I recently made a deck centered around the Divine Spirit into Inner Fire combo and I have been doing well with it so far. What is everyone's opinion? Are there any cards you think are necessary/synergize well with it?
I had a bit of ladder success (up to rank 14) with a pretty standard Priest control deck that had 1 each of Divine Spirit and Inner Fire as a finisher. After that, it became more effective to replace them with Cabal Shadow Priests and grind through rather than go for a big finish.
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I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
If you wanna try for the uninstall hearthstone pls otk you should try OTK Worgen combo. I've gotten up to rank 9 with the deck before getting absolutely wrecked by everything and everyone.
i run one inner fire in "standard" deathrattle priest to combo with deathlord/baron gedon/stalag or anything buffed by pw:s/cultist ... it doesnt kill the OP deck and puts one more play this deck can pull off and also it can sometimes be used to combo with sw:death
pure divine spirit+inner fire decks arent much of a success (and i tried that a lot) cause u simply invest too much cards and HOPE and PRAY that they will get some value next turn ... that is no way to play HS on competitive level (its fun tho i know :) )
side note: put 2x shield bearer, 2x light well and 2x deathlord for early combos where your opponent might not have means to deal with it yet other than that there isnt much chance for successful combo later on tbh
I see what you all mean about it being silenced but I usually try to do the double divine into inner combo on a turn where I can actually attack, I actually wrote that about the deck on the actual deck page. I will definitely try Deathlord when I get a chance :)
I see what you all mean about it being silenced but I usually try to do the double divine into inner combo on a turn where I can actually attack, I actually wrote that about the deck on the actual deck page. I will definitely try Deathlord when I get a chance :)
Playing it on a turn where you can attack means - due to the lack of high health charge minions - that you give you opponent a turn to respond to a high health minion in a priest deck. Most of them have only one purpose and that is Divine Spirit Inner FIre combo.
Why else would you run something as bad as Oasis Snapjaw or Mogushan Warden. Gurubashi draws removal on its own, Gargoyle is too bad and Shieldbearer is meh.
Just attacking into a Snapjaw or Mogushan with a 4/4 removes 8 damage
I have a hard time seeing this work consistently at higher ranks because, personally, I just immediately flood the board with higher power mid range minions and attack everything I see the moment I see a gargoyle, or mogushan warden. These cards tell me you're running the divine spirit deck and it's likely that you aren't running the auchenai circle combo because it's anti-synergistic so I would have no reservatIons about overextending. I don't think silence is actually a big problem as most decks can only run one and as mentioned before, you only boost on the turn you kill. I think the bigger issue is that against an experienced player, the strategy is too strongly telegraphed and easy to respond against because most of the minions aren't threatening by themselves. For that reason, I would suggest experimenting with a control shell with 2 shades of naxxramus that you don't necessarily keep in stealth, a Ysera, and a Feugen to start, and then develop from there. I think that'd be much harder to read and allow you to play a normal game as well, that just happens to have the combo to finish. I'm guessing you'll also want to be more threat dense than an average control list so you can pressure until you draw into the combo.
just remmembered one thing that was very usefull when i was goofing around with this type of deck: Crazy Alchemists are insane :) u can run regular high attack minions and then when they trade or survive round with low hp u just swap hp/att and voila uv got high hp minion that survived turn and cause u dont have to play minion this turn its likely that u will have that 2 spare mana to play Alchemist ;-) ... and not just that Alchemists r just too much fun and value not to run them in this kind of deck :) (8/2 deathlord, 14/4 silenced ysera for finish etc)
I've tried this type of decks before. The biggest problem was that I had to run a lot of bad minions just for their high health (gargoyle for example). Most of the time these minions just gave me bad trades. Also there was still card draw problem, if you didn't draw the inner fires, you just lose. Then there was this third problem: even if you drew the combo you minion could be silenced/removed resulting you losing the game.
Overall, Divine Spirit/Inner Fire centered decks are not consistent: you could pull a memorable win occasionally but most of the time you'll lose.
It's a cute surprise but to build a deck around it is flawed. SquirrelEyes has the right idea by basically building a good priest deck and adding it just as another win condition. The version you are trying is cute until about rank 13 then people start playing around it.
I think it's good for these kind of decks to have Crazed Alchemist in them too. My reasoning is because then, you have 4 different cards to shoot for a huge burst (inner fire x2 and Crazed alchemist x2). In this case, I like to use Questing Adventurers, just to give more silence targets (and therefore, more silences wasted in your opponents deck).
These decks definitely can work; it does require quite a bit of luck though.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
It's not good or remotely viable. Sometimes you get the dream Lightwell 10/10 opening, but 90% of the time you just get overrun.
This. Its cute, but it really is the "im a new player and this is the obvious combo" deck. But it doesn't work. Its right up there with Enrage Warriors.
My first season playing ranked, I finished rank 14 (topped out at rank 12 I think) with an obvious combo priest hah. Now that I play more well thought out decks, I basically top out at rank 8, but more comfortably hover around 10-11 lol. It's tough to say if I'm just a better player now, or if those "better" decks actually got me higher in the ladder.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
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I recently made a deck centered around the Divine Spirit into Inner Fire combo and I have been doing well with it so far. What is everyone's opinion? Are there any cards you think are necessary/synergize well with it?
"Whoops."
I have tried decks like this before and have not had much success at any ranks past 15. I love the idea though, and hope you can make it work.
Possible synergy card: Deathlord?
I had a bit of ladder success (up to rank 14) with a pretty standard Priest control deck that had 1 each of Divine Spirit and Inner Fire as a finisher. After that, it became more effective to replace them with Cabal Shadow Priests and grind through rather than go for a big finish.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
If you wanna try for the uninstall hearthstone pls otk you should try OTK Worgen combo. I've gotten up to rank 9 with the deck before getting absolutely wrecked by everything and everyone.
This has been my exact project for the last week! I've gone through many variants, but here is the strongest of what I've come up with so far:
Rank 4 and climbing now.
I played Hunter before it was cool.
i run one inner fire in "standard" deathrattle priest to combo with deathlord/baron gedon/stalag or anything buffed by pw:s/cultist ... it doesnt kill the OP deck and puts one more play this deck can pull off and also it can sometimes be used to combo with sw:death
pure divine spirit+inner fire decks arent much of a success (and i tried that a lot) cause u simply invest too much cards and HOPE and PRAY that they will get some value next turn ... that is no way to play HS on competitive level (its fun tho i know :) )
side note: put 2x shield bearer, 2x light well and 2x deathlord for early combos where your opponent might not have means to deal with it yet other than that there isnt much chance for successful combo later on tbh
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I see what you all mean about it being silenced but I usually try to do the double divine into inner combo on a turn where I can actually attack, I actually wrote that about the deck on the actual deck page. I will definitely try Deathlord when I get a chance :)
"Whoops."
Moved to priest discussion.
Playing it on a turn where you can attack means - due to the lack of high health charge minions - that you give you opponent a turn to respond to a high health minion in a priest deck. Most of them have only one purpose and that is Divine Spirit Inner FIre combo.
Why else would you run something as bad as Oasis Snapjaw or Mogushan Warden. Gurubashi draws removal on its own, Gargoyle is too bad and Shieldbearer is meh.
Just attacking into a Snapjaw or Mogushan with a 4/4 removes 8 damage
I have a hard time seeing this work consistently at higher ranks because, personally, I just immediately flood the board with higher power mid range minions and attack everything I see the moment I see a gargoyle, or mogushan warden. These cards tell me you're running the divine spirit deck and it's likely that you aren't running the auchenai circle combo because it's anti-synergistic so I would have no reservatIons about overextending. I don't think silence is actually a big problem as most decks can only run one and as mentioned before, you only boost on the turn you kill. I think the bigger issue is that against an experienced player, the strategy is too strongly telegraphed and easy to respond against because most of the minions aren't threatening by themselves. For that reason, I would suggest experimenting with a control shell with 2 shades of naxxramus that you don't necessarily keep in stealth, a Ysera, and a Feugen to start, and then develop from there. I think that'd be much harder to read and allow you to play a normal game as well, that just happens to have the combo to finish. I'm guessing you'll also want to be more threat dense than an average control list so you can pressure until you draw into the combo.
just remmembered one thing that was very usefull when i was goofing around with this type of deck: Crazy Alchemists are insane :) u can run regular high attack minions and then when they trade or survive round with low hp u just swap hp/att and voila uv got high hp minion that survived turn and cause u dont have to play minion this turn its likely that u will have that 2 spare mana to play Alchemist ;-) ... and not just that Alchemists r just too much fun and value not to run them in this kind of deck :) (8/2 deathlord, 14/4 silenced ysera for finish etc)
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I've tried this type of decks before. The biggest problem was that I had to run a lot of bad minions just for their high health (gargoyle for example). Most of the time these minions just gave me bad trades. Also there was still card draw problem, if you didn't draw the inner fires, you just lose. Then there was this third problem: even if you drew the combo you minion could be silenced/removed resulting you losing the game.
Overall, Divine Spirit/Inner Fire centered decks are not consistent: you could pull a memorable win occasionally but most of the time you'll lose.
It's a cute surprise but to build a deck around it is flawed. SquirrelEyes has the right idea by basically building a good priest deck and adding it just as another win condition. The version you are trying is cute until about rank 13 then people start playing around it.
with the deck I posted I've Been doing pretty well and I'm ahove rank 13 but I see what you mean about the shades. I'll try that thanks everyone
"Whoops."
I think it's good for these kind of decks to have Crazed Alchemist in them too. My reasoning is because then, you have 4 different cards to shoot for a huge burst (inner fire x2 and Crazed alchemist x2). In this case, I like to use Questing Adventurers, just to give more silence targets (and therefore, more silences wasted in your opponents deck).
These decks definitely can work; it does require quite a bit of luck though.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
It's not good or remotely viable. Sometimes you get the dream Lightwell 10/10 opening, but 90% of the time you just get overrun.
How about:
2 Shade of Naxxramas
2 Divine Spirit
1 Inner Fire
Plop down the shade, don't go out of stealth unless trading with a particularly dangerous minion.
Stall, stall, stall, sandbag pumps in your hand until you have calculated lethal, then swing in for a 1-hit kill.
Sound like a plan?
Bad players whine.
Good players adapt.
That sounds pretty good. I'm close to having the Naxx wing that gives you Shade so I'll definitely have to try that!
"Whoops."
This. Its cute, but it really is the "im a new player and this is the obvious combo" deck. But it doesn't work. Its right up there with Enrage Warriors.
My first season playing ranked, I finished rank 14 (topped out at rank 12 I think) with an obvious combo priest hah. Now that I play more well thought out decks, I basically top out at rank 8, but more comfortably hover around 10-11 lol. It's tough to say if I'm just a better player now, or if those "better" decks actually got me higher in the ladder.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74