just too many popular decks that are favored against it at this point.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Yep, Rexxar will provide infinate value, and pure control decks will just eventually run out of counters. Without a 'win' condition they'll just lose to combo decks as well,locks can tech to a degree, but it's tricky and they then just make the deck genreally worse.