When I look at all of the healing that I can now do with Rag and Forbidden healing, it seems like its possible to just heal yourself until your opponent concedes.
2x Healing Touch = 12hp
2x Lay on Hands = 16hp
1 proc of Ragnaros, Lightlord = 8hp
2x Guardian of Kings = 12hp
2x 10 mana Forbidden Healing = 20hp
1x Reno Jackson (near the end of the game once you've drawn your doubles)= 29hp
2x Earthen Ring Farseer = 6hp
TOTAL = 133hp (not including brewmaster combos with reno, etc)
Agreed. I most excited for a Control/Healing deck. Specifically I'm thinking of a Reno/Elise Fatigue deck with tons of Healing.
Been trying to build a deck, and there's so much Healing available, Lay on Hands might not even be necessary. Never thought I would cut Lay on Hands, but with so many other Healing options that don't eat a whole late game turn, it might just be better to run Solemn Vigil for the draw. Especially since it seems Paladins don't have many options at 5 mana.
Amazingly enough, even with the nerfs, I think Paladins might still run Ironbeak Owl and Big Game Hunter. Those guys are a Paladins removal spells. We shall see if the meta gets any slower, but maybe even Sword of Justice could see some play. Probably not, but maybe one day :)
Selfless Hero and Ragnaros, Lightlord are the best new Paladin cards IMO. Both look like they can be great in more than one deck. And the rest of the cards, while maybe not as versatile, look to support some fun new decks. Not every card is great, but I would give all of them atleast a 2/5. Seems like all of the cards could have a scenario where they might be good, even though the support cards might not yet be available.
And to those thinking we got a bad expansion. Strifecro's thinking Murlocs are going to be strong. And Lifecoach thinks Reno Paladin can be strong. Looks promising.
You're probably right about cutting the LoH, especially in a late game scenario when you don't want to fatigue/want to play a big minion(Ragnaros, Lightlord)
I'll try out some healadin for sure, as a long time player of Control paladin back in the days. The heals we can get are just amazing, and often attached to good bodies (Tuskarr Jouster, Ragnaros, Lightlord, even Refreshment Vendor )
Hope it works, but right now we pretty much have no clue about that
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A Zooish type at best, some controllish type otherwise.
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You're probably right about cutting the LoH, especially in a late game scenario when you don't want to fatigue/want to play a big minion(Ragnaros, Lightlord)
I played Paladin before it was cool.
I think there's an aggro deck and a control deck in there.
The deck I'm least sure about is a midrange deck. Maybe there's a Secret or Dragon midrange deck, but I'm not so sure.
Another thing I do believe is, despite not having a class C'Thun card, the C'Thun package fits nicely into a control paladin deck.
Also, Tirion might be sad for a while, because The Black Knight looks poised to make a comeback.
I can dance on the head of a pin as well.
I'll try out some healadin for sure, as a long time player of Control paladin back in the days.
The heals we can get are just amazing, and often attached to good bodies (Tuskarr Jouster, Ragnaros, Lightlord, even Refreshment Vendor )
Hope it works, but right now we pretty much have no clue about that
The end is coming!