Trying to come up with a deck that synergizes well with the Blood Knights battlecry. Lots of ways to get minions with Divine shield, as well as minions with Taunt to keep the Blood Knights alive as long as possible. Not sure how the faceless manipulator works. Does he get the +3/+3 bonuses from a buffed blood knight? Looking for feedback.
facelss manipulator takes snapshot stats and abilities of if you made a 9/9 blood knight that took 2 dmg then the faceless you copy would be a 9/7 blood knight. You copy a minion with divine shield to make another minion with divine shield. If you want to go full blood knight tactic then I suggest other minions with divine shield. there are 2 more minions with charge and divine shield.
Appreciate the comments. Slightly modified the deck already to be more full on divine shieldy,
What i'm thinking now is the main strategy is to use divine shield normally with taunt as Hero_87 suggested. The blood Knights become the secondary focus of the deck, and the faceless manipulators are used to combo off of buffed minions from the spells.
There should be enough debuffs to annoy the opponent, with some healign spells if needed.
And yes, big game hunter and any silence spell will be a pain in the ass, but my hope is to spread around the damage more now instead of having 2 'super blood knights'.
you have no minions you can summon early game, you can easly be defeated with a rush deck like this. All your spells need a friendly target and your cheapest minions are two 2 costs that buff other minions so you won't be summoning them till later on. Your best first option is an aldor peacekeeper as you will not summon a blood knight on turn 3 (because you will have no minions till then.). I think you need argent squire and scarlet crusader.
you can get noble sacrifice or some other secret since they are 1 cost you can play them turn 1 and your opponent will have to get through it first giving you some protection. or a shielbearer is nice. You can always give it more attack with your buffs.
If I had to remove something out of this otherwise solid deck, for the sake of early-game, I would probably sac the Faceless and Lord of the Arena or Silver Moon Guardians. I understand why they are there, more shields and defending your Blood knights with taunt, but if you are crushed withint turn 1-5, they wont be much help anyways, I'd go with cheaper taunt-cards or simply "board fillers" to get atleast a say against early preassure! It is hard to pick something away from this deck, I like it. Might try something similar but probs with a warrior :)
Once again thanks for the input guys. Here's a tuned version of the deck. I made some interesting choices that I hope make the early game better. I dropped Tirion in favor of one stormwind champion. As an 8 and a late game card tirion sits on an island, whereas at 7 the stormwind has similar attack/defense, but he gives all my other minions a wonderful +1/+1 buff. That seems more helpful late game.
Faceless manipulator and silver moon guardians are gone, in favor of some low cost synergy board fillers.
Dropped Blessed champion and brought back the epic weapon. blessed champion seems to hit or miss for 5 mana.
I'm not completely sold on the raid leader yet, I might cut him to bring back tirion, won't know until the game is out.
Trying to come up with a deck that synergizes well with the Blood Knights battlecry. Lots of ways to get minions with Divine shield, as well as minions with Taunt to keep the Blood Knights alive as long as possible. Not sure how the faceless manipulator works. Does he get the +3/+3 bonuses from a buffed blood knight? Looking for feedback.
Faceless Manipulator will copy a minion's current state completely, including its buffs.
facelss manipulator takes snapshot stats and abilities of if you made a 9/9 blood knight that took 2 dmg then the faceless you copy would be a 9/7 blood knight. You copy a minion with divine shield to make another minion with divine shield. If you want to go full blood knight tactic then I suggest other minions with divine shield. there are 2 more minions with charge and divine shield.
Let me change your mind
Appreciate the comments. Slightly modified the deck already to be more full on divine shieldy,
What i'm thinking now is the main strategy is to use divine shield normally with taunt as Hero_87 suggested. The blood Knights become the secondary focus of the deck, and the faceless manipulators are used to combo off of buffed minions from the spells.
There should be enough debuffs to annoy the opponent, with some healign spells if needed.
And yes, big game hunter and any silence spell will be a pain in the ass, but my hope is to spread around the damage more now instead of having 2 'super blood knights'.
Good calls.
you have no minions you can summon early game, you can easly be defeated with a rush deck like this. All your spells need a friendly target and your cheapest minions are two 2 costs that buff other minions so you won't be summoning them till later on. Your best first option is an aldor peacekeeper as you will not summon a blood knight on turn 3 (because you will have no minions till then.). I think you need argent squire and scarlet crusader.
Let me change your mind
Yeah, I'm concerned about the early game? I'm not sure what to sacrifice.
you can get noble sacrifice or some other secret since they are 1 cost you can play them turn 1 and your opponent will have to get through it first giving you some protection. or a shielbearer is nice. You can always give it more attack with your buffs.
Let me change your mind
If I had to remove something out of this otherwise solid deck, for the sake of early-game, I would probably sac the Faceless and Lord of the Arena or Silver Moon Guardians.
I understand why they are there, more shields and defending your Blood knights with taunt, but if you are crushed withint turn 1-5, they wont be much help anyways, I'd go with cheaper taunt-cards or simply "board fillers" to get atleast a say against early preassure!
It is hard to pick something away from this deck, I like it. Might try something similar but probs with a warrior :)
Once again thanks for the input guys. Here's a tuned version of the deck. I made some interesting choices that I hope make the early game better. I dropped Tirion in favor of one stormwind champion. As an 8 and a late game card tirion sits on an island, whereas at 7 the stormwind has similar attack/defense, but he gives all my other minions a wonderful +1/+1 buff. That seems more helpful late game.
Faceless manipulator and silver moon guardians are gone, in favor of some low cost synergy board fillers.
Dropped Blessed champion and brought back the epic weapon. blessed champion seems to hit or miss for 5 mana.
I'm not completely sold on the raid leader yet, I might cut him to bring back tirion, won't know until the game is out.
Here it is:
Still tinkering.