A deck largely inspired by me mulling over the possible benefits of the "bounce" effect on the Youthful and Ancient Brewmaster's Battlecry abilities. A deck largely focused on cheap battle cries that can be bounced and repeated, supported by the Paladin's minion enhancing effects and ability to make a large number of easy minions. Not a super serious deck, but one I think could be pretty fun. The idea is that you can marginally replace the lack of spell utility with Battlecry effects, and use the Brewmasters to bounce them back to your hand if you end up re-needing an effect.
NOTE: Very Minion heavy, with only a few minion-supporting spells, and purposely so. Considering re-doing that, but at the moment this deck is more themed on a whim than anything.
Knife Juggler is something I've been considering adding quite a bit, but am unsure as to what to swap out for it. Cult Master I did think about, but I preferred focusing on Minions entering the battlefield rather than leaving it. However, if the deck proved to have card-in-hand issues then I would definitely reconsider adding it in. Imp Master just doesn't really fit the Battlecry/Minions entering or leaving the battlefield, and while I like it for aggro/spam decks, I just don't think it fits here.
I decided to remove Frostwolf Warlord and Acidic Swamp Ooze in favor of Knife Juggler and Imp Master. I'm still on the fence about removing Big Game Hunter as it's one of the few cards that can deal with end-game monsters like Giants and a lot of big Legendaries, and in general even aggro decks will end up creating +7 Attack monsters at some point. Still might remove something else in favor of Cult Master though, will think on it.
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A deck largely inspired by me mulling over the possible benefits of the "bounce" effect on the Youthful and Ancient Brewmaster's Battlecry abilities. A deck largely focused on cheap battle cries that can be bounced and repeated, supported by the Paladin's minion enhancing effects and ability to make a large number of easy minions. Not a super serious deck, but one I think could be pretty fun. The idea is that you can marginally replace the lack of spell utility with Battlecry effects, and use the Brewmasters to bounce them back to your hand if you end up re-needing an effect.
NOTE: Very Minion heavy, with only a few minion-supporting spells, and purposely so. Considering re-doing that, but at the moment this deck is more themed on a whim than anything.
Knife Juggler is something I've been considering adding quite a bit, but am unsure as to what to swap out for it. Cult Master I did think about, but I preferred focusing on Minions entering the battlefield rather than leaving it. However, if the deck proved to have card-in-hand issues then I would definitely reconsider adding it in. Imp Master just doesn't really fit the Battlecry/Minions entering or leaving the battlefield, and while I like it for aggro/spam decks, I just don't think it fits here.
Huh. I guess I just wasn't thinking about it that way. That's a good point, def worth some thought/testing.
I appreciate the input. :]
I decided to remove Frostwolf Warlord and Acidic Swamp Ooze in favor of Knife Juggler and Imp Master. I'm still on the fence about removing Big Game Hunter as it's one of the few cards that can deal with end-game monsters like Giants and a lot of big Legendaries, and in general even aggro decks will end up creating +7 Attack monsters at some point. Still might remove something else in favor of Cult Master though, will think on it.