The fun part about this deck is that you are dealing ~12 damage that is almost unavoidable both to the enemy hero and their board and then with N'Zoth you are dealing another 12 damage that is almost unavoidable. There is a lot of healing in the deck to keep you afloat while also helping to clear their board.
Early Game In the early game you are free to use your hero power, Righteous Protector, and Hydrologist to maintain some board presence. Once you get to turn 4 and have Abomination in hand, you'll want to load up Sword of Justice, Redemption, and/or Getaway Kodo while making sure that your board is completely empty. If you still have minions on turn 4 just make sure to trade them out. Turn 5 is where it get's fun. Play Abomination while continuing to juggle him on the board with Getaway Kodo, Redemption, and Desperate Stand.
Mid Game Juggle Abomination or go with Blackguard and heal up while clearing their board.
End Game You have two options in the end game. The first is through N'Zoth and a wall of Abominations which equates to 29 damage on the board with a guaranteed 12 down the pipe!
The Second option is to push for the insta-win with the DK Hero Power.
I hope you have fun and any feedback is definitely welcome!
"You have two options in the end game. The first is through N'Zoth and a wall of Abominations which equates to 29 damage on the board with a guaranteed 12 down the pipe!"
"You have two options in the end game. The first is through N'Zoth and a wall of Abominations which equates to 29 damage on the board with a guaranteed 12 down the pipe!"
So what is the second option?
PS nice deck, I upvoted.
Good catch! Sorry! I updated the post. The second option is to use your healing spells/DK Hero to manage the board and push for the Insta win.
Thank you!
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Hey Everyone!
I'd love some feedback on a deck that I've been working on. We had a lot of success with GTI's Miracle and now we are moving on to Paladin!
I'd like to introduce GaryTheImposter's Shy (I will write an in-depth guide in the coming weeks):
The deck has three parts:
The fun part about this deck is that you are dealing ~12 damage that is almost unavoidable both to the enemy hero and their board and then with N'Zoth you are dealing another 12 damage that is almost unavoidable. There is a lot of healing in the deck to keep you afloat while also helping to clear their board.
Early Game
In the early game you are free to use your hero power, Righteous Protector, and Hydrologist to maintain some board presence. Once you get to turn 4 and have Abomination in hand, you'll want to load up Sword of Justice, Redemption, and/or Getaway Kodo while making sure that your board is completely empty. If you still have minions on turn 4 just make sure to trade them out. Turn 5 is where it get's fun. Play Abomination while continuing to juggle him on the board with Getaway Kodo, Redemption, and Desperate Stand.
Mid Game
Juggle Abomination or go with Blackguard and heal up while clearing their board.
End Game
You have two options in the end game. The first is through N'Zoth and a wall of Abominations which equates to 29 damage on the board with a guaranteed 12 down the pipe!
The Second option is to push for the insta-win with the DK Hero Power.
I hope you have fun and any feedback is definitely welcome!
"You have two options in the end game. The first is through N'Zoth and a wall of Abominations which equates to 29 damage on the board with a guaranteed 12 down the pipe!"
So what is the second option?
PS nice deck, I upvoted.