Blessing of Might is an underrated card, and definitely gives this deck a huge advantage. Besides Cold Blood (debatable) there really are not better 1 cost spells to buff minions. Rockbiter only last a turn. Cold Blood needs a combo to be better than blessing of might. Power overwhelming is a great card to clear, end game but early game sacrifices our crucial early minion. Good insight by Varranis.
Blessing of Might is an underrated card, and definitely gives this deck a huge advantage. Besides Cold Blood (debatable) there really are not better 1 cost spells to buff minions. Rockbiter only last a turn. Cold Blood needs a combo to be better than blessing of might. Power overwhelming is a great card to clear, end game but early game sacrifices our crucial early minion. Good insight by Varranis.
So I've been playing a lot more of this deck (Hovering around Rank 1/2) and for most classes, I end up 50/50 or better. There are a couple decks that I just flat out lose to most of the time though, and I'm not really sure what I can do to make the matchups more even. Those decks namely are basically any Warlock deck (Giants or Rush) and the Warrior control deck with Shield Block. Warlock Rush decks with Shieldbearer, Voidwalker, and Defender of Argus in particular I've been having a lot of problems with. Anyone have any suggestions?
Aggro decks running Defender of Argus have the advantage in terms of forcing unfavorable trades and pulling ahead in the damage race, I have the deck at rank ~5 right now on a Smurf account and found Redemption/Charge to be a much needed improvement over Noble Sacrifice to attack thru' Taunts.
The aggro mirror is a real pain, especially Warlocks. "Magic Missiles" are pretty clutch.
Why are you running Noble Sacrifice instead of Redemption?
Noble Sacrifice is just a terrible card.
Redemption is a much better choice. It will allow you to use Leper Gnome twice, Charge to the face twice, use divine shield minions twice and of course, bring Harvest Golem back with it's deathrattle effect intact & summon the Harvest Token as well.
Well I think your response is seriously doubting the power of noble sacrifice.
In many situations you keep that leper gnome alive an extra turn or 2 AND noble sacrifice takes out several early game threats.
Redemption also requires you to have a minion on the board, while noble sacrifice might prevent damage to your face if you have a clear board. Or it prevents your opponent from attacking you.
Furthermore, it is easier to play around redemption than it is to play around Noble Sac early, IMO.
Honestly, if you're worried about damage to the face you're probably not going to win. This deck won't last past turn 7, nor is it supposed to. The longer the game goes on, the worse it will be for this deck. It's pretty much to the face as much as possible or go home.
Noble Sacrifice will allow you to take out some early smaller minions, but once the taunts start raining down, you're going to have a bad time. Redemption allows for another option to get past taunts with double charge.
Noble Sacrifice is hands down worse than Redemption, keeping a 1 drop alive is no where near as important as being able to 2x attack with Leeroy Jenkins thru' 2 Chillwind Yetis or Ancient Watchers with a Defender of Argus standing between them.
I'm surprised why this deck isn't more popular than Hunters on ladder, it's probably because Unleash the Hounds is just an OP bull shit card, but I think this deck is more consistent and versatile because it's not relying on a combo.
IMO Redemption is better then noble sacrifice in this deck. They both have their uses, but from the perspective of this charge deck, redemption is better.
Mainly for the reasons above (2x charge through taunt). Also, you decide when redemption is triggered, your opponent decides when noble sacrifice is triggered. That makes redemption much more consistent because you control it.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
I don't think anybody who has faced a Druid of the Claw or Ragnaros The Firelord and Sunfury Protector will even bother debating the point, I don't think you can beat any of the control decks in the format unless you're running either Wild Pyromancer/Equality or Redemption with Charge right now.
I've also been horribly unimpressed with Avenging Wrath in anything but the aggro mirror
I don't think anybody who has faced a Druid of the Claw or Ragnaros The Firelord and Sunfury Protector will even bother debating the point, I don't think you can beat any of the control decks in the format unless you're running either Wild Pyromancer/Equality or Redemption with Charge right now.
I've also been horribly unimpressed with Avenging Wrath in anything but the aggro mirror
If you want to add some versatility, sure run equality. But usually the buffs help us stand up to druid of the claws.
Mukla has found his way back into this deck. It is not concrete quite yet but how do you guys feel about Mukla? Pretty funny using him against handlocks.
Mukla is great in aggro decks, specifically decks with a ton of divine shield if you have silence OR Aldor Peacekeepers in hand. Otherwise, unless you're certain of the tempo advantage or the opponent has an empty board, I would not play him.
I was playing that deck for almost 3 seasons and was WOW.but at the end of the last season and till now it can't work.i'm stucked at 12 rank and the last days i switch to Handlock.I feel that everyone learn how to handle with it
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Famous last words, Mind if i roll Weed? Weed Hoarder, Azeroth
Blessing of Might is an underrated card, and definitely gives this deck a huge advantage. Besides Cold Blood (debatable) there really are not better 1 cost spells to buff minions. Rockbiter only last a turn. Cold Blood needs a combo to be better than blessing of might. Power overwhelming is a great card to clear, end game but early game sacrifices our crucial early minion. Good insight by Varranis.
Power Overwhelming is probably the only card in the game better than Blessing of Might/Cold Blood, here's why:
Power Overwhelming -> hit (face or clear minion) -> Void Terror is one of THE BEST turn 4 plays in the game.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
So I've been playing a lot more of this deck (Hovering around Rank 1/2) and for most classes, I end up 50/50 or better. There are a couple decks that I just flat out lose to most of the time though, and I'm not really sure what I can do to make the matchups more even. Those decks namely are basically any Warlock deck (Giants or Rush) and the Warrior control deck with Shield Block. Warlock Rush decks with Shieldbearer, Voidwalker, and Defender of Argus in particular I've been having a lot of problems with. Anyone have any suggestions?
Aggro decks running Defender of Argus have the advantage in terms of forcing unfavorable trades and pulling ahead in the damage race, I have the deck at rank ~5 right now on a Smurf account and found Redemption/Charge to be a much needed improvement over Noble Sacrifice to attack thru' Taunts.
The aggro mirror is a real pain, especially Warlocks. "Magic Missiles" are pretty clutch.
Why are you running Noble Sacrifice instead of Redemption?
Noble Sacrifice is just a terrible card.
Redemption is a much better choice. It will allow you to use Leper Gnome twice, Charge to the face twice, use divine shield minions twice and of course, bring Harvest Golem back with it's deathrattle effect intact & summon the Harvest Token as well.
Well I think your response is seriously doubting the power of noble sacrifice.
In many situations you keep that leper gnome alive an extra turn or 2 AND noble sacrifice takes out several early game threats.
Redemption also requires you to have a minion on the board, while noble sacrifice might prevent damage to your face if you have a clear board. Or it prevents your opponent from attacking you.
Furthermore, it is easier to play around redemption than it is to play around Noble Sac early, IMO.
Honestly, if you're worried about damage to the face you're probably not going to win. This deck won't last past turn 7, nor is it supposed to. The longer the game goes on, the worse it will be for this deck. It's pretty much to the face as much as possible or go home.
Noble Sacrifice will allow you to take out some early smaller minions, but once the taunts start raining down, you're going to have a bad time. Redemption allows for another option to get past taunts with double charge.
i would recommend the card eye for an eye. i run 1 copy in this and its a random finisher for those who are greedy
Noble Sacrifice is hands down worse than Redemption, keeping a 1 drop alive is no where near as important as being able to 2x attack with Leeroy Jenkins thru' 2 Chillwind Yetis or Ancient Watchers with a Defender of Argus standing between them.
I'm surprised why this deck isn't more popular than Hunters on ladder, it's probably because Unleash the Hounds is just an OP bull shit card, but I think this deck is more consistent and versatile because it's not relying on a combo.
IMO Redemption is better then noble sacrifice in this deck. They both have their uses, but from the perspective of this charge deck, redemption is better.
Mainly for the reasons above (2x charge through taunt). Also, you decide when redemption is triggered, your opponent decides when noble sacrifice is triggered. That makes redemption much more consistent because you control it.
Redemption =D
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
I don't think anybody who has faced a Druid of the Claw or Ragnaros The Firelord and Sunfury Protector will even bother debating the point, I don't think you can beat any of the control decks in the format unless you're running either Wild Pyromancer/Equality or Redemption with Charge right now.
I've also been horribly unimpressed with Avenging Wrath in anything but the aggro mirror
If you want to add some versatility, sure run equality. But usually the buffs help us stand up to druid of the claws.
Mukla has found his way back into this deck. It is not concrete quite yet but how do you guys feel about Mukla? Pretty funny using him against handlocks.
Mukla is great in aggro decks, specifically decks with a ton of divine shield if you have silence OR Aldor Peacekeepers in hand. Otherwise, unless you're certain of the tempo advantage or the opponent has an empty board, I would not play him.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I was playing that deck for almost 3 seasons and was WOW.but at the end of the last season and till now it can't work.i'm stucked at 12 rank and the last days i switch to Handlock.I feel that everyone learn how to handle with it
Famous last words, Mind if i roll Weed? Weed Hoarder, Azeroth
My decks: please, take a look if you want- a lot of dust-free decks-feedback more than welcome
http://www.hearthpwn.com/members/akasumi/decks?sort=-viewcount
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Is the deck out dated?
Check it out: <[Season 8]> Tautadin ←Click