Is it still worth to add Lyra the Sunshard in one of those decks (and which one), even though I don't run so many spells and I should cut something like a Sludge Belcher or a Blackwing Corruptor to fit her in ?
Lyra is a lot better in wild than standard. But this is only because the spell-based control style of priests are much stronger with entomb, flash heal and lightbombs available. Minion heavy tempo priests like dragon and deathrattle priests benefit much less. In my opinion, Lyra isn't worth putting in a deck with the small number of cheap spells you listed, especially if your 5 drop slot is packed. If you really want to experiment with her in these decks, I recommend adding potion of madness, shadow visions, and radiant elemental. Those work fine in tempo priests and the radiant elementals are great with Lyra. By the way, you should play double shadow visions in any priest, even the spell light kinds. Paying an extra 2 mana for a pain, death or board clear when you need it is still insane. With shadow visions, you can afford to only run 1 copy of SWD and board clear.
Lyra is a lot better in wild than standard. But this is only because the spell-based control style of priests are much stronger with entomb, flash heal and lightbombs available. Minion heavy tempo priests like dragon and deathrattle priests benefit much less. In my opinion, Lyra isn't worth putting in a deck with the small number of cheap spells you listed, especially if your 5 drop slot is packed. If you really want to experiment with her in these decks, I recommend adding potion of madness, shadow visions, and radiant elemental. Those work fine in tempo priests and the radiant elementals are great with Lyra. By the way, you should play double shadow visions in any priest, even the spell light kinds. Paying an extra 2 mana for a pain, death or board clear when you need it is still insane. With shadow visions, you can afford to only run 1 copy of SWD and board clear.
Thanks for the reply. I'd like to test one of the Miracle Lyra decks out there but I'd need more deck slots !
I don't know about Shadow Visions, it's useful for sure but it's a loss of tempo and I can't take out a lot of things except Shadow Word: Pain for it. I'll try it anyway to see how it goes.
Lyra is a lot better in wild than standard. But this is only because the spell-based control style of priests are much stronger with entomb, flash heal and lightbombs available. Minion heavy tempo priests like dragon and deathrattle priests benefit much less. In my opinion, Lyra isn't worth putting in a deck with the small number of cheap spells you listed, especially if your 5 drop slot is packed. If you really want to experiment with her in these decks, I recommend adding potion of madness, shadow visions, and radiant elemental. Those work fine in tempo priests and the radiant elementals are great with Lyra. By the way, you should play double shadow visions in any priest, even the spell light kinds. Paying an extra 2 mana for a pain, death or board clear when you need it is still insane. With shadow visions, you can afford to only run 1 copy of SWD and board clear.
Lyra is a lot better in wild than standard. But this is only because the spell-based control style of priests are much stronger with entomb, flash heal and lightbombs available. Minion heavy tempo priests like dragon and deathrattle priests benefit much less. In my opinion, Lyra isn't worth putting in a deck with the small number of cheap spells you listed, especially if your 5 drop slot is packed. If you really want to experiment with her in these decks, I recommend adding potion of madness, shadow visions, and radiant elemental. Those work fine in tempo priests and the radiant elementals are great with Lyra. By the way, you should play double shadow visions in any priest, even the spell light kinds. Paying an extra 2 mana for a pain, death or board clear when you need it is still insane. With shadow visions, you can afford to only run 1 copy of SWD and board clear.
I don't agree with the part in italic. Having played a lot of dragon priest myself, I find shadow visions is a very bad card in that deck. You actually lose tempo by playing that 2 mana card in the early game, and even if you run the whole Radiant Elemental package -which would mitigate that loss-, then you have to cut very important cards from the deck to fit that in, leaving you either with less spells or less dragon synergy. Moreover, if you run only one copy of your spells you have the probability of getting them in the mulligan/first turns which will then render shadow visions pretty much useless, and we know for sure that dragon priest is a very draw dependent deck, so if you draw your only answer early on instead of shadow visions then it's game over already.
Moreover, if you run only one copy of your spells you have the probability of getting them in the mulligan/first turns which will then render shadow visions pretty much useless, and we know for sure that dragon priest is a very draw dependent deck, so if you draw your only answer early on instead of shadow visions then it's game over already
If you drew your only answer early on, then you'll have your answer and not need to shadow visions it. Games with tempo priests don't last nearly as long as those with control priests. It's unlikely you'll find a good target for a second SWD before a game is over. It's much better, though obviously not ideal, to draw an early shadow visions and a SWD than two early SWDs, which will likely rot in the hand and cause the real game over
I never suggested to cut the second copy of all spells because of shadow visions, only SWD and board clears. It's questionable to run 2 copies of these in the first place, and with shadow visions, it makes the choice to run 1 more solid
Pre-Kraken control priests ran only 1 SWD because the 2 lightbombs and 2 entombs are alternate answers to SWD targets in a pinch. Some modern control priests run only 1 SWD and 2 shadow visions to fetch them in emergencies. MSG dragon priests ran 1-2 SWD and almost never any entombs. The OP stated that their tempo priests have at least 1 copy of both entomb and SWD. Two SWD along with 1-2 entomb is more hard removal than most reactive control priests
The same goes for board clears. MSG Dragon priests with 2 of dragonfire or nova were very rare. Most of them were unrefined lists from very early in the expansion, or tournament lists in a counter strategy lineup
You actually lose tempo by playing that 2 mana card in the early game
That's because you're not supposed to play them in the early game over board development or keep them in the mulligan. You hang onto them until the opponent drops something you have no answer to or play it the turn before if you have the read. I'm fine with paying 5 mana to SWD a mountain giant or an Alex. Removing an 8/8 is usually better tempo than playing one of your 5 drops
I played Dragon Priest in wild this season until rank 3. I replaced the 2 mana taunt for radiant elementals and added Lyra in the list, as for the spells I had 1 inner fire, 1 potion of madness, 1 shadow visions, 1 velens chosen, and the regular package.
I had some nice results and a great winning rate until rank 3, but then I was facing a lot of paladins and the match up is kinda bad. As for Lyra, you shouldnt think of it as a 5 mana drop, as you usually play it later, and it has some great results even if you don't have that many spells in your deck, you just have to drop it along with one or two spells, if your opponent doesn't kill it in one turn you usually win.
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Hi guys !
Just unpacked Lyra the Sunshard and I know it's been played a lot in Standard decks recently.
Unforunately, I play exclusively Wild and I don't know how to incoporate her in my decks, even though I think it's a very fun card.
I have 2 Priest decks (stuck with 18 decklists :( ) and I don't see her fitting easily in any of those 2. I'm playing Dragon Priest and Quest N'Zoth. The lists are hard to change in Wild since we have all cards available, and even if I can easily add Lyra, I totally can't add the total Miracle package (Circle of Healing, Divine Spirit, Inner Fire, Potion of Madness, Shadow Visions and Radiant Elemental) without removing a key card of the deck.
The only low cost spells I run currently are Power Word: Shield and Shadow Word: Pain, along with Shadow Word: Death, Velen's Chosen, Holy Nova, Dragonfire Potion and Entomb.
Is it still worth to add Lyra the Sunshard in one of those decks (and which one), even though I don't run so many spells and I should cut something like a Sludge Belcher or a Blackwing Corruptor to fit her in ?
Edit: deleted comment. After posting it I realized it's essentially word vomit in this thread.
Again, congrats on the Lyra find.
Lyra is a lot better in wild than standard. But this is only because the spell-based control style of priests are much stronger with entomb, flash heal and lightbombs available. Minion heavy tempo priests like dragon and deathrattle priests benefit much less. In my opinion, Lyra isn't worth putting in a deck with the small number of cheap spells you listed, especially if your 5 drop slot is packed. If you really want to experiment with her in these decks, I recommend adding potion of madness, shadow visions, and radiant elemental. Those work fine in tempo priests and the radiant elementals are great with Lyra. By the way, you should play double shadow visions in any priest, even the spell light kinds. Paying an extra 2 mana for a pain, death or board clear when you need it is still insane. With shadow visions, you can afford to only run 1 copy of SWD and board clear.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Make a miracle lyra deck, it works pretty well on wild, Ive been running one...
Mech Priest with all the Spare Parts generating cards. Add in Thaurissan to discount all the 1-mana spells and off you go...
If you drew your only answer early on, then you'll have your answer and not need to shadow visions it. Games with tempo priests don't last nearly as long as those with control priests. It's unlikely you'll find a good target for a second SWD before a game is over. It's much better, though obviously not ideal, to draw an early shadow visions and a SWD than two early SWDs, which will likely rot in the hand and cause the real game over
I never suggested to cut the second copy of all spells because of shadow visions, only SWD and board clears. It's questionable to run 2 copies of these in the first place, and with shadow visions, it makes the choice to run 1 more solid
Pre-Kraken control priests ran only 1 SWD because the 2 lightbombs and 2 entombs are alternate answers to SWD targets in a pinch. Some modern control priests run only 1 SWD and 2 shadow visions to fetch them in emergencies. MSG dragon priests ran 1-2 SWD and almost never any entombs. The OP stated that their tempo priests have at least 1 copy of both entomb and SWD. Two SWD along with 1-2 entomb is more hard removal than most reactive control priests
The same goes for board clears. MSG Dragon priests with 2 of dragonfire or nova were very rare. Most of them were unrefined lists from very early in the expansion, or tournament lists in a counter strategy lineup
That's because you're not supposed to play them in the early game over board development or keep them in the mulligan. You hang onto them until the opponent drops something you have no answer to or play it the turn before if you have the read. I'm fine with paying 5 mana to SWD a mountain giant or an Alex. Removing an 8/8 is usually better tempo than playing one of your 5 drops
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I played Dragon Priest in wild this season until rank 3. I replaced the 2 mana taunt for radiant elementals and added Lyra in the list, as for the spells I had 1 inner fire, 1 potion of madness, 1 shadow visions, 1 velens chosen, and the regular package.
I had some nice results and a great winning rate until rank 3, but then I was facing a lot of paladins and the match up is kinda bad. As for Lyra, you shouldnt think of it as a 5 mana drop, as you usually play it later, and it has some great results even if you don't have that many spells in your deck, you just have to drop it along with one or two spells, if your opponent doesn't kill it in one turn you usually win.