I can't think of much to improve this deck, if you have any suggestions please let me know, the only card I have been considering replacing is hogger for argent commander due to hogger being pretty easily dealt with by aoe. If they can't deal with him then he gains his value back pretty fast. This deck has counters to most all of the current meta. I've got almost a 90% win rate when playing this particular deck.
Plenty of early game cards that work well combo'd or by themselves. Mid game is very strong with weapons/sylvannas/cairne/defender/hogger/spellbreakers that all have benefits almost immediately. Also small minions can be made into something difficult to deal with from kings. a great part of this deck is most minions are 4 attack which is a deadspot for facing Priests. They can neither pain nor death. Most all minions have late game viability too so if you dont draw a low cost card early they're still useful later. Once you get into late game you have a plethora of options. The best part is with all the legendary cards you have, faceless manipulator is almost always going to be worth more than the 5 that he cost.
Anyways please feel free to leave any suggestions or feedback for me on this deck.
Hey, nice deck! I envy your plethora of legendaries.
The only thing I wonder is whether you have sufficient draw power. Additionally, I'm personally not very fond of Guardian of Kings. It's rarely of any use in aggression-oriented decks. Ever considered replacing it w/ divine favor/cultmasters?
I like guardian for this deck simply because it's nice for board presence while also healing any damage that has been done by the time you can play him. Pretty much ensures you get atleast a couple of your big legendaries time to be effective.
Card draw would seem to be a weakness of this deck but I've personally only ran into one game I can remember where i felt I lost because I couldn't get the cards I needed fast enough. Maybe I will experiment with some card draw cards to see if I can get a different result.
You have 6 2 drop minions, 4 3 drop minions and a ton of 4 drops that can clear the board(weapons, silence minions, 2 argus that can taunt/buff). Then after this point you should be able to put some power on the board. I dont see a whole lot of holes in the early game but of course you can get bad luck on card draw. Even if you do though your hero power often gets ignored for a turn and you can buff him to cause some early game pressure.
Edit: it is a little similar to kripp's fatpally deck i guess. He chooses to use brewmasters over bloodsail raiders and I think he has an irondwarf and maybe a couple other different cards. Would have to go look
Edit: After checking Kripps deck out, it is very similar, the differences are I use 2 bloodsail raiders for the 2 brewmasters, I have a sylvanus in place of big game hunter, and a hogger in place of irondwarf.
Bloodsail raider is a great early game card, 2/3 for 2 that can be a 6/3 for 2 if you have your weapon equipped. I dont know if you have faceless manipulator but if you do I would suggest keeping both in the deck. There are times late game where I throw out ysera and then next turn faceless manipulator to make 2 more ysera. I've won a game by just using the 5 damage to all other characters.(dream card). Your deck is good too though. that's the beauty of this deck there are small things you can tweak to your personal preferance but overall the deck is always strong with the core cards
I changed 1 minion, i took out a shattered sun cleric for rng tinkmaster
Ive built a very similar deck, but i question how well this deck does against rush decks like the hunter. I find at least with my deck it has bad early game and if you get back card draw on top of that it really sucks and can be hard to come back.
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I can't think of much to improve this deck, if you have any suggestions please let me know, the only card I have been considering replacing is hogger for argent commander due to hogger being pretty easily dealt with by aoe. If they can't deal with him then he gains his value back pretty fast. This deck has counters to most all of the current meta. I've got almost a 90% win rate when playing this particular deck.
Plenty of early game cards that work well combo'd or by themselves. Mid game is very strong with weapons/sylvannas/cairne/defender/hogger/spellbreakers that all have benefits almost immediately. Also small minions can be made into something difficult to deal with from kings. a great part of this deck is most minions are 4 attack which is a deadspot for facing Priests. They can neither pain nor death. Most all minions have late game viability too so if you dont draw a low cost card early they're still useful later. Once you get into late game you have a plethora of options. The best part is with all the legendary cards you have, faceless manipulator is almost always going to be worth more than the 5 that he cost.
Anyways please feel free to leave any suggestions or feedback for me on this deck.
Hey, nice deck! I envy your plethora of legendaries.
The only thing I wonder is whether you have sufficient draw power. Additionally, I'm personally not very fond of Guardian of Kings. It's rarely of any use in aggression-oriented decks. Ever considered replacing it w/ divine favor/cultmasters?
I like guardian for this deck simply because it's nice for board presence while also healing any damage that has been done by the time you can play him. Pretty much ensures you get atleast a couple of your big legendaries time to be effective.
Card draw would seem to be a weakness of this deck but I've personally only ran into one game I can remember where i felt I lost because I couldn't get the cards I needed fast enough. Maybe I will experiment with some card draw cards to see if I can get a different result.
Going to play 10 games with this deck. Will report back in a bit!
Edit: Looking at the deck from here. Does this deck have a weak early game? It reminds me of Kripp's FatPally deck.
You have 6 2 drop minions, 4 3 drop minions and a ton of 4 drops that can clear the board(weapons, silence minions, 2 argus that can taunt/buff). Then after this point you should be able to put some power on the board. I dont see a whole lot of holes in the early game but of course you can get bad luck on card draw. Even if you do though your hero power often gets ignored for a turn and you can buff him to cause some early game pressure.
Edit: it is a little similar to kripp's fatpally deck i guess. He chooses to use brewmasters over bloodsail raiders and I think he has an irondwarf and maybe a couple other different cards. Would have to go look
Edit: After checking Kripps deck out, it is very similar, the differences are I use 2 bloodsail raiders for the 2 brewmasters, I have a sylvanus in place of big game hunter, and a hogger in place of irondwarf.
Really good deck
i just change few thing for a better earlygame
I have added : Scarlet Crusader / Noble Sacrifice
I have removed : Bloodsail raider / faceless manipulator
Bloodsail raider is a great early game card, 2/3 for 2 that can be a 6/3 for 2 if you have your weapon equipped. I dont know if you have faceless manipulator but if you do I would suggest keeping both in the deck. There are times late game where I throw out ysera and then next turn faceless manipulator to make 2 more ysera. I've won a game by just using the 5 damage to all other characters.(dream card). Your deck is good too though. that's the beauty of this deck there are small things you can tweak to your personal preferance but overall the deck is always strong with the core cards
I changed 1 minion, i took out a shattered sun cleric for rng tinkmaster
Ive built a very similar deck, but i question how well this deck does against rush decks like the hunter. I find at least with my deck it has bad early game and if you get back card draw on top of that it really sucks and can be hard to come back.