A Super Aggro Murloc deck which focuses on drawing through your cards as quickly as possible with Small-Time Recruits and Divine Favor. Getting a kill on Finja, the Flying Star will also help pull more murlocs from your deck and thin it out.
The deck has 2 win conditions. You either rush them down in typical Murloc fashion by playing fast and wide and hoping they dont have clears or you summon the 4 horsemen.
You need to generate more then 1 coin throughout the game to make your exodia combo work, however it is possible with just 2 coins and 1 secret generated from your Hydrologist
This deck works well against the current spell slingy decks out there as you are almost guaranteed to generate 2 coins and divine favour works very well against the draw heavy decks so you can cycle exceptionally quickly while heaping on pressure with murlocs.
Having such heavy draw enables you to couple together your combo very consistently while still heaping on the pressure.
A fun deck with a somewhat reliable finisher in summoning the four horsemen. Currently 4-2 at rank 13. Let me know what you think :D
A Super Aggro Murloc deck which focuses on drawing through your cards as quickly as possible with Small-Time Recruits and Divine Favor. Getting a kill on Finja, the Flying Star will also help pull more murlocs from your deck and thin it out.
The deck has 2 win conditions. You either rush them down in typical Murloc fashion by playing fast and wide and hoping they dont have clears or you summon the 4 horsemen.
The key idea is playing Burgly Bully when you have a wide board which forces a spell to clear your murlocs. This will generate a coin and enable your Exodia combo with Auctionmaster Beardo and Uther of the Ebon Blade.
You need to generate more then 1 coin throughout the game to make your exodia combo work, however it is possible with just 2 coins and 1 secret generated from your Hydrologist
This deck works well against the current spell slingy decks out there as you are almost guaranteed to generate 2 coins and divine favour works very well against the draw heavy decks so you can cycle exceptionally quickly while heaping on pressure with murlocs.
Having such heavy draw enables you to couple together your combo very consistently while still heaping on the pressure.
A fun deck with a somewhat reliable finisher in summoning the four horsemen. Currently 4-2 at rank 13. Let me know what you think :D