In the journey to Un'Goro, each class is going to receive a quest~ what do you think the quest will be for rogue? given that the only card revealed for us is Sherazin, Corpse Flower.
I'm guessing this: get 5 cards from another class (play would be too much i think), and you get some bastard which enables you to play cards from another class for 0. Kinda fits in the burgle stuff they're pushing and works with that dead flower.
Quest: play 1auctioneer reward: legendary auctioneer, a 2 mana minion, battlecry: whenever you cast a spell, draw a card. (The effect goes to you hero, not the minion).
cuz aparently thats the only way they can think of to make rogue a competitive class.
Play 7 combo cards. Reward: Gain 1 armor, draw 1 card, gain 1 card from the enemy class at random, deal 1 damage to a target of your choice, equip a 5/1 weapon, and summon a random elemental.
Or maybe "Play 5 weapons. Oh wait. You're Rogue. We cannot give you weapons to play because Blade Flurry used to be too powerful. Mwahahaha."
In the journey to Un'Goro, each class is going to receive a quest~ what do you think the quest will be for rogue? given that the only card revealed for us is Sherazin, Corpse Flower.
Maybe?
Quest: Play 6 cards in a turn
Quest: Draw 5 cards in a turn
Equip 7 weapons - get 7\3 weapon with deathrattle - put it to your hand.
Could also be something with stealth, like summon 5-7 minions with stealth this game reward: '...' ?
Quest: Gain a combo effect 5 times
Reward: Some kind of card that gains you combo effects without having to play other cards first
Maybe this?
That's Incredible!
The dream reward: Your hero now have stealth
It's gonna be some "play 3 cards from a different class" burgling bullshit, where it's an auto deckspace waste when you play against rogue.
quest: play 4 cards from your opponent's class.
reward - thieves' network: at the start of your turn, add 2 cards from your opponent's class to your hand. they cost 2 less. :v
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Quest: Summon 20 Stealth minions. Reward: Shadow Rager.
It's horrible so it fits with the theme of what Rogue normally gets in expansions.
sounds balanced :D
I'm guessing
Play 7 combo cards
Reward- each time you play card--draw a card
Cinda super insta Auchianiar
I'm guessing this: get 5 cards from another class (play would be too much i think), and you get some bastard which enables you to play cards from another class for 0. Kinda fits in the burgle stuff they're pushing and works with that dead flower.
Quest: play 1auctioneer reward: legendary auctioneer, a 2 mana minion, battlecry: whenever you cast a spell, draw a card. (The effect goes to you hero, not the minion).
cuz aparently thats the only way they can think of to make rogue a competitive class.
need take time to make new pic and signature using the new cards.
Quest: Play 5 (maybe 7) "0-Cost Cards" Reward: Legendary Prep: Spells cost (3) less.
but i guess it will be play cards from other classes. meh
Play 7 combo cards: Reward: Double up! All your combo cards trigger twice
That's Incredible!
Play 7 combo cards. Reward: Gain 1 armor, draw 1 card, gain 1 card from the enemy class at random, deal 1 damage to a target of your choice, equip a 5/1 weapon, and summon a random elemental.
Or maybe "Play 5 weapons. Oh wait. You're Rogue. We cannot give you weapons to play because Blade Flurry used to be too powerful. Mwahahaha."
Quest: equip 7 weapons
Reward: put a 4 mana cost spell in your hand that reads "Give your hero +2 spell damage".