IMO it's not that great on rogue. By the time you play this, the one extra damage isn't that much of a help. If you're hitting something every turn, your health will go down fast. If this Justicar came out earlier in the game this would be useful but as it is, I'm not sold.
This expansion just f*cks Rogue, exactly like Naxxramas did (Leeroy nerfs, Sludge + Loatheb to counter miracle), then GvG (Gadget nerf along with shitty cards, leaving only Oil rogue as viable archetype). At least there was Thaurissan in BRM.
Inspire is just not for Rogue. Let's just hope we'll get some nice other cards, but I doubt it ...
Yea, seems rogues get worst hero power, just look at other ones! Any way, sometimes u need exactly one damage to the win, so it can be useful. And ofc there will be some different deck archetypes, who knows? May be it better then we think.
More short sticks for Rouge, while Warrior and Priest get almost impossible to kill, we get 6 Mana Autobarber, at least we can kill Schamans Totem of choice :P
Would have been better to get a 1/3 dagger. Or 2/3 to be equally balanced with other classes. Or "Your Hero Power now activates Combo.", or even cost 1 ...
I don't think it's that bad compared to the other ones. I mean, keep in mind that you can attack twice.
It's about as strong as Fireblast Rank 2. A bit stronger because you can use it twice, but a bit weaker since you take damage when attacking minions. Pretty balanced imo.
Really doing my best not to "doomsay" about how Rogues and Inspire work. I can't help but feel we're going to get something to make the mechanic more appealing.
This is unfortunate for the Rogue class. There've been a lot of setbacks for Rogue in the meta as of late, so it's kind of disappointing to see that the flagship card reveals are such horrible ones for Rogue.
Because Inspire is naturally a weaker/less often triggered effect for Rogues it's likely that Rogues will use neutral Inspire minions less often whereas Rogue-specific minions will have more powerful Inspire effects than neutral or other class-specific minions to compensate.
Doesn't help with Poisoned Daggers specifically, but cool it with the doom and gloom :D
Rogue, Warlock and Hunter are clearly the 3 losers from this legendary..
I don't get why it just gets the damage boost instead of a durability boost. With more durability you could combo it great with poison, oild etc.. This way it is just meh..
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IMO it's not that great on rogue. By the time you play this, the one extra damage isn't that much of a help. If you're hitting something every turn, your health will go down fast. If this Justicar came out earlier in the game this would be useful but as it is, I'm not sold.
Just the weakest upgraded hero power :/
This expansion just f*cks Rogue, exactly like Naxxramas did (Leeroy nerfs, Sludge + Loatheb to counter miracle), then GvG (Gadget nerf along with shitty cards, leaving only Oil rogue as viable archetype). At least there was Thaurissan in BRM.
Inspire is just not for Rogue. Let's just hope we'll get some nice other cards, but I doubt it ...
Yea, seems rogues get worst hero power, just look at other ones!
Any way, sometimes u need exactly one damage to the win, so it can be useful. And ofc there will be some different deck archetypes, who knows? May be it better then we think.
Is that for real? That would fuck up the whole game / Minionbase ahhhhhhhhhhh OKAY. Oversaw it, that the Legendary makes this effect... nvm
only those with Straw in their heads fear the Spark of Truth
More short sticks for Rouge, while Warrior and Priest get almost impossible to kill, we get 6 Mana Autobarber, at least we can kill Schamans Totem of choice :P
Would have been better to get a 1/3 dagger. Or 2/3 to be equally balanced with other classes. Or "Your Hero Power now activates Combo.", or even cost 1 ...
I don't think it's that bad compared to the other ones. I mean, keep in mind that you can attack twice.
It's about as strong as Fireblast Rank 2. A bit stronger because you can use it twice, but a bit weaker since you take damage when attacking minions. Pretty balanced imo.
Every other class got a x2 boost (x1.5 for the Hunter, it will be OP at x2, x infinit for Warlock) and we get whet ? A x1.25 boost...
We got th 1/3 for 4 weapon, now this, Blizzard hates rogues, nothing more to say... ^^
Anyway I will keep on playing it just to go against their will ! ^^
There is no cancer deck in hearthstone ! You are the Cancer !
should be 2/3
Uh... your per-use of hero power went from 2 to 4. Your per-turn went from 1 to 2.
That's a x2. Your effectiveness of hero power got increased by x2 in every way.
And Shaman got x4, Warlock got x2 [Normal hero power is worth 2 mana. His upgraded one is like Life Tap + Priest Hero power so is worth 4 so is x2]
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Really doing my best not to "doomsay" about how Rogues and Inspire work. I can't help but feel we're going to get something to make the mechanic more appealing.
So sad to see rogue getting worst with this expansion, maybe the other cards create another archetype, like a new tempo rogue or something like that.
a 1/3 would be so much better... maybe even a 1/4
This is unfortunate for the Rogue class. There've been a lot of setbacks for Rogue in the meta as of late, so it's kind of disappointing to see that the flagship card reveals are such horrible ones for Rogue.
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Rogue's benefit more from Kidnapper than this.
With new hero power +1 att not much help for rogue .I think not much rogue play this legend .
Waiting to see the other rogue benefit card for TGT.
Until now rogue will be the worst class for TGT.
Because Inspire is naturally a weaker/less often triggered effect for Rogues it's likely that Rogues will use neutral Inspire minions less often whereas Rogue-specific minions will have more powerful Inspire effects than neutral or other class-specific minions to compensate.
Doesn't help with Poisoned Daggers specifically, but cool it with the doom and gloom :D
Nope.
Rogue, Warlock and Hunter are clearly the 3 losers from this legendary..
I don't get why it just gets the damage boost instead of a durability boost. With more durability you could combo it great with poison, oild etc.. This way it is just meh..
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
This set will be the final nail in Rogue's coffin with its emphasis on repeated hero power usage. Unless something really good comes out soon.
Legend Rogue, druid when lazy