The thing is, those decks are 5 months old; pre-Naxx and pre-Leeroy nerf. So, I left out leeroy (I dusted him already) in the deck and instead used another wolfrider. I also added 2 more belchers and left voidwalkers out. -1 shadowflame was also a change I have made, as I found it sitting in my hand sometimes.
I tried using corruption. The issue with the card was, it was really well versus control matchups as it text becomes "Take x amount of damage to your face, destroy a minion". As you can guess, it was bad against hunter so I decided to cut it out of the deck. Twisting nether is good in theory but fails in use most of the time, due to deathrattle minions. At least, it is just a dead card against token druid to my experience. But I haven't abandoned the idea of running 1 in the deck.
With this version, the matchup is quite good versus hunters to my experience. I have faced 2 hunters, and won 2 of those games (rank 5-4). It is control matchups, such as priest I am struggling with now. I also imagine I might run into problems against freeze mage and control warrior; as the deck lacks pressure. Also, miracle rogue is just a faster deck but I guess there is not much that can be done about it.
I am thinking to add a Loatheb to do better against rogues and mages in general. What card can I replace it with? What other cards can be added to the deck? Thoughts?
Well, the idea of the deck is to perform a one hit finish to the opponent. Until then, you need to survive with spells and sometimes with chargers. Of course, you usually try do some small damage to the face beforehand.
Drain life usually finishes a target and gains you life or another. It works even better with spellpower. I actually found this card a nice addition to the deck, though i only run one as it can be a bit situational.
Bluegill is just another charger in case you run out of chargers. Sometimes a power overwhelming + shadowflame is forced, thus it is nice to hit the opponent in face. The original decklist had 4 chargers in it, and I didn't change it. But maybe you're right, I'm thinking of adding shades.
Please remember this deck funcionts much more differently than handlock and zoo. That's why some questionable cards are doing fine in the deck.
It's easier for Rouge to play Miracle because of its vast collection of low mana spells. The closest thing Warlock has to burst damage is Handlock. Do you have any Voidcallers? Maybe there's a way to pull out some Doomguards and use those as your Leeroy.
Thanks for the comment. I'll try it, but voidcaller - doomguard mechanic seems much more different. I also made a midrangey deck featuring voidcallers and a few demons.
The advantage this deck has over rogue miracle is, it has good board control spells, life tap and cycle cards. The burst can also be much more stronger. Arcane golem + 2 power overwhelmings + faceless = 24 damage Add 1 or 2 soulfires and it makes 28 or 32 damage. Soul fire can also be used as a premium removal spell. Besides, Hellfire also hurts the enemy hero for 3 and oftentimes it makes a big difference.
And last but not least, it's surprise factor plays a big role; especially on ladder. It's basically a third deck type for a class. They don't know what to mulligan for.
The earlier version was very strong against hunters (-2 shades and -1 shadowflame, +1 drain life, +1 tazdingo, +1 bluegill), new version is stronger against other matchups but weak versus hunters. I'm still experimenting to find what is best overall. Testing with -1 wolfrider and +1 drain life at the moment.
My version of demonlock is also very bursty as well, just FYI. You can run a voidcaller into a guy and have a crazy burst: doomguard + power overwhelming + power overwhelming + faceless + arcane golem = OTK, throw in a soulfire or two for good measure and you're super bursty. That being said, it only goes SUPER burst every once in a while (I've only gotten one true OTK in about 100 games). You're right that it is usually more midrange, but it certainly has the same burst potential and surprise factor you're looking for.
Ah, my bad--I've been toying with it so long I stopped updating my hearthpwn list. And that list was private anyway. I have a few builds (namely an anti-aggro, an anti-control, and a "I don't care what you are, I'm doing me" versions), and all those builds are still constantly being tweaked with new choices (newest choice I'm playing with is a sea giant). Here's the last one, the one most like the bursty stuff I was describing:
^ I added a tiny little deck write-up as an apology for not having this available and because I know at least one person is likely to read it. Lemme know if you have comments or questions.
As you know, LJ does a few things that make him irreplaceable on a one-to-one level. He gains life, acts as a finisher if he sticks around for a couple turns, acts as a stabilizer if you need him to attack guys, and sometimes comes down from voidcallers (sometimes this is a boom--like if you have a defender of argus to sit next to him--sometimes it is a bust--like if you wanted doomguard to come). That being said, a decent chunk of my games never see him make any impact at all (he never gets drawn, gets drawn but discarded, game ends before turn 9, etc.), so I wouldn't say he's necessary at all.
I think the best single budget replacement might be Dread Infernal, believe it or not. The infernal ticks most of the boxes Jaraxxus does in many matchups: can stabilize the board with his battle cry, can be a finisher due to his size, and is a solid get from voidcaller. Also, given the many roles Jaraxxus plays, you can sub almost anything in if that card fills the role you think you most needed out of jaraxxus.
Here's a short list of some of the cards this deck has used: Another of anything that's a non-legendary 1-of; Mortal Coil; Voidwalker; Sense Demons; Acid Swamp Ooze; Ironbeak Owl; Loot Hoarder; Knife Juggler; Sunfury Protector; Unstable Ghoul; BGH; Deathlord; Earthen Ring Farseer; Loatheb; Sludge Belcher; Cairne; probably TBK (if I had him); KT; Rag; Alex; and that Sea Giant I mentioned.
Here is the deck:
Note: I don't have 2 siphon souls, so I use a black knight as a budget (!) version.
Now, this deck is my attempt to revive Kolento's special secret deck, which is probably inspired by E=mc2 deck.
Kolento's : http://www.hearthpwn.com/decks/55073-kolento-rank-1-legend-warlock-tactics-deck-updated
Kolento's deck in action (go to the link to see the all playlist): https://www.youtube.com/watch?v=Uqq1yYNYqbA&index=21&list=PLaZI_Sc4pDQMnwCahe7vTUixLmNyFIbQf
E=MC2: http://www.hearthpwn.com/decks/47999-e-mc2-miracle-warlock
The thing is, those decks are 5 months old; pre-Naxx and pre-Leeroy nerf. So, I left out leeroy (I dusted him already) in the deck and instead used another wolfrider. I also added 2 more belchers and left voidwalkers out. -1 shadowflame was also a change I have made, as I found it sitting in my hand sometimes.
I tried using corruption. The issue with the card was, it was really well versus control matchups as it text becomes "Take x amount of damage to your face, destroy a minion". As you can guess, it was bad against hunter so I decided to cut it out of the deck. Twisting nether is good in theory but fails in use most of the time, due to deathrattle minions. At least, it is just a dead card against token druid to my experience. But I haven't abandoned the idea of running 1 in the deck.
With this version, the matchup is quite good versus hunters to my experience. I have faced 2 hunters, and won 2 of those games (rank 5-4). It is control matchups, such as priest I am struggling with now. I also imagine I might run into problems against freeze mage and control warrior; as the deck lacks pressure. Also, miracle rogue is just a faster deck but I guess there is not much that can be done about it.
I am thinking to add a Loatheb to do better against rogues and mages in general. What card can I replace it with? What other cards can be added to the deck? Thoughts?
No one has a single clue?
Well, the idea of the deck is to perform a one hit finish to the opponent. Until then, you need to survive with spells and sometimes with chargers. Of course, you usually try do some small damage to the face beforehand.
Drain life usually finishes a target and gains you life or another. It works even better with spellpower. I actually found this card a nice addition to the deck, though i only run one as it can be a bit situational.
Bluegill is just another charger in case you run out of chargers. Sometimes a power overwhelming + shadowflame is forced, thus it is nice to hit the opponent in face. The original decklist had 4 chargers in it, and I didn't change it. But maybe you're right, I'm thinking of adding shades.
Please remember this deck funcionts much more differently than handlock and zoo. That's why some questionable cards are doing fine in the deck.
The changes I have made:
-1 drain life - 1 bluegill warrior -1 tazdingo
+2 shade +1 shadowflame
The screenshot from my last game. There were 2 spirit wolfs, 3 totems (1 taunt) and 2 eggs on the board. I used hellfire, then this.
Maybe -1x Drain Life, -1x Bluegill Warrior, +2x Gadgetzan Auctioneer.
It's easier for Rouge to play Miracle because of its vast collection of low mana spells. The closest thing Warlock has to burst damage is Handlock. Do you have any Voidcallers? Maybe there's a way to pull out some Doomguards and use those as your Leeroy.
Thanks for the comment. I'll try it, but voidcaller - doomguard mechanic seems much more different. I also made a midrangey deck featuring voidcallers and a few demons.
The advantage this deck has over rogue miracle is, it has good board control spells, life tap and cycle cards. The burst can also be much more stronger. Arcane golem + 2 power overwhelmings + faceless = 24 damage Add 1 or 2 soulfires and it makes 28 or 32 damage. Soul fire can also be used as a premium removal spell. Besides, Hellfire also hurts the enemy hero for 3 and oftentimes it makes a big difference.
And last but not least, it's surprise factor plays a big role; especially on ladder. It's basically a third deck type for a class. They don't know what to mulligan for.
The earlier version was very strong against hunters (-2 shades and -1 shadowflame, +1 drain life, +1 tazdingo, +1 bluegill), new version is stronger against other matchups but weak versus hunters. I'm still experimenting to find what is best overall. Testing with -1 wolfrider and +1 drain life at the moment.
My version of demonlock is also very bursty as well, just FYI. You can run a voidcaller into a guy and have a crazy burst: doomguard + power overwhelming + power overwhelming + faceless + arcane golem = OTK, throw in a soulfire or two for good measure and you're super bursty. That being said, it only goes SUPER burst every once in a while (I've only gotten one true OTK in about 100 games). You're right that it is usually more midrange, but it certainly has the same burst potential and surprise factor you're looking for.
Brawl wrecks me 100% of the time.
Ah, my bad--I've been toying with it so long I stopped updating my hearthpwn list. And that list was private anyway. I have a few builds (namely an anti-aggro, an anti-control, and a "I don't care what you are, I'm doing me" versions), and all those builds are still constantly being tweaked with new choices (newest choice I'm playing with is a sea giant). Here's the last one, the one most like the bursty stuff I was describing:
^ I added a tiny little deck write-up as an apology for not having this available and because I know at least one person is likely to read it. Lemme know if you have comments or questions.
Brawl wrecks me 100% of the time.
As you know, LJ does a few things that make him irreplaceable on a one-to-one level. He gains life, acts as a finisher if he sticks around for a couple turns, acts as a stabilizer if you need him to attack guys, and sometimes comes down from voidcallers (sometimes this is a boom--like if you have a defender of argus to sit next to him--sometimes it is a bust--like if you wanted doomguard to come). That being said, a decent chunk of my games never see him make any impact at all (he never gets drawn, gets drawn but discarded, game ends before turn 9, etc.), so I wouldn't say he's necessary at all.
I think the best single budget replacement might be Dread Infernal, believe it or not. The infernal ticks most of the boxes Jaraxxus does in many matchups: can stabilize the board with his battle cry, can be a finisher due to his size, and is a solid get from voidcaller. Also, given the many roles Jaraxxus plays, you can sub almost anything in if that card fills the role you think you most needed out of jaraxxus.
Here's a short list of some of the cards this deck has used: Another of anything that's a non-legendary 1-of; Mortal Coil; Voidwalker; Sense Demons; Acid Swamp Ooze; Ironbeak Owl; Loot Hoarder; Knife Juggler; Sunfury Protector; Unstable Ghoul; BGH; Deathlord; Earthen Ring Farseer; Loatheb; Sludge Belcher; Cairne; probably TBK (if I had him); KT; Rag; Alex; and that Sea Giant I mentioned.
Brawl wrecks me 100% of the time.