Hi all, I've been playing around with new pally deck ideas since I found both Bolvar, Fireblood and Uther of the Ebon Blade in my KFT packs, plus I finally got around to crafting Tirion about a month ago. Handbuff decks have always intrigued me but I haven't yet done particularly well with them so far; My attempt last season at an elemental handbuff pally didn't do particularly well unfortunately.
Taking a total shot in the dark, I've thrown together the following and taken it up to rank 15 with little trouble (though that's far from being "SRS BZNSS" of course):
There's a few notes in the deck link about a few other cards I've tried and a few things I'm sad that I couldn't make room for. Notably, there's no weapons, no Equality + Consecration, no hard removal, and no tech cards included here - I decided to go all in on the handbuff mechanic to see how it would work for me. That said, this decision may very well backfire in this season's ladder climb, so I appreciate all constructive feedback on this deck!
Bump. Made a few minor modifications to the deck, adding in Consecrationx2 and Equalityx1 for comebacks on the board; Though more spells mean less value from handbuff effects, the lack of comeback mechanics definitely lost me a few games last night...
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(>'o')>
(^'0'^)
<('o'<)
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Hi all, I've been playing around with new pally deck ideas since I found both Bolvar, Fireblood and Uther of the Ebon Blade in my KFT packs, plus I finally got around to crafting Tirion about a month ago. Handbuff decks have always intrigued me but I haven't yet done particularly well with them so far; My attempt last season at an elemental handbuff pally didn't do particularly well unfortunately.
Taking a total shot in the dark, I've thrown together the following and taken it up to rank 15 with little trouble (though that's far from being "SRS BZNSS" of course):
There's a few notes in the deck link about a few other cards I've tried and a few things I'm sad that I couldn't make room for. Notably, there's no weapons, no Equality + Consecration, no hard removal, and no tech cards included here - I decided to go all in on the handbuff mechanic to see how it would work for me. That said, this decision may very well backfire in this season's ladder climb, so I appreciate all constructive feedback on this deck!
(>'o')>
(^'0'^)
<('o'<)
Bump. Made a few minor modifications to the deck, adding in Consecrationx2 and Equalityx1 for comebacks on the board; Though more spells mean less value from handbuff effects, the lack of comeback mechanics definitely lost me a few games last night...
(>'o')>
(^'0'^)
<('o'<)