I'm currently playing hunter to climb down the ranks in this new season. Usually I play a few games (2-3) and then I modify the deck depending on how it's going and then play another 2-3. I know this may not be the best way to do things but I'm used to it.
So, I just have a few questions regarding hunter. If anyone who mains hunter or generally knows a lot about the game can answer me that'll be awesome. Keep in mind this is a mid-rangey beast deck in standard. Currently rank 15. (I usually only reach rank 2-5 each season)
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
I can't link the deck cause I play on my cellphone and I don't know how to link cards and such.
Thanks to anyone who takes the time to read this and help out. Happy hearthing!
Hi! I main Hunter, and I've been to Rank 3 before but I usually don't climb that high anymore for various reasons.
These are some interesting questions! It would help more to know what kind of a decklist you're working with though, that makes a huge difference. Try using the Deck Creation tool here on this site and then link to that so we can see what deck you're currently climbing with.
As for your questions:
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
Even without secrets Eaglehorn Bow holds an important slot for board control. Though, I've seen some lists not run it for specific reasons. I saw Ekop try out a deck without bow just as MSoG came out. It was a faster flood kind of deck that played lots of early drops. It had reactive elements to compensate for the lack of bow like the Kodo and Tundra Rhino. But in general Bow serves 2 main purposes, Board Control and Face Damage. So, is you deck about minions early game, or do you need to control the board for set-ups, or do you need a flexible card that can go Face?
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
It depends on the Class/Archtype (For example Warrior could be aggro or control), and on going first/second. Against aggressive decks or decks that play early 3 health minions, it might be good to keep Quickshot. Also, if you're going to keep it you should be going second, so they play a minion and then you can remove it, rather than having to play Quickshot on Turn 3 (in which case Bow is better).
And of course, it depends on how many early drops you have in your mulligan, because if you're an aggressive/tempo heavy deck you may want minions to curve out instead of gambling on whether quickshot will be useful
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
Depends on the deck. See how things shape up with the Meta. Maybe Knife Juggler makes it better?
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
I'm not sure myself, but I think Rag was better when the meta had your opponents try to clear your Hunter minions with theirs to stem the bleeding, which set up for Rag, but now there's a lot of Jade Swarm and AOE spell effects so maybe Rag isn't as good?
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
I think it's pretty good. I'm trying different decks styles that try to build around it more to see if that works, but it is a pretty great effect and body.
I'm currently playing hunter to climb down the ranks in this new season. Usually I play a few games (2-3) and then I modify the deck depending on how it's going and then play another 2-3. I know this may not be the best way to do things but I'm used to it.
So, I just have a few questions regarding hunter. If anyone who mains hunter or generally knows a lot about the game can answer me that'll be awesome. Keep in mind this is a mid-rangey beast deck in standard. Currently rank 15. (I usually only reach rank 2-5 each season)
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
I can't link the deck cause I play on my cellphone and I don't know how to link cards and such.
Thanks to anyone who takes the time to read this and help out. Happy hearthing!
1: eaglehorn bow is almost invaluable even if you dont run any secrets because of how useful 3 damage is
2: i only keep quick shot if: i know the opponent will play a 3 health minion early like SI7 agent AND i have a 1 or 2 drop already
3: cat is good in a midrange beast deck, i wouldnt play it in a secret list
4: ragnaros is good in the secret list and the old midrange list. tbh my new list tops out at don honcho
5: dispatch kodo can be insane. ive had it hit 9 damage before, but even if its buffed only once its good, and if you make your deck right you can always have that buff
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
It's a staple. 3 attack charging for 3 mana, usually with a second hit the following turn, is really good in a deck that either needs to clear nonsense to protect their board, clear the way for face damage, or dig for lethal at the end. Feels bad if you draw them both, but no matter the secrets package, I would run 2.
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
So...my dirty little Hunter secret is that I hardly ever run quickshot at all. Most Hunters want to curve out and dominate the early board; quickshotting a minion on 2 or 3 stunts your development against classes that basically all have more draw than you do. It's useful as a finisher and does definitely belong in a face deck. It's also good in the rare instance where you can live the quickshot dream, but it's basically always something you want to draw into unless your build is very slow. Even using it on a Trogg or a Mana Wyrm on 2, which is in the abstract sensible, usually puts you on the back foot, and Hunter does not typically play well from behind.
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
Depends very much on the deck. It's certainly a worthwhile consideration if you're running Juggler, and especially so if you're also running Direwolf. Also, the value of a 1-drop that's a beast shouldn't be underestimated, since in some circumstances that 1 mana will instantly get you 2 damage by activating Skill Command. My feeling at the moment is that bat, cat, and granny all serve slightly different purposes, and you might run 1 or 2 or even all 3 of these depending upon what your deck's game plan is and what it's possibly weak to.
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
Well, once they nerfed CotW, Midrange Hunter needed something on 8. Against Shaman it's good to run a third Hex target, so it's a good companion to the Highmanes. I think it's noticeably less effective in Hunter than it is in other classes, and is only for decks that do need a little more top end. If your deck's gameplan is focused on finishing quickly, then I'd look at cards that help tempo or remove troublesome minions over him.
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
My experience with it so far has been good, but I'm running Houndmasters with it, which can help this thing become a significant problem if it sticks for a turn. My feeling is that it's good for tempo-focused builds, but you'd rather have Infested Wolf if the deck is focused more on grinding out value.
Anyway, hope some of that is helpful or at least interesting.
I'm currently playing hunter to climb down the ranks in this new season. Usually I play a few games (2-3) and then I modify the deck depending on how it's going and then play another 2-3. I know this may not be the best way to do things but I'm used to it.
So, I just have a few questions regarding hunter. If anyone who mains hunter or generally knows a lot about the game can answer me that'll be awesome. Keep in mind this is a mid-rangey beast deck in standard. Currently rank 15. (I usually only reach rank 2-5 each season)
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
I can't link the deck cause I play on my cellphone and I don't know how to link cards and such.
Thanks to anyone who takes the time to read this and help out. Happy hearthing!
Long story short
1 Yes, removal for board control or additional 3 to face matters tremendously. Even 1 growth helps
2 Yes Simply based on early drops in meta
3 No There are plenty of better 1 drops than Alley Cat as of now.
4 Yes You'll need a good finisher amd rag gets the job done, especially at 8 mana because of HP
5 No Not enough buffing to justify, as there are better removal options like Explosive Trap and/or Powershot
And never play tracking it's a garbage card that should never be used
Weapon Based Priest is all you need in life
Stops your challenges with a knife
It's a deck that everyone should play
You should make it, try it today.
Hi! I main Hunter, and I've been to Rank 3 before but I usually don't climb that high anymore for various reasons.
These are some interesting questions! It would help more to know what kind of a decklist you're working with though, that makes a huge difference. Try using the Deck Creation tool here on this site and then link to that so we can see what deck you're currently climbing with.
As for your questions:
1- Is Eaglehorn Bow a staple? I'm only running 2 freezing traps (not viable to seek more weapon charges) and I don't think 3/2 weapon for 3 is that good.
Even without secrets Eaglehorn Bow holds an important slot for board control. Though, I've seen some lists not run it for specific reasons. I saw Ekop try out a deck without bow just as MSoG came out. It was a faster flood kind of deck that played lots of early drops. It had reactive elements to compensate for the lack of bow like the Kodo and Tundra Rhino. But in general Bow serves 2 main purposes, Board Control and Face Damage. So, is you deck about minions early game, or do you need to control the board for set-ups, or do you need a flexible card that can go Face?
2- Do you keep quickshot in the mulligan? Usually removal is great to keep with other classes like priests SW:Pain or locks dark bomb (I know DB is wild, just using it as an example) but with hunter I'm not really sure if it's a keep.. maybe against certain classes?
It depends on the Class/Archtype (For example Warrior could be aggro or control), and on going first/second. Against aggressive decks or decks that play early 3 health minions, it might be good to keep Quickshot. Also, if you're going to keep it you should be going second, so they play a minion and then you can remove it, rather than having to play Quickshot on Turn 3 (in which case Bow is better).
And of course, it depends on how many early drops you have in your mulligan, because if you're an aggressive/tempo heavy deck you may want minions to curve out instead of gambling on whether quickshot will be useful
3- Does alley cat make the cut? I'm running 2x fiery bat and 2x alley cat but the cats seem useless.. They die to everything.. at least the bat gets 1dmg off.
Depends on the deck. See how things shape up with the Meta. Maybe Knife Juggler makes it better?
4- Ragnaros? Yay or nay? Usually the game is over before turn 8 (or at least that's the plan) and I usually never draw it or even use it. And when I do, board is full of minions and killing 1 of them for 8 mana doesn't feel that good.
I'm not sure myself, but I think Rag was better when the meta had your opponents try to clear your Hunter minions with theirs to stem the bleeding, which set up for Rag, but now there's a lot of Jade Swarm and AOE spell effects so maybe Rag isn't as good?
5- Dispatch Kodo. The only buff I sometimes give him is the troggbeastrager +1/+1 so it's usually just "deal 2 dmg". Is this worth the 4 mana cost?
I think it's pretty good. I'm trying different decks styles that try to build around it more to see if that works, but it is a pretty great effect and body.
Hope this helps! Enjoy Hunting!
My $0.02:
Good thing about Alleycat is that it half of it survives mage/druid/rogue heropower, whilst Fiery Bat doesn't. It also works better with Knife Juggler, Scavenging Hyena, Dire Wolf Alpha (damage distribution) and Starving Buzzard