I have played 310 games this season with my deck and it has a 49% win ratio. The only thing stopping it from laddering effectively right now is its below average win rate against aggressive decks. Do you guys have any recommendations on how to make this deck better against aggressive decks. I am currently unable to figure out how to do this without reducing its effectiveness against control and tempo decks.
The highest rank I have achieved with this deck achieved is 7
Well, you have next to zero early game, no draw whatsoever and deck is greedy AF. There's no sustainability to counter aggro and your late game is too slow vs controllish decks.
Don't want to shit on your parade mate, but I'd consider adressing those points.
How about remove bad cards and add some early game. Why is there wolfrider, jungle panther, master jouster, abomination, armored warhorse in this deck?
I'd heavily consider cutting down on the lategame and adding some early game. A good card would also be Lay on Hands, because you need some card draw and ofc healing. Also try a Forbidden Healing instead if need be!
This has to be a joke, this deck is terrible. It is super greedy, with many bad choices, no card draw, and of course, almost no early game. Take my downvote, sir.
I'd heavily consider cutting down on the lategame and adding some early game. A good card would also be Lay on Hands, because you need some card draw and ofc healing. Also try a Forbidden Healing instead if need be!
So you're running dragon synergy with only 4 bad dragons, no early game and some of the worst cards in the game and you still imply that you are rank 7? This is not even a deck...
Implying? Are you saying he's lying about making rank 7 with this? Because it's entirely possible to make it to 5 and legend rather easily with lists most people wouldn't even consider a deck. Claiming he made it AS HIGH as rank 7 with his stats is completely plausible.
This is neither an aggressive deck nor a control deck, it is a tempo deck. The aim of this deck is to play late game threats to the point that your opponent is unable to deal with them in time. Of course some cards I use suck because their purpose is not to stay on the board; they are a substitution for spell cards. I do not have an issue with how poor value my early game provides because Baron Geddon, Eadric the Pure, Enter the collisium, and Chillmaw will likely throw all tempo the opponent had out the window. And if they don’t, Tirion Fordring, and Ragnaros, Lightlord definitely will.
No sustainability? This deck has plenty of sustainability; it’s just the cards to obtain it though have a high mana cost. Most cards in this deck either impact the board immediately or protect me in some way, so I take face damage at a slightly slower rate than it may appear I do.
I chose not to add cheap minions to the deck because I found that they hurt me more than helped me. If I remove Eadric the Pure, I risk being unable to counter more tempo orientated match ups. If I remove Ysera or Deathwing, Dragonlord, I lose my win condition against control decks, and I lose the ability to play Blackwing Corruptor, Chillmaw, and Twilight Guardian. Since my deck is slow and greedy, I need to play cards perfectly on curve each turn to counter the opponent. Drawing a low drop late game either leaves me without a card to play in the future, or causes me to lose from loss of tempo.
I do not need card draw as much as other decks because of three reasons. The first reason is because I usually only play one card a turn, which causes me to use up my hand at a much slower rate. The second reason is because the majority of my late game threats are worth the value of 2+ cards. This can cause the opponent to use up a good majority of cards in their hand to stop my tempo. The third reason is because the greediness and reactive natureof my deck makes it one of the best decks in the game at top decking. Of course there are still some instances where lack of card draw hurts me, but similar to low drop minions, I found that card draw ended up hurting me more than helping me against opponents.
Thank you guys very much for taking your time to try helping me, however, I am sorry but the advice I have been given so far did not help me. This deck is crafted like a puzzle; I am unable to figure out how to make the puzzle better without it all toppling down.
should consider to add: barnes (you have a lot of good targets in this deck: deathrattles, divine shield + taunt), justicar trueheart (long term stability plus annoying tokens for your opponent), a light in the darkness (minion card generation +1/+1 buff), ivory knight (health + paladin card generation), azure drake (draw + spellpower damage + dragon synergy), argent lance (early reamoval), earthern ring farseer or mistress of mixtures (decent early body + free heal), sunwalker or Psych-o-tron (for a secure wall, less situational than master jouster), nether spite historian (early body + dragon card generation), wild pyromancer (complete board clear if used with equality or 3 ao damage if used with consecration) emperor thaurissan (smoothing your curve by discounting your hand) normal ragnaros (8 damage is always welcome, used as a finisher or just as a big threat) maybe dragon consort (dragon synergy dragon discount) faceless maipulator (is always handy to copy a minions effect or body stats maybe as a conutermeasure) tinkmaster overspark( u can use it as hex or polymorph, or even make one of or your recruits a 5/5, remember its always a gamble). sylvannas windrunner (a good card on its own)
well thats my 2 cents, although there are some other cards id change always try to experiment what fits better for you, in the end all depends on player proficiency and experience i guess and remember always have fun (/-.-)/ T''''''''''T
It is difficult to help you, sir. You have a clear vision about your deck, and all the advice you receive, you will say that the guy that gave the advice did not understood your deck.
I would remove Humility, Wolfrider, Jungle Panther, Armored Warhouse, Deathwing Dragonlord, Nzoth, maybe something else. Would put Mistress of Mixtures, Azure Drake, other early game minions. Your deck is already greedy enough to beat control, also aggro is more prevalent at ladder.
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I have played 310 games this season with my deck and it has a 49% win ratio. The only thing stopping it from laddering effectively right now is its below average win rate against aggressive decks. Do you guys have any recommendations on how to make this deck better against aggressive decks. I am currently unable to figure out how to do this without reducing its effectiveness against control and tempo decks.
The highest rank I have achieved with this deck achieved is 7
This is the decks win/loss ratio:
Druid 18 – 26 hunter 4 - 5 mage 13 - 11 paladin 8 - 5 priest 24 - 20 rogue 12 - 17 shaman 21 - 35 warlock 26 - 18 warrior 26 – 21
Notice: I have been ridiculously lucky at Drawing Reno Jackson against warrior, so the ratio for that match up is inaccurate.
Well, you have next to zero early game, no draw whatsoever and deck is greedy AF. There's no sustainability to counter aggro and your late game is too slow vs controllish decks.
Don't want to shit on your parade mate, but I'd consider adressing those points.
This might be the greediest deck I have ever seen.
More than half your deck costs 5+mana.
It's statistically unlikely that you will survive the first 6 turns and if you do you crush everything with your big stuff.
With this amount of power, you should at least be standing on terms with jade druid. If not, then it's not working.
How about remove bad cards and add some early game. Why is there wolfrider, jungle panther, master jouster, abomination, armored warhorse in this deck?
I'd heavily consider cutting down on the lategame and adding some early game. A good card would also be Lay on Hands, because you need some card draw and ofc healing.
Also try a Forbidden Healing instead if need be!That's Incredible!
This has to be a joke, this deck is terrible. It is super greedy, with many bad choices, no card draw, and of course, almost no early game. Take my downvote, sir.
This is neither an aggressive deck nor a control deck, it is a tempo deck. The aim of this deck is to play late game threats to the point that your opponent is unable to deal with them in time. Of course some cards I use suck because their purpose is not to stay on the board; they are a substitution for spell cards. I do not have an issue with how poor value my early game provides because Baron Geddon, Eadric the Pure, Enter the collisium, and Chillmaw will likely throw all tempo the opponent had out the window. And if they don’t, Tirion Fordring, and Ragnaros, Lightlord definitely will.
No sustainability? This deck has plenty of sustainability; it’s just the cards to obtain it though have a high mana cost. Most cards in this deck either impact the board immediately or protect me in some way, so I take face damage at a slightly slower rate than it may appear I do.
I chose not to add cheap minions to the deck because I found that they hurt me more than helped me. If I remove Eadric the Pure, I risk being unable to counter more tempo orientated match ups. If I remove Ysera or Deathwing, Dragonlord, I lose my win condition against control decks, and I lose the ability to play Blackwing Corruptor, Chillmaw, and Twilight Guardian. Since my deck is slow and greedy, I need to play cards perfectly on curve each turn to counter the opponent. Drawing a low drop late game either leaves me without a card to play in the future, or causes me to lose from loss of tempo.
I do not need card draw as much as other decks because of three reasons. The first reason is because I usually only play one card a turn, which causes me to use up my hand at a much slower rate. The second reason is because the majority of my late game threats are worth the value of 2+ cards. This can cause the opponent to use up a good majority of cards in their hand to stop my tempo. The third reason is because the greediness and reactive natureof my deck makes it one of the best decks in the game at top decking. Of course there are still some instances where lack of card draw hurts me, but similar to low drop minions, I found that card draw ended up hurting me more than helping me against opponents.
Thank you guys very much for taking your time to try helping me, however, I am sorry but the advice I have been given so far did not help me. This deck is crafted like a puzzle; I am unable to figure out how to make the puzzle better without it all toppling down.
looking at the flex spots in your deck i would suggest to change the following cards:
Armored Warhorse, Master Jouster, Abomination, Jungle Panther, Wolfrider, humility, [not sure about aldor or speelbraker]
should consider to add:
barnes (you have a lot of good targets in this deck: deathrattles, divine shield + taunt),
justicar trueheart (long term stability plus annoying tokens for your opponent),
a light in the darkness (minion card generation +1/+1 buff),
ivory knight (health + paladin card generation),
azure drake (draw + spellpower damage + dragon synergy),
argent lance (early reamoval),
earthern ring farseer or mistress of mixtures (decent early body + free heal),
sunwalker or Psych-o-tron (for a secure wall, less situational than master jouster),
nether spite historian (early body + dragon card generation),
wild pyromancer (complete board clear if used with equality or 3 ao damage if used with consecration)
emperor thaurissan (smoothing your curve by discounting your hand)
normal ragnaros (8 damage is always welcome, used as a finisher or just as a big threat)
maybe dragon consort (dragon synergy dragon discount)
faceless maipulator (is always handy to copy a minions effect or body stats maybe as a conutermeasure)
tinkmaster overspark( u can use it as hex or polymorph, or even make one of or your recruits a 5/5, remember its always a gamble).
sylvannas windrunner (a good card on its own)
well thats my 2 cents, although there are some other cards id change always try to experiment what fits better for you, in the end all depends on player proficiency and experience i guess and remember always have fun (/-.-)/ T''''''''''T
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
It is difficult to help you, sir. You have a clear vision about your deck, and all the advice you receive, you will say that the guy that gave the advice did not understood your deck.
I would remove Humility, Wolfrider, Jungle Panther, Armored Warhouse, Deathwing Dragonlord, Nzoth, maybe something else. Would put Mistress of Mixtures, Azure Drake, other early game minions. Your deck is already greedy enough to beat control, also aggro is more prevalent at ladder.