How about restore 2 or 3 Health per minion destroyed. The idea of health restoration is pretty good and would help a lot when the decks playing it are trying to come back into the game.
Yeah, Doom wasn't designed how I would have liked it, but that change looks OP as fuck. Any other idea's?
I'd rather have it act as a double Deathwing. Destroy all cards on the field, both players discard their hands. Fuck all your fancy spells and minions, go punch each other in the face until one of you falls down.
I craftd this card just for the art. I wanted to make it work so badly, but if we already have life tap and and twisting nether.. this just seems like a good way to overdraw. Still amazing artwork though.
Yeah, Doom wasn't designed how I would have liked it, but that change looks OP as fuck. Any other idea's?
I'd rather have it act as a double Deathwing. Destroy all cards on the field, both players discard their hands. Fuck all your fancy spells and minions, go punch each other in the face until one of you falls down.
That would be really good because warlock auto wins top deck battles.
Then I think it would be more played.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Yeah, because another unconditional Reno, which also clears the board completely would be tons of fun.
Yeah, Doom wasn't designed how I would have liked it, but that change looks OP as fuck. Any other idea's?
How about restore 2 or 3 Health per minion destroyed. The idea of health restoration is pretty good and would help a lot when the decks playing it are trying to come back into the game.
Broken. This would heal fully in most situations.
This seems more balanced: "Destroy all minions. Restore health to your hero twice of the number of destroyed minions."
So if there was 5 minions, you heal 10, if 4 minions you heal 8 and so on.
Like the effect of the Forbidden Healing.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
Plot twist: it is also changed to a legendary. The first legendary spell in the game!
I craftd this card just for the art. I wanted to make it work so badly, but if we already have life tap and and twisting nether.. this just seems like a good way to overdraw. Still amazing artwork though.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild