So something I've been screwing around with lately is a wild Exodia Paladin, where the objective is to play Uther of the Ebon Blade and then after that play Auctionmaster Beardo, The Four Horsemen, use a secret, spare part or coin to trigger Auctionmaster Beardo, rinse and repeat until the four horsemen are on the board and then outright win regardless of the opponent being in Invisibility or with Ice Block - and I suspect it will win in Stealth, but I haven't tested that (yet).
I've actually made a list that works quite consistently but still runs Call to Arms as it is one of the best cycle options for the deck. To be honest I would recommend doing the same as it'll help you significantly reduce the curve.
Specifically for your deck though I would want to see Wild Pyromancer instead of the corrupted seers and maybe stonehill defenders instead of belchers.
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I've actually made a list that works quite consistently but still runs Call to Arms as it is one of the best cycle options for the deck. To be honest I would recommend doing the same as it'll help you significantly reduce the curve.
I was running one too, but it just folded to aggro and many of the better decks, so I started experimenting with dropping Call to Arms because the deck had the vibe that if you didn't see Call to Arms then you lost and if Call to Arms pulled Hydrologist your win chance dropped. That deck is:
Specifically for your deck though I would want to see Wild Pyromancer instead of the corrupted seers and maybe stonehill defenders instead of belchers.
How is the wild pool with Stonehill Defender? I would assume it's not that good, unless the newer paladin only taunts helped to improve the wild pool. The other disadvantage to the card is that it's a generator, and I've already got enough problems with hand size to the point that a fatigue rogue with Coldlight Oracle is essentially an autolose =/
The main argument for running Call to Arms is just so you can add in cards like Doomsayer, Dirty Rat and Loot Hoarder which essentially makes the card removal and cycle centric i.e. draw 3 cards which either remove the board or blow it up.
Lay on Hands I find to be too slow and usually one bully is enough. I cute hydrologists a while ago and just replaced them with Paladin's one mana draw upon attack (I forget the name).
Not an easy deck to pilot or make for sure but it's sure fun to try so keep at it! ^^
But yeah Wild Pyromancer + Equality is the nuts removal combo for any control paladin deck and also close to almost guarantees your Solemn Vigil costs 0. ^^
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Lay on Hands I find to be too slow and usually one bully is enough. I cute hydrologists a while ago and just replaced them with Paladin's one mana draw upon attack (I forget the name).
I might have to evaluate the murlocs, as I was running them with The Curator, but that feels far too slow (and clunky) in this deck. That said, I'll need to reevaluate Call to Arms.
I love The Curator as a card but I more so feels he belongs in agressive midrange decks or heavy control decks with minimal draw. haven't tried him in combo decks just yet.
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I love The Curator as a card but I more so feels he belongs in agressive midrange decks or heavy control decks with minimal draw. haven't tried him in combo decks just yet.
I was looking at The Curator with 2xHydrologist, 2xAzure Drake, Primordial Drake, and Corrupted Seer as I was able to (fairly regularly) hit two cards with the draw from The Curator but with the nature of the OTK combo, all it really achieved was clogging up the hand. I'd definitely look into running The Curator in a deck where you've got at least two tribes present and at least three cards in each tribe as that seems to be the minimum for consistently hitting the draw.
I'm running an Exodia list as well for Wild, but instead of using Beardo with Secrets which get recked by Skulking Geist, I use the Pixie from Witchwood along with Zola and Brewmaster to send them back to hand while discounting either the Pixie or one of the bounced Horsemen to hand with Thaurissan. I'd say it is possibly slower in some respects, but unlikely to ever be stopped or ruined.
The problem with that style of Exodiadin is the earliest you can go off is sometime after turn 10, compared to OTKing at (possibly) turn 9 if you get lucky with Emperor Thaurissan hitting all the combo pieces including Uther of the Ebon Blade and having at least one The Coin in hand.
I use the card Fencing Coach. Allows me to otk without Thaurissan. Give it a try, it might just blow your mind! :p
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I seen something similar in K&C meta that streamers were running. it looked awesome.
Have you been playing many games with this, how you finding it in this meta, please? I would like to make a new Paladin deck that had more to it than the aggressive ones at the moment.
EDIT: ah this is wild now, right? sorry, I missed that.
I seen something similar in K&C meta that streamers were running. it looked awesome.
Have you been playing many games with this, how you finding it in this meta, please? I would like to make a new Paladin deck that had more to it than the aggressive ones at the moment.
EDIT: ah this is wild now, right? sorry, I missed that.
Unfortunately, yes as Auctionmaster Beardo is critical to making this style of Exodiadin work. However, you can always try a version based around bouncing stuff that may work in Standard.
So something I've been screwing around with lately is a wild Exodia Paladin, where the objective is to play Uther of the Ebon Blade and then after that play Auctionmaster Beardo, The Four Horsemen, use a secret, spare part or coin to trigger Auctionmaster Beardo, rinse and repeat until the four horsemen are on the board and then outright win regardless of the opponent being in Invisibility or with Ice Block - and I suspect it will win in Stealth, but I haven't tested that (yet).
So here's the current iteration of the deck:
I've stopped playing Call to Arms because it keeps pulling the Hydrologist, and I'm generally trying to push down the mana curve, so no Witchwood Piper, Azure Drake, or Lay on Hands sadly =(
So, any advice to improve the deck?
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I've actually made a list that works quite consistently but still runs Call to Arms as it is one of the best cycle options for the deck. To be honest I would recommend doing the same as it'll help you significantly reduce the curve.
Specifically for your deck though I would want to see Wild Pyromancer instead of the corrupted seers and maybe stonehill defenders instead of belchers.
I was running one too, but it just folded to aggro and many of the better decks, so I started experimenting with dropping Call to Arms because the deck had the vibe that if you didn't see Call to Arms then you lost and if Call to Arms pulled Hydrologist your win chance dropped. That deck is:
How is the wild pool with Stonehill Defender? I would assume it's not that good, unless the newer paladin only taunts helped to improve the wild pool. The other disadvantage to the card is that it's a generator, and I've already got enough problems with hand size to the point that a fatigue rogue with Coldlight Oracle is essentially an autolose =/
I'll experiment with Wild Pyromancer tho =)
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The main argument for running Call to Arms is just so you can add in cards like Doomsayer, Dirty Rat and Loot Hoarder which essentially makes the card removal and cycle centric i.e. draw 3 cards which either remove the board or blow it up.
Lay on Hands I find to be too slow and usually one bully is enough. I cute hydrologists a while ago and just replaced them with Paladin's one mana draw upon attack (I forget the name).
Not an easy deck to pilot or make for sure but it's sure fun to try so keep at it! ^^
But yeah Wild Pyromancer + Equality is the nuts removal combo for any control paladin deck and also close to almost guarantees your Solemn Vigil costs 0. ^^
You mean Blessing of Wisdom?
I might have to evaluate the murlocs, as I was running them with The Curator, but that feels far too slow (and clunky) in this deck. That said, I'll need to reevaluate Call to Arms.
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Yeap I meant Blessing of Wisdom.
I love The Curator as a card but I more so feels he belongs in agressive midrange decks or heavy control decks with minimal draw. haven't tried him in combo decks just yet.
I was looking at The Curator with 2xHydrologist, 2xAzure Drake, Primordial Drake, and Corrupted Seer as I was able to (fairly regularly) hit two cards with the draw from The Curator but with the nature of the OTK combo, all it really achieved was clogging up the hand. I'd definitely look into running The Curator in a deck where you've got at least two tribes present and at least three cards in each tribe as that seems to be the minimum for consistently hitting the draw.
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I did an update of the deck incorporating some of the cards suggested by Gunwolf, so it's now:
The problem with that style of Exodiadin is the earliest you can go off is sometime after turn 10, compared to OTKing at (possibly) turn 9 if you get lucky with Emperor Thaurissan hitting all the combo pieces including Uther of the Ebon Blade and having at least one The Coin in hand.
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I use the card Fencing Coach. Allows me to otk without Thaurissan. Give it a try, it might just blow your mind! :p
I'm not really seeing how Fencing Coach would really help you OTK, especially if you have no coins.
Maybe I'm missing something on how to correctly play Fencing Coach?
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I seen something similar in K&C meta that streamers were running. it looked awesome.
Have you been playing many games with this, how you finding it in this meta, please? I would like to make a new Paladin deck that had more to it than the aggressive ones at the moment.
EDIT: ah this is wild now, right? sorry, I missed that.
Unfortunately, yes as Auctionmaster Beardo is critical to making this style of Exodiadin work. However, you can always try a version based around bouncing stuff that may work in Standard.
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I think I'm getting closer to a "final" build of the Wild Auctionmaster Beardo Exodiadin, as I've updated the deck to:
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As an update, I went from Wild R25 (from lack of play) to R15 with the above deck.
The only thing that's an auto lose is Fatigue Rogue, or another deck doing Coldlight Oracle shenanigans.
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