Most overpowered unnerfed card (standard/ wild)
Poll: What do you think the most overpowered card is?
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What do you think the most overpowered card is? - Multiple Choice
- Dr Boom: 17 damage potential turn 7 or 8 36.7% of Users - 149 votes
- Mad scientist: 2/2 + effects worth 3-4 mana easily (draw and put a secret) 18.7% of Users - 76 votes
- Savannah Highmane: 10/9 of stats split into 3 creatures turn 6 10.8% of Users - 44 votes
- Sludge Belcher: 3/5 into 1/2, most annoying taunt to remove in the game 1.5% of Users - 6 votes
- Piloted Shredder: average of 6/6 worth of stats for 4 mana. No overload. 9.6% of Users - 39 votes
- N'zoth: A Full board of deathrattle that died under your control revive. 4.4% of Users - 18 votes
- Yogg Saron: can clean the board and put secrets if lucky 10.1% of Users - 41 votes
- Sylvanas: With no silence, extremely difficult card to deal with 2.5% of Users - 10 votes
- Tirion: N'zoth synergy, huge wall, overpowered 5/3 weapon for 8 mana 11.3% of Users - 46 votes
- Imp-losion: a 2-4 damage nuke with a 2/2 - 4/4 worth of stats for 4 mana 3.7% of Users - 15 votes
- Call of the Wild: for obvious reasons... card is worth 10 mana at least. 33.3% of Users - 135 votes
- Flamewreathed faceless: in standard, extremely difficult to counter turn 4-5 14.3% of Users - 58 votes
- Voidcaller: when lucky, Mal'Ganis turn 5, synergy with Void Terror... too strong 2.2% of Users - 9 votes
- Lightbomb: A 6 mana aoe for Priest that destroys every high attack minion 2.7% of Users - 11 votes
- Mysterious Challenger: 6/6 + 5 secrets directly activated... strongest card? 27.1% of Users - 110 votes
- Thaurissan: In combo/ control decks, a freak of a nature 0.7% of Users - 3 votes
- Alexstrasza: 15 damage to face or heal for 15... OP 3.4% of Users - 14 votes
- Loatheb: A monster in aggro, if you have lethal in two turns or need to secure the board 2.2% of Users - 9 votes
- Entomb: Stealing enemy card and putting it in your deck? ... 7.9% of Users - 32 votes
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So, after two years of Hearthstone (for me since january 2015) we have seen a lot of disgusting cards nerfed to oblivion (undertaker, starving buzzard, unleash the hound...) but some cards, although clearly overpowered, remain untouched.
Which one do you think is the most OP card (wild/ standard) still in the game? Tell me!
There's never a best, world constantly evolve.
Doomhammer.
Most of these are just really good but not OP. Dr.Boom will always be the card we compare upcoming Minions to in terms of Meta Breaking potential, he will always be Number 1 imo.
Taken alone, this weapon is strong, but far from everything listed there.
There's never a best, world constantly evolve.
It has to be Yogg for me.
This card is an issue. Even if you've totally outplayed your opponent and you drop Yogg and win, it takes away any feeling of accomplishment. And when you lose to a Yogg it's like 'oh well' * shrug * and move on. Nothing you an do about it.
I can't see this card not being nerfed or simply just banned in the next 12 months. Imagine the finals at Blizzcon being decided by a Yogg. It's just not right and I don't think it's good for the competitive HS scene.
Missing lethal since June 2015.
There's never a best, world constantly evolve.
Blizz won't ever ban any cards from tournaments. Remember Dr. Boom? Still being played until the end, and even further beyond!
Just remember the good times!
I'm surprised you didn't put Reno on her considering his infamy amongst zoo decks. Any particular reason?
Hm. Strange. None of these cards are overpowered. They're perfectly powered. Not weak, but definitely not overpowered.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
So you put 4 mana 7/7 instead of Tuskar ? Do people actually think 4 7/7 is the strongest card in Aggro Shaman ?
Belcher is literally Sen'jin Shieldmasta + Goldshire Footman EVEN in mana cost. People just like going face.
Of all those, I'd still pick Challenger, just because Standard mode hasn't killed him off, and thus, the only excuse for his existence (GvG and Naxx cards were what made him and Secret Pala good) was proven false.
Boom is a close second, but I'd still say he doesn't do as much against aggro as the Mysterious Challenger and thus, he is less useful overall.
Loatheb is hideously disgusting when used in aggro, but he was created with a good intention (to prevent BS combos just before you win), so I guess his fulfilled purpose is indeed balanced, as it requires a bit of skill to use.
Alex is more of a bad design rather than overpowered, just due to how little interaction there is.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Mad Scientist doesn't even have a candle compared to Mysterious Challenger or Cloaked Huntress. I have no problems with the card now with the addition of the latter two. So many of the others have been easily dealt with by the players with silence effects or targeted removal. Even Yogg, while very controversial, can easily keep/switch the game in your opponents favor - most of the time I have to concede after I play him.
My only vote is Call of the Wild - 8 Mana is too low of a cost.
Either Alextrasza or Yog Sarron.
Alextrasza enables uninteractive decks like Freeze Mage or extreme control decks. I hate playing against those decks. Takes too much time and in my opinion, worse to play against compared to aggro. At least aggro decks kill you quickly.
Yog Sarron is chaos incarnate. I simply hate it when it flips the table and makes you lose based on pure luck.
i sense some butthurt
The truth lies in darkness...
When [card]
Yogg-Saron, Hope's End
[/card] does its job right nothing can stop him . NOTHING !
Missing lethal since June 2015.
Voted for Piloted Shredder and Savannah highmane, the former overcentralizes 4 drops in any format where he's avaliable, the later is underscosted