STEP 3: Enjoy your new 0/4 "your minions cost 2 less" protected by 6x 2/4 minions with Taunt.
Example: Turn 9: Play Twisting Nether. Turn 10: Play this Combo.
PROS: You only need 2 cards, so it's a really easy Combo to execute, and very valuable. CONS: None of these cards are good alone by themselves, and they're dead cards before you can play them on turn 10.
So, what's your opinion on this specific Combo? Do you have any other ideas?
STEP 3: Enjoy your new 0/4 "your minions cost 2 less" protected by 6x 2/4 minions with Taunt.
Example: Turn 9: Play Twisting Nether. Turn 10: Play this Combo.
PROS: You only need 2 cards, so it's a really easy Combo to execute, and very valuable. CONS: None of these cards are good alone by themselves, and they're dead cards before you can play them on turn 10.
So, what's your opinion on this specific Combo? Do you have any other ideas?
Or if you are playing Mage, get a few of them out and play Echo of Medivh or play Duplicate for endless Taunts until you have lethal.
Any decent Echo minion is broken in Warlock because of the portal and any decent spell is broken in Mage (and Priest but mostly in Mage) because of Apprentice and Radiant Elemental.
STEP 3: Enjoy your new 0/4 "your minions cost 2 less" protected by 6x 2/4 minions with Taunt.
Example: Turn 9: Play Twisting Nether. Turn 10: Play this Combo.
PROS: You only need 2 cards, so it's a really easy Combo to execute, and very valuable. CONS: None of these cards are good alone by themselves, and they're dead cards before you can play them on turn 10.
So, what's your opinion on this specific Combo? Do you have any other ideas?
Or if you are playing Mage, get a few of them out and play Echo of Medivh or play Duplicate for endless Taunts until you have lethal.
Rogue bounce and Cheat Death combo well with echo cards as well, particularly with the militia taunt.
Without seeing the rest of the set and how current Cubelock and Control lock will be affected, this seems like a serious combo piece in a deck not as concerned with the strategies current lock decks employ. I'm thinking Meat Wagon but it would need some support from the new set to perfectly complement the combo pieces you listed. Interesting stuff in any case; anything to get rid of Voidlord is great in my book.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
STEP 1: Have 10 mana crystals and an empty board.
STEP 2: Play Summoning Portal
STEP 3: Play 6x Phantom Militia, each for 1 mana.
STEP 3: Enjoy your new 0/4 "your minions cost 2 less" protected by 6x 2/4 minions with Taunt.
Example: Turn 9: Play Twisting Nether.
Turn 10: Play this Combo.
PROS: You only need 2 cards, so it's a really easy Combo to execute, and very valuable.
CONS: None of these cards are good alone by themselves, and they're dead cards before you can play them on turn 10.
So, what's your opinion on this specific Combo?
Do you have any other ideas?
Or you could run it in a Paladin Handbuff deck for even more fun.
Any decent Echo minion is broken in Warlock because of the portal and any decent spell is broken in Mage (and Priest but mostly in Mage) because of Apprentice and Radiant Elemental.
They screw up the design space:/
Without seeing the rest of the set and how current Cubelock and Control lock will be affected, this seems like a serious combo piece in a deck not as concerned with the strategies current lock decks employ. I'm thinking Meat Wagon but it would need some support from the new set to perfectly complement the combo pieces you listed. Interesting stuff in any case; anything to get rid of Voidlord is great in my book.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Mage: play flamestrike?