When did "water" decks become a thing? I've been playing a pirate finja/anyfin Paladin since December. Took it to rank 5 in January. Had no idea I was so ahead of the curve...
It's because In Hearthstone, it's incredibly FUN to have huge swing turns on your opponent. It's also priceless when your opponent tries to play around finja, only to drop Leeroy and then crush one of the poor whelps with finja. The murloc package is so great right now. Bluegills are totem slayers, if you have one of each in your hand and then pull one of each by turn 6 you get two chargers and a HUGE board for them to deal with. It adds a solid "midrange" option in your aggro decks. It doesn't always get pulled off, but it's very fun when it does!
Ive added this package to a warrior, rogue, AND shaman deck. Super fun!
People have been doing research, and with this package, playing finja on turn 5 increases your winrate significantly, as your next turn will most likely be insane thanks to the two pulls from finja. You will pull at least one charger most of the time which you can use to remove part of the enemy board, plus finja can cheat death thanks to warleader. Finja allows you to thin your deck as well.
I guess pro players saw that it was pretty good in anyfin paladin and decided to include it in other decks, which gave good results
I'm crafting the 2nd warleader as soon as I get the big dust refund when the rotation happens (currently saving for the golden common cards that will be moved to wild).
EDIT: You should definitely add Leeroy to your deck, it guarantees Finja will have something to kill.
EDIT2: Also experimenting with the murloc package +Leeroy in zoolock, but missing the 2nd warleader is more noticeable there. But it has a ton of burst with Finja followed by Leeroy/Soulfire/Hellfire. I don't have doomguards in that deck.
I'm crafting the 2nd warleader as soon as I get the big dust refund when the rotation happens (currently saving for the golden common cards that will be moved to wild).
EDIT: You should definitely add Leeroy to your deck, it guarantees Finja will have something to kill.
You play it in wild because you don't care about your rank there because this deck is trash. You could get to rank 5 with muloc pally if you knew how to look up and play the deck list with practice. i mean cmon if you run anyfin you shouldn't run the other trash mulocs like coldight and seer.
It's an aggro deck so any bodies on board is fine (especially with Steward of Darkshire giving them divine shield).
I can't play the usual Anyfin deck since I don't have any Doomsayers :/ And a 2nd warleader is essential too.
EDIT: Coldlight Oracles are pretty good in the deck if you use them correctly. Main use is fishing for a bit of extra burst when you nearly have lethal (any murloc attack buffer/consecration/truesilver is often enough to put in a few extra points of face damage). Secondary use is to burn cards against Reno decks. You never play them against an aggro deck except when fishing for extra reach. Solemn Vigil requires minions to die to make it cheap enough (usually you want the minions to go face), and the 8 mana heal 8 and draw 3 cards is not what is needed. I prefer them to Divine Favour which is usually a dead card vs. aggro.
in my wild decks i run murk-eye as well, gang up on him can be pretty destructive. I can coin out finja on 4 and have lethal on turn 6 if they cant clear.
I also have a wild version of my "Water" Paladin deck with murk-eye. It would be devastating in standard, but in Wild it performs about the same because all the other decks are better. I also had to tech in an eater of secrets in wild because freeze mage destroys this deck (fitting!) and secret pally is still a thing there.
I'm pretty sure we have Purple to blame for the Murloc package, since it was actually his Water Warrior Fr0zen brought to HCT. Not that I can be mad, it was cool to see an established meta get an injection of newish stuff being tested (this was even before the Pirate nerfs, so it had more to do with people not trying stuff than it being bad).
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When did "water" decks become a thing? I've been playing a pirate finja/anyfin Paladin since December. Took it to rank 5 in January. Had no idea I was so ahead of the curve...
when Fr0zen made top8 at Amercias HCT with pirate warriors with the finja package and then people just put it in everything.
Add me Craazytime#1713 for friendly testing/discussion, NA
after pirates got nerfed, small time bukaker got replaced by finja package
It's because In Hearthstone, it's incredibly FUN to have huge swing turns on your opponent. It's also priceless when your opponent tries to play around finja, only to drop Leeroy and then crush one of the poor whelps with finja. The murloc package is so great right now. Bluegills are totem slayers, if you have one of each in your hand and then pull one of each by turn 6 you get two chargers and a HUGE board for them to deal with. It adds a solid "midrange" option in your aggro decks. It doesn't always get pulled off, but it's very fun when it does!
Ive added this package to a warrior, rogue, AND shaman deck. Super fun!
What are "water" decks?
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
To my understanding, water decks are those that include Finja, the Flying Star, x2 Bluegill Warrior and x2 Murloc Warleader
People have been doing research, and with this package, playing finja on turn 5 increases your winrate significantly, as your next turn will most likely be insane thanks to the two pulls from finja. You will pull at least one charger most of the time which you can use to remove part of the enemy board, plus finja can cheat death thanks to warleader. Finja allows you to thin your deck as well.
I guess pro players saw that it was pretty good in anyfin paladin and decided to include it in other decks, which gave good results
Why not Old Murk-Eye over Bluegill Warrior?
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
Because Old Murk-Eye is Wild only.
I built water decks back at release for each of the weapon classes and I called them Death from the Seas. Back then they were a little to slow.
I play this murloc paladin deck, it does ok, but I play it in wild because paladin is not good in standard.
I'm crafting the 2nd warleader as soon as I get the big dust refund when the rotation happens (currently saving for the golden common cards that will be moved to wild).
EDIT: You should definitely add Leeroy to your deck, it guarantees Finja will have something to kill.
EDIT2: Also experimenting with the murloc package +Leeroy in zoolock, but missing the 2nd warleader is more noticeable there. But it has a ton of burst with Finja followed by Leeroy/Soulfire/Hellfire. I don't have doomguards in that deck.
It's an aggro deck so any bodies on board is fine (especially with Steward of Darkshire giving them divine shield).
I can't play the usual Anyfin deck since I don't have any Doomsayers :/ And a 2nd warleader is essential too.
EDIT: Coldlight Oracles are pretty good in the deck if you use them correctly. Main use is fishing for a bit of extra burst when you nearly have lethal (any murloc attack buffer/consecration/truesilver is often enough to put in a few extra points of face damage). Secondary use is to burn cards against Reno decks. You never play them against an aggro deck except when fishing for extra reach. Solemn Vigil requires minions to die to make it cheap enough (usually you want the minions to go face), and the 8 mana heal 8 and draw 3 cards is not what is needed. I prefer them to Divine Favour which is usually a dead card vs. aggro.
I also have a wild version of my "Water" Paladin deck with murk-eye. It would be devastating in standard, but in Wild it performs about the same because all the other decks are better. I also had to tech in an eater of secrets in wild because freeze mage destroys this deck (fitting!) and secret pally is still a thing there.
Water eh? Gotta have some way to market your builds. Explains the zomg nerf Finja op drivel popping up lately.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I'm pretty sure we have Purple to blame for the Murloc package, since it was actually his Water Warrior Fr0zen brought to HCT. Not that I can be mad, it was cool to see an established meta get an injection of newish stuff being tested (this was even before the Pirate nerfs, so it had more to do with people not trying stuff than it being bad).
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Who's the Beatdown?
when did it become common for people to say "a thing" when they talk about trends...
it sounds stupid. salt? yes. don't care.
it sounds stupid.
Water eSports does seem very popular at the moment.
Why did the hipster burn the roof of his mouth?
He ate pizza before it was cool.