I've tried and consistently try a lot of various uniques decks from linecracker priest to odd mech pal. I dont like mechacthun becauses it's literally the dumbest mechanic but i theorycrafted some decks on here just out of curious and even made a solid hunter one. One card card I've experimented across most of the classes is Hakkar but when it comes to rogue and shaman, I just cant seem to make it work.
Tried to use Eureka and it just wasnt good enough...usually
Before the Druid Nerfs, I played a Hakkar, the Soulflayer deck that could deal obnoxiously high damage using Naturalize and King Togwaggle. The trick is to clear out your deck completely and Hakkar, then Emerald spellstone him immediately with a coin or enervate. Then, when there are two corrupted blood in your deck, you cast Togwaggle and naturalize him to deal 21 damage (3+3+1+3+3+3+3+2) during your turn and 27 (8 corrupted blood and 3 fatigue) damage on their next turn's draw. If they can survive 48 damage, you need to use your other naturalize and you will hit them for 153 damage (16 corrupted blood + 4 fatigue and then 32 corrupted blood and 5 fatigue) for a grand total of 201 damage with absolutely no interaction on their part by adding a single card to the old T1 mill druid shell.
Sadly, Shaman doesn't have the same potential because it has no mechanism to force draws and inferior survival tools. I could see somebody developing something really obnoxious in wild with Coldlight Oracle and Shudderwock that shuffles a corrupted blood into their deck and then gets a full hand to abuse the hell out of Echoing Ooze, Grumble, Worldshaker, and oracle drawing. as long as you have a full hand at the start of your turn, you could keep playing shudderwock and returning a single copy to your hand, while drawing both players a ton of cards, which are burned on your side. That would turn the game into a stalemate where the number of bloods keeps increasing in both decks but you always have 10 cards in hand with a shudderwock on board, while every card they play opens them up to high damage.
Before the Druid Nerfs, I played a Hakkar, the Soulflayer deck that could deal obnoxiously high damage using Naturalize and King Togwaggle. The trick is to clear out your deck completely and Hakkar, then Emerald spellstone him immediately with a coin or enervate. Then, when there are two corrupted blood in your deck, you cast Togwaggle and naturalize him to deal 21 damage (3+3+1+3+3+3+3+2) during your turn and 27 (8 corrupted blood and 3 fatigue) damage on their next turn's draw. If they can survive 48 damage, you need to use your other naturalize and you will hit them for 153 damage (16 corrupted blood + 4 fatigue and then 32 corrupted blood and 5 fatigue) for a grand total of 201 damage with absolutely no interaction on their part by adding a single card to the old T1 mill druid shell.
Sadly, Shaman doesn't have the same potential because it has no mechanism to force draws and inferior survival tools. I could see somebody developing something really obnoxious in wild with Coldlight Oracle and Shudderwock that shuffles a corrupted blood into their deck and then gets a full hand to abuse the hell out of Echoing Ooze, Grumble, Worldshaker, and oracle drawing. as long as you have a full hand at the start of your turn, you could keep playing shudderwock and returning a single copy to your hand, while drawing both players a ton of cards, which are burned on your side. That would turn the game into a stalemate where the number of bloods keeps increasing in both decks but you always have 10 cards in hand with a shudderwock on board, while every card they play opens them up to high damage.
Woah, that druid deck sounds crazy. Maybe you should start bringing it to tournaments. You could break the meta with a strategy like that.
Hakkar druid is the easiest of of the classes and i've already done and without toggwaddle. Not really interested in wild. I made a wock/undatahdeck but got bored of it because its really too similar to other wock decks.
Unfortunately, the ramp nerfs in Druid really hurt that deck and tournaments are open decklist, so your opponent just needs to play a deck with Skulking Geist and you just lose (without naturalize and spellstone, your win condition just doesn't work). That said, if you play Mill Druid on ladder, Hakkar is just a great tech because it lets you kill decks with infinite resource generation (Rexxar/Jaina/Boom) who can survive fatigue if you go the Azalina route.
@KingCarnage - Would you mind sharing the most successful Hakkar Hunter you came up with? I've been trying to build one for awhile now with Seeping Oozeling and nothing has been satisfying. I know one of the big barriers is that I never unpacked Hemet (and have had a hard time rationalizing the dust for him), but I thought that with Tracking or a deck that shuffled a lot of cards back via Dire Frenzy + Elekk I might be able to pull it off.
Hmmm. I like ro make things work when others think it doesn´t. :-)
So i start trying .... Here we go with V1 ... I used OL shaman quite a while last year and it looks like a possibility to combine. I fear to die out of cards but lets see ...
It is seeping tactic. I surprised when i typed hakkar hunter and my deck wasn't the only one that showed up. I saw one with 5 likes but when i read list, it looked like trash.
Hmmm. I like ro make things work when others think it doesn´t. :-)
So i start trying .... Here we go with V1 ... I used OL shaman quite a while last year and it looks like a possibility to combine. I fear to die out of cards but lets see ...
Without even playing this, I see a huge problem. Nothing to draw spells. I avoided other 5+ cards in my tests to make sure i get eureka, Is this deack piper and farsight is only card draw.
Well till now i win without using Hakkar (OK once he did kill by his 9 damage) ... LoL ... And yes i was also concerned with card draw and did think to add elemental reaction but it feels a bit meh ... I actually did´t draw eureka the first two games and even no spellstone and won it by dropping toads and giants. 4 card drawers are usually the minimum to run and if the deck is not too dependent on one strategy it usually works. But yes it feels inconsistent. Spirit echo is especially if i want to drop hemet for deck thinning but can be also nice with toads or giants. But currently i use 2x lava burst.... It´s easily possible that the normal vresion running earth elementals and electra is stronger but this is a Hakkar test :-).
One deck that I think may be interesting is playing a Hakkar, the Soulflayer deck in rogue that uses Myra's Unstable Element to burn all of the corrupted bloods in your deck, and then refill it with Lab Recruiter and Zilliax, going infinite with Valera, the hollow (play Zilliax, then recruiter it and shuffle your recruiter with the valera copy). This could potentially be fit into a deathrattle rogue deck, particularly given that you are already playing Necrium Blade and Kobold Illusionist, which let you cheat out a Hakkar with no chance of it being transformed/silenced.
One deck that I think may be interesting is playing a Hakkar, the Soulflayer deck in rogue that uses Myra's Unstable Element to burn all of the corrupted bloods in your deck, and then refill it with Lab Recruiter and Zilliax, going infinite with Valera, the hollow (play Zilliax, then recruiter it and shuffle your recruiter with the valera copy). This could potentially be fit into a deathrattle rogue deck, particularly given that you are already playing Necrium Blade and Kobold Illusionist, which let you cheat out a Hakkar with no chance of it being transformed/silenced.
Already tried it even with umbra and spectral blade/Academic esp to fill in more cards. Worst of all my hakkar decks. Conceptwise it made sense to me. it didnt have that many minions so minstrel usually pull what i need but just get beat pretty easily.
I get the feeling shaman is unsuited for hakkar ... I can make a deck that works pulling hakkar (even multiple) and playing great but will die to fagitue blowing it´s own library with hemet ... Or i make a deck where Hakkar is just an expensive sidekick ... If i can get something to prevent out of library it looks like it would work. Elise didn´t seem to work. Making the deck expensive so it´s not blown by Hemet would make it bad ...
Edit: as thought. Had control and the board pulling off hakkar .... died at -5 Fagitue even with a bit tuning using Tidal Surge. With some other big minion instead of helmet and hakkar it would have been an easy victory ...
theres nothing to get rid of your curse without destroing your library in shaman and hakar is too slow in a tempo/aggro deck. So you play control and run out of library .... Also no useful library refill. good classes for Hakkar seem paladin, priest, druid, warrior and rouge. Also doable with hunter but felt not intresting.
I have decks for those classes mentioned except rogue. My rogue attempt was an absolute failure. The reason i thought i may be able make a shaman hakkar deck is stupid cards like healing rain. Unfortunately the only way to add to your deck in shaman would require some low cost cards which makes eureka weaker.
Sorry to hear that Hakkar Shaman isn't panning out, but just wanted to say thanks for sharing those two Hakkar Hunter decks (and my apologies for not just searching to see if you'd uploaded it already). My previous attempts have been constructed along similar lines to your build, but I like how you went full Even-Hunter and will give that a shot. Thanks again!
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Praise Rang.
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I've tried and consistently try a lot of various uniques decks from linecracker priest to odd mech pal. I dont like mechacthun becauses it's literally the dumbest mechanic but i theorycrafted some decks on here just out of curious and even made a solid hunter one. One card card I've experimented across most of the classes is Hakkar but when it comes to rogue and shaman, I just cant seem to make it work.
Tried to use Eureka and it just wasnt good enough...usually
Fun > Meta
Before the Druid Nerfs, I played a Hakkar, the Soulflayer deck that could deal obnoxiously high damage using Naturalize and King Togwaggle. The trick is to clear out your deck completely and Hakkar, then Emerald spellstone him immediately with a coin or enervate. Then, when there are two corrupted blood in your deck, you cast Togwaggle and naturalize him to deal 21 damage (3+3+1+3+3+3+3+2) during your turn and 27 (8 corrupted blood and 3 fatigue) damage on their next turn's draw. If they can survive 48 damage, you need to use your other naturalize and you will hit them for 153 damage (16 corrupted blood + 4 fatigue and then 32 corrupted blood and 5 fatigue) for a grand total of 201 damage with absolutely no interaction on their part by adding a single card to the old T1 mill druid shell.
Sadly, Shaman doesn't have the same potential because it has no mechanism to force draws and inferior survival tools. I could see somebody developing something really obnoxious in wild with Coldlight Oracle and Shudderwock that shuffles a corrupted blood into their deck and then gets a full hand to abuse the hell out of Echoing Ooze, Grumble, Worldshaker, and oracle drawing. as long as you have a full hand at the start of your turn, you could keep playing shudderwock and returning a single copy to your hand, while drawing both players a ton of cards, which are burned on your side. That would turn the game into a stalemate where the number of bloods keeps increasing in both decks but you always have 10 cards in hand with a shudderwock on board, while every card they play opens them up to high damage.
Woah, that druid deck sounds crazy. Maybe you should start bringing it to tournaments. You could break the meta with a strategy like that.
Hakkar druid is the easiest of of the classes and i've already done and without toggwaddle. Not really interested in wild. I made a wock/undatahdeck but got bored of it because its really too similar to other wock decks.
Fun > Meta
Unfortunately, the ramp nerfs in Druid really hurt that deck and tournaments are open decklist, so your opponent just needs to play a deck with Skulking Geist and you just lose (without naturalize and spellstone, your win condition just doesn't work). That said, if you play Mill Druid on ladder, Hakkar is just a great tech because it lets you kill decks with infinite resource generation (Rexxar/Jaina/Boom) who can survive fatigue if you go the Azalina route.
@KingCarnage - Would you mind sharing the most successful Hakkar Hunter you came up with? I've been trying to build one for awhile now with Seeping Oozeling and nothing has been satisfying. I know one of the big barriers is that I never unpacked Hemet (and have had a hard time rationalizing the dust for him), but I thought that with Tracking or a deck that shuffled a lot of cards back via Dire Frenzy + Elekk I might be able to pull it off.
Praise Rang.
my most success with Hakkar post nerf has been DMH warrior. Deathrattle hunter just wrecks it though
Hmmm. I like ro make things work when others think it doesn´t. :-)
So i start trying .... Here we go with V1 ... I used OL shaman quite a while last year and it looks like a possibility to combine. I fear to die out of cards but lets see ...
It is seeping tactic. I surprised when i typed hakkar hunter and my deck wasn't the only one that showed up. I saw one with 5 likes but when i read list, it looked like trash.
Only other hakkar hunter that looked like it has a plan
Without even playing this, I see a huge problem. Nothing to draw spells. I avoided other 5+ cards in my tests to make sure i get eureka, Is this deack piper and farsight is only card draw.
Fun > Meta
Well till now i win without using Hakkar (OK once he did kill by his 9 damage) ... LoL ... And yes i was also concerned with card draw and did think to add elemental reaction but it feels a bit meh ... I actually did´t draw eureka the first two games and even no spellstone and won it by dropping toads and giants. 4 card drawers are usually the minimum to run and if the deck is not too dependent on one strategy it usually works. But yes it feels inconsistent. Spirit echo is especially if i want to drop hemet for deck thinning but can be also nice with toads or giants. But currently i use 2x lava burst.... It´s easily possible that the normal vresion running earth elementals and electra is stronger but this is a Hakkar test :-).
One deck that I think may be interesting is playing a Hakkar, the Soulflayer deck in rogue that uses Myra's Unstable Element to burn all of the corrupted bloods in your deck, and then refill it with Lab Recruiter and Zilliax, going infinite with Valera, the hollow (play Zilliax, then recruiter it and shuffle your recruiter with the valera copy). This could potentially be fit into a deathrattle rogue deck, particularly given that you are already playing Necrium Blade and Kobold Illusionist, which let you cheat out a Hakkar with no chance of it being transformed/silenced.
I am reworking the shaman version. Out of a dozend games the deck did win 7 of the 12 games but not as intended ... i never won with curses ...
Already tried it even with umbra and spectral blade/Academic esp to fill in more cards. Worst of all my hakkar decks. Conceptwise it made sense to me. it didnt have that many minions so minstrel usually pull what i need but just get beat pretty easily.
Fun > Meta
I get the feeling shaman is unsuited for hakkar ... I can make a deck that works pulling hakkar (even multiple) and playing great but will die to fagitue blowing it´s own library with hemet ... Or i make a deck where Hakkar is just an expensive sidekick ... If i can get something to prevent out of library it looks like it would work. Elise didn´t seem to work. Making the deck expensive so it´s not blown by Hemet would make it bad ...
Edit: as thought. Had control and the board pulling off hakkar .... died at -5 Fagitue even with a bit tuning using Tidal Surge. With some other big minion instead of helmet and hakkar it would have been an easy victory ...
Sad. I was hoping i was just not thinking of some combination.
Fun > Meta
theres nothing to get rid of your curse without destroing your library in shaman and hakar is too slow in a tempo/aggro deck. So you play control and run out of library .... Also no useful library refill. good classes for Hakkar seem paladin, priest, druid, warrior and rouge. Also doable with hunter but felt not intresting.
I have decks for those classes mentioned except rogue. My rogue attempt was an absolute failure. The reason i thought i may be able make a shaman hakkar deck is stupid cards like healing rain. Unfortunately the only way to add to your deck in shaman would require some low cost cards which makes eureka weaker.
Fun > Meta
Sorry to hear that Hakkar Shaman isn't panning out, but just wanted to say thanks for sharing those two Hakkar Hunter decks (and my apologies for not just searching to see if you'd uploaded it already). My previous attempts have been constructed along similar lines to your build, but I like how you went full Even-Hunter and will give that a shot. Thanks again!
Praise Rang.