The spells generate a ton of value and the board clears are too good. And it's the only class that can survive one turn when taken fatal damage. Is it just me or is mage a little op?
There are several different mage decks at the moment. Secret, quest, elemental, burn... a few mix forms. Do not think that any of these are overpowered. If you face too many tech in an eater and you are fine. You won't win every match against mages but since they are super RNG you won't lose that much as well.
The weaknesses of Mage are no weapons, no healing (aside from Ice Barrier), no taunts, very few big minions, and only damage-based removal (aside from Polymorph). That means it's a class that's very vulnerable to burn and other types of face damage when it's trying to play a control game.
Every match against a mage in constructed goes the same. They just stall the game while having their Ice Block's on, knowing that the chances of someone running Secret Eater are very low while they hurl a ton of damage from spells to your minions or your face. If you somehow manage to keep board control and high health you will lose because they all run Alexstrasza so they instantly set your health to 15 and you have a turn or two until you die. Medivh's Valet and Arcanologist really pushed the class a lot and I believe that both cards shouldn't have vanilla stats. 2 health should be fine for both cards, their effects are insane to begin with. It's not like a 1 health reduction will render them unplayable, players will still play them...
Mage don't was so powerful before because the opponent have acess a good neutral healing with any class, Healbot, Reno, etc...
Without this the value of burn cards rise for the sky, is just draw cards, remove minions what mage does very well and then Alex + burns, simple and very few classes can do something about it.
The tech card vs secrets never see play until now.
Not overpowered. Best class in the current meta? Possibly, but that can easily change when people start building decks to counter it just like they did against quest rogue.
Mage is nowhere near as oppressive as shaman was last year.
Overall, Mage has a very high card quality, but it isn't op. At least, not in constructed. One could argue it's too strong in arena. But maybe the actual problem is that the other classes are underperforming. Warlock, shaman and hunter are not that good. Warrior and druid are terrible. And Un'Goro did some of those classes no favor by introducing some underwhelming cards.
Mage is nowhere near as oppressive as shaman was last year.
You have to play secrets to get a 0 mana 5/5 without taunt, shaman only played your best minions on curve and free 5/5 with taunt, mage don't have weapons, shaman the best weapons in the game, etc...
Yes, you right, I hope we never see something like that ever again.
Mage is by far the cheapest class now. Taunts mean nothing, never need 2 cards to make things work, never any "if bla bla", just deal damage to whatever, counter spells, hero can't be killed for al least 3 turns even with hp 1 etc. Noob class delux.
I think the only thing that is making mage so dominant right now is Ice Block. Without that, they lose to aggro or burn. But with ice block, you just get extra turns to draw more of the many answers that you have. I don't think mage is overpowered, but it is definitely pretty strong right now.
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I think I might have hippopotomonstrosesquipedaliophobia.
The spells generate a ton of value and the board clears are too good. And it's the only class that can survive one turn when taken fatal damage. Is it just me or is mage a little op?
Didn't I make this exact thread before Mage players became competent?
Primordial Glyph is really strong but the main reason mage is strong now is the lack of decent neutral healing like Healbot or Reno, classes like warlock and rogue can do nothing about the burn in the face + Ice Blocks preventing you win the race.
Mage has a so much going for it atm, it's never been stronger in the history of HS. The only matchup that feels a little dicey is Murloc Paladin and Quest Rogue - although the latter is being nerfed. You have plenty of strong early game cards to bring you to the late game and arguably one of the strongest spells ever printed (Glyph).
It feels like night and day when you play a different class because they seem so much less flexible in what they can accomplish or are just too slow to end games.
The main improvement from Un'Goro is Arcanologist and of course Glyph, Arcanologist makes Ice Block so much better in the deck and enables Medivhs Valet as more burn or removal. I think another reason is that Mage removal lines up incredibly well against the current decks in the meta.
While I think Mage is the strongest by a fair margin, it doesn't feel very degenerate or oppressive like top tier decks of the past, I guess the immense amount of burn spells is problematic but it just feels like a well designed Class. In that sense it would make more sense for me to buff other classes or at least give them more identity or mechanics to differentiate them.
The spells generate a ton of value and the board clears are too good. And it's the only class that can survive one turn when taken fatal damage. Is it just me or is mage a little op?
There are several different mage decks at the moment. Secret, quest, elemental, burn... a few mix forms. Do not think that any of these are overpowered. If you face too many tech in an eater and you are fine. You won't win every match against mages but since they are super RNG you won't lose that much as well.
The weaknesses of Mage are no weapons, no healing (aside from Ice Barrier), no taunts, very few big minions, and only damage-based removal (aside from Polymorph). That means it's a class that's very vulnerable to burn and other types of face damage when it's trying to play a control game.
no. it's not.
In arena yes, constructed no. Although granted they are annoying cunts.
Fuck cubelock
I don't think that games like this happen everyday but I hope this answers the question. The game is in constructed https://hsreplay.net/replay/ZgWzoMfSXSmyuyNYX8C3HZ 2x Primordial Glyph both landing into 2xCabalyst's tomes and one of those had another Primordial Glyph...so yeah mage is so balanced...
Every match against a mage in constructed goes the same. They just stall the game while having their Ice Block's on, knowing that the chances of someone running Secret Eater are very low while they hurl a ton of damage from spells to your minions or your face. If you somehow manage to keep board control and high health you will lose because they all run Alexstrasza so they instantly set your health to 15 and you have a turn or two until you die. Medivh's Valet and Arcanologist really pushed the class a lot and I believe that both cards shouldn't have vanilla stats. 2 health should be fine for both cards, their effects are insane to begin with. It's not like a 1 health reduction will render them unplayable, players will still play them...
So you thought only Mage had an exodia combo eh
Is mage op? Maybe. Is mage strong? Sure. A small change like making mana wyrm a 1/2 would help.
Mage don't was so powerful before because the opponent have acess a good neutral healing with any class, Healbot, Reno, etc...
Without this the value of burn cards rise for the sky, is just draw cards, remove minions what mage does very well and then Alex + burns, simple and very few classes can do something about it.
The tech card vs secrets never see play until now.
-Is mage too strong?
-Nope
-Is the playerbase and the meta too toxic to even concider login in?
-FUCK YEAH!
Not overpowered. Best class in the current meta? Possibly, but that can easily change when people start building decks to counter it just like they did against quest rogue.
Mage is nowhere near as oppressive as shaman was last year.
Overall, Mage has a very high card quality, but it isn't op. At least, not in constructed. One could argue it's too strong in arena. But maybe the actual problem is that the other classes are underperforming. Warlock, shaman and hunter are not that good. Warrior and druid are terrible. And Un'Goro did some of those classes no favor by introducing some underwhelming cards.
Mage is by far the cheapest class now. Taunts mean nothing, never need 2 cards to make things work, never any "if bla bla", just deal damage to whatever, counter spells, hero can't be killed for al least 3 turns even with hp 1 etc. Noob class delux.
No. Next question.
I think the only thing that is making mage so dominant right now is Ice Block. Without that, they lose to aggro or burn. But with ice block, you just get extra turns to draw more of the many answers that you have. I don't think mage is overpowered, but it is definitely pretty strong right now.
I think I might have hippopotomonstrosesquipedaliophobia.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I think primordial Glyph is way to strong. This deck has been wrecking people!
Primordial Glyph is really strong but the main reason mage is strong now is the lack of decent neutral healing like Healbot or Reno, classes like warlock and rogue can do nothing about the burn in the face + Ice Blocks preventing you win the race.
Mage has a so much going for it atm, it's never been stronger in the history of HS. The only matchup that feels a little dicey is Murloc Paladin and Quest Rogue - although the latter is being nerfed. You have plenty of strong early game cards to bring you to the late game and arguably one of the strongest spells ever printed (Glyph).
It feels like night and day when you play a different class because they seem so much less flexible in what they can accomplish or are just too slow to end games.
The main improvement from Un'Goro is Arcanologist and of course Glyph, Arcanologist makes Ice Block so much better in the deck and enables Medivhs Valet as more burn or removal. I think another reason is that Mage removal lines up incredibly well against the current decks in the meta.
While I think Mage is the strongest by a fair margin, it doesn't feel very degenerate or oppressive like top tier decks of the past, I guess the immense amount of burn spells is problematic but it just feels like a well designed Class. In that sense it would make more sense for me to buff other classes or at least give them more identity or mechanics to differentiate them.
Is mage too strong?
No