Priests are already getting some pretty exciting stuff. Even Surrender to Madness, while seemingly bad is also undeniably unique, and it may be fun to try and make it work, even if those decks turn out to be bad. Now with Spirit of the Dead and Bwonsamdi, the Dead, we've got a few cards to really get excited for!
So, here's what I'm hoping to see with the upcoming priest reveals.
One or two solid Deathrattle minions. Gotta love those awesome deathrattles!
A new dragon! I've always loved Dragon Priest and would like to see it get more support!
Bad cards for druid, good cards for a midrange paladin, more support for zoo priest (quite excited about that archtype looks interesting actually since priest never played for early board, except with dragons)
i dont think that is what control priest is missing (at least in wild).
I think that OP means a new midrange AoE: in the current situation, we just have Duskbreaker, which is limited by the Dragon tribe (and we didn't get new dragons during the last expansion) and can never be compared to cards like, for example, Defile or Hellfire
Moreover, I'd like to see a big minion only for Priest (e. g.: a Priest Lich King, obviously not that strong and obviously troll-themed, but who knows: maybe it's Talanji and we'll find it out next week)
i dont think that is what control priest is missing (at least in wild).
I think that OP means a new midrange AoE: in the current situation, we just have Duskbreaker, which is limited by the Dragon tribe (and we didn't get new dragons during the last expansion) and can never be compared to cards like, for example, Defile or Hellfire
I don't think we want to make priest the new druid where the class starts having its weaknesses filled in so that that they have viable aoes at any stage of the game. We saw how giving druids a tool for everything worked out. Do we really want to give control priest the same treatment?
Yeah, my desire for aoe is strictly for standard. Wild has many options.
I'd like a reasonable early-mid game aoe. Spirit Lash isn't reliable by itself. It has to have spell power or it just wiffs at slowing down early game aggression. Other than that, priests have Auchenai + Circle which you simply can't expect to have early game since it's a 2 card combo, and then there's Duskbreaker, which forces the priest to build their deck around. Aside from that, priests have Psychic Scream but at 7 mana, it just doesn't help against early game aggression.
It's not that priests don't have aoe options, it's just most of their options are extremely niche. Want good aoe? Gotta run dragons. Want strong aoe? Gotta run a 2 card combo. Want early game aoe? Pretty much have to fall back to Wild Pyromancer.
I won't be too broken up if priests don't receive any aoe this expansion but I'd absolutely love to have another option beyond the extremely inflexible ones currently available.
i dont think that is what control priest is missing (at least in wild).
I think that OP means a new midrange AoE: in the current situation, we just have Duskbreaker, which is limited by the Dragon tribe (and we didn't get new dragons during the last expansion) and can never be compared to cards like, for example, Defile or Hellfire
I don't think we want to make priest the new druid where the class starts having its weaknesses filled in so that that they have viable aoes at any stage of the game. We saw how giving druids a tool for everything worked out. Do we really want to give control priest the same treatment?
Sure, but right now Priest is almost trash and all the AoE that he has are not really reliable. I'm not asking for a Ultimate Infestation power level AoE, but just a good card that allows you to survive until late game. And I think that's a reasonable request.
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
I just want something for mage that doesn't revolve around outlasting your opponent which gets crushed by druid, or aggro, which gets crushed by all other aggro.
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
Warlock loses all his cards in April...DK, defile, skull, rin, voidlord, 2/4 taunt, dreadlord, 4/4 that becomes 7/7 etc....
I hope Warrior will have good armor generate cards and good midrange minion. CW is at it best as a Control Midrange deck aka TgT era CW, not fill with zillion removals as it is now. The deck need a solid 2 drop, 6 drop and 7 drop now to do that
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
Seems like you hate every kind of combo decks. This would be by far too strong and it would ruin a complete archetype.
Combinations between cards are nice and fun, one single card be a solid win condition building the entire deck around it and 8 of 9 classes can't do nothing about it is terrible.
Just give us good tools to foght this kind of bullshit.
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
Thank god you're not a game designer.
Yes, shudder decks are sure "amazing" designed ones... <_<
Priests are already getting some pretty exciting stuff. Even Surrender to Madness, while seemingly bad is also undeniably unique, and it may be fun to try and make it work, even if those decks turn out to be bad. Now with Spirit of the Dead and Bwonsamdi, the Dead, we've got a few cards to really get excited for!
So, here's what I'm hoping to see with the upcoming priest reveals.
Now, I'm not expecting to see all of these things but I can hope! lol. Is there anything I missed that people are hoping Priests get?
Bad cards for druid, good cards for a midrange paladin, more support for zoo priest (quite excited about that archtype looks interesting actually since priest never played for early board, except with dragons)
Dragon Warrior must rise.
*ahem* Dragonfire Potion, Duskbreaker, Excavated Evil, Holy Nova, Lightbomb, Psychic Scream, Spirit Lash, Shadowreaper Anduin, and Kazakus
not to mention the combos like Pint-Size Potion > Shadow Word: Horror, and Auchenai Soulpriest > Circle of Healing.
i dont think that is what control priest is missing (at least in wild).
Rejoice, for even in death, you have become children of Thanos.
I think that OP means a new midrange AoE: in the current situation, we just have Duskbreaker, which is limited by the Dragon tribe (and we didn't get new dragons during the last expansion) and can never be compared to cards like, for example, Defile or Hellfire
I hope druids don't get to many power cards, but we all know that is exactly what will happend.
I hope for a good AoE and new dragons too.
Moreover, I'd like to see a big minion only for Priest (e. g.: a Priest Lich King, obviously not that strong and obviously troll-themed, but who knows: maybe it's Talanji and we'll find it out next week)
I don't think we want to make priest the new druid where the class starts having its weaknesses filled in so that that they have viable aoes at any stage of the game. We saw how giving druids a tool for everything worked out. Do we really want to give control priest the same treatment?
Since blizzard has timed the reveal with artifact, i hope they are giving away some gold/cards next week to keep their playerbase loyal.
(I doubt it, considering they have given us some nice free stuff this last month)
Yeah, my desire for aoe is strictly for standard. Wild has many options.
I'd like a reasonable early-mid game aoe. Spirit Lash isn't reliable by itself. It has to have spell power or it just wiffs at slowing down early game aggression. Other than that, priests have Auchenai + Circle which you simply can't expect to have early game since it's a 2 card combo, and then there's Duskbreaker, which forces the priest to build their deck around. Aside from that, priests have Psychic Scream but at 7 mana, it just doesn't help against early game aggression.
It's not that priests don't have aoe options, it's just most of their options are extremely niche. Want good aoe? Gotta run dragons. Want strong aoe? Gotta run a 2 card combo. Want early game aoe? Pretty much have to fall back to Wild Pyromancer.
I won't be too broken up if priests don't receive any aoe this expansion but I'd absolutely love to have another option beyond the extremely inflexible ones currently available.
1. Support for Dragon Warrior
2. Support for Dragon Paladin (Cathedral Gargoyle exists)
3. Support for Dragon Priest
yeah I kinda like dragons
Unpopular opinion: Rogue is OP
Sure, but right now Priest is almost trash and all the AoE that he has are not really reliable. I'm not asking for a Ultimate Infestation power level AoE, but just a good card that allows you to survive until late game. And I think that's a reasonable request.
I'm hoping they nerf Spreading Plague and give us one hell of a set.
Get nae nae'd!
Druid and warlock get only really terrible cards, they have enough broken ones for 3 rotations.
A cheap neutral tech can completely destroy and totally deny decks like Shudder and Mecha'Thun, I don't talking random BS like Dirty Rat, we need something like search a card in opponent hand or deck and remove from the game.
I just want something for mage that doesn't revolve around outlasting your opponent which gets crushed by druid, or aggro, which gets crushed by all other aggro.
Warlock loses all his cards in April...DK, defile, skull, rin, voidlord, 2/4 taunt, dreadlord, 4/4 that becomes 7/7 etc....
I hope Warrior will have good armor generate cards and good midrange minion. CW is at it best as a Control Midrange deck aka TgT era CW, not fill with zillion removals as it is now. The deck need a solid 2 drop, 6 drop and 7 drop now to do that
Thank god you're not a game designer.
Combinations between cards are nice and fun, one single card be a solid win condition building the entire deck around it and 8 of 9 classes can't do nothing about it is terrible.
Just give us good tools to foght this kind of bullshit.
Yes, shudder decks are sure "amazing" designed ones... <_<