Ok, I love playing aggro decks but from rank 10+ there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card.. I believe they should nerf Duskbreakers damage atleast to 2dmg or increase his mana cost to 5..
Ok, I love playing aggro decks but from rank 10+ there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card.. I believe they should nerf Duskbreakers damage atleast to 2dmg or increase his mana cost to 5..
There is nothing wrong with it. It's your fault you overextend your board. Play around it.
Ok, I love playing aggro decks but from rank 10+ there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card.. I believe they should nerf Duskbreakers damage atleast to 2dmg or increase his mana cost to 5..
There is nothing wrong with it. It's your fault you overextend your board. Play around it.
You say "it" as if it's one card. Most likely there's going to be about three of them throughout the game because of Netherspite Historian.
As somebody who just played Spiteful Priest to rank 5, I can safely say that it's an absurd card.
Ok, I love playing aggro decks but from rank 10+ there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card.. I believe they should nerf Duskbreakers damage atleast to 2dmg or increase his mana cost to 5..
There is nothing wrong with it. It's your fault you overextend your board. Play around it.
You say "it" as if it's one card. Most likely there's going to be about three of them throughout the game because of Netherspite Historian.
As somebody who just played Spiteful Priest to rank 5, I can safely say that it's an absurd card.
As somebody who played Dude Paladin to legend, I can safely say Duskbreaker is not a problem.
Aggro has so many reloads these days (IE. Call to Arms or loads of face damage spells), having your board cleared is often just a minor bump in the road.
Aggro is so powerful at the moment. I'm glad there are cards like duskbreaker to make you have to even slightly think about your next move before slamming down the highest stated minion you can.
the fact that you drop all your hand and dont care about ur opening dustbreaker is ur problem not a nerf problem so u should start learning about how to drop ur hand without knowing he have his duskbreaker or not u should only pressure his board to make him drop it , so its not the duskbreaker who need nerf its simply you who need to learn how to play against this class
there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card..
1st. And fundamentally, as well as obviously, it's powerful effect is reliant on multiple cards. Not by itself. This should go without saying, but here we are.
2nd. Just like everyone else here has pointed out, aggro is big at the moment and the game can use all the counters it can get.
3rd. Play around it. You know Duskbreaker is coming. Don't over extend your board!
Duskbreaker is very strong and played in nearly every priest deck (besides bog priest of course).
If you want to nerf it, then just adjust attack and/or health. 4 mana battlecry with a requirement - deal 3 dmg to all minions is not OP and needed against this many aggros
I think nerfing it to 2 damage AOE would be fair, but Priest also doesn't even draw it sometimes. With the upcoming rotation in a month or so, I wouldn't really worry about it for now. Sure it's frustrating, but it's not the worst thing in the world; That would be Spiteful Summoner.
The only reason you would be disappointed you board got cleared on turn 4 is because you know you have to have something on the board by turn 6 either strong enough to kill your opponent, or enough to trade with a random high cost minion and a 4/4.
If anything needs a nerf, it's her. Maybe she needs to be a 2/2, idk, but it's ridiculous.
I dont get why everybody is happy with Duskbreaker. Yes, its annoying to see to much aggro, but Duskbreaker is simply to much in one Card.
2 Dmg would be enough, basically even 1 dmg, but 3 dmg kills some "regular" non aggro 3-4 mana minions, too and give big advantage in games vs. decks that are not even that aggro.
The Card is broken.
broken.
And everybody saw it from the first announcement that this card will be a thing. But people like to win against aggro and Duskbreaker is Super-OP-Anti-Agrro-for-Idiots. Since most people prefer winning over balance they dont blame Duskbreaker.
1 damage it becomes a conditional ravaging ghoul for +1 mana
I dont get why everybody is happy with Duskbreaker. Yes, its annoying to see to much aggro, but Duskbreaker is simply to much in one Card.
2 Dmg would be enough, basically even 1 dmg, but 3 dmg kills some "regular" non aggro 3-4 mana minions, too and give big advantage in games vs. decks that are not even that aggro.
The Card is broken.
broken.
And everybody saw it from the first announcement that this card will be a thing. But people like to win against aggro and Duskbreaker is Super-OP-Anti-Agrro-for-Idiots. Since most people prefer winning over balance they dont blame Duskbreaker.
1 damage it becomes a conditional ravaging ghoul for +1 mana
Now we have Excavated Evil for -1 mana and body 3/3, so..
*Conditional Excavated Evil for -1 mana that doesn't get reshuffled into the deck with a 3/3 body.
Aggro player here. Hello! Duskbreaker isn't broken, it's just extremely powerful right now. When the rotation comes, we'll see its power level drop at least a little.
Also, the design is in-line with both priest and Dragon tribe design direction. Priest lost Excavated Evil and gained Duskbreaker, both 3 damage AOE cards that damage all minions. It requires a dragon in-hand to activate as most dragon tribe minions require.
Priest has a lot of answers right now and is admittedly very powerful, but Duskbreaker isn't OP, it's just overkill (which, honestly, most of the best cards in Kobolds and Catacombs are overkill; it's the curse of the end-of-year expansion).
I hate setting up a board and realizing I've laid out an over-extended board for a turn 4+ Duskbreaker to eradicate. All that has made me do is play better and smarter.
Don't blame strong cards for a lack of playing around them. I still misplay into Defile, Duskbreaker, even Dragonfire Potion, but that doesn't mean they're broken. It means I have to get better, think more, and anticipate accurately.
Best of luck, and I hope you can play around more Duskbreaker punishes!
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I dont get why everybody is happy with Duskbreaker. Yes, its annoying to see to much aggro, but Duskbreaker is simply to much in one Card.
2 Dmg would be enough, basically even 1 dmg, but 3 dmg kills some "regular" non aggro 3-4 mana minions, too and give big advantage in games vs. decks that are not even that aggro.
The Card is broken.
broken.
And everybody saw it from the first announcement that this card will be a thing. But people like to win against aggro and Duskbreaker is Super-OP-Anti-Agrro-for-Idiots. Since most people prefer winning over balance they dont blame Duskbreaker.
broken
You keep using that word. I don't think it means what you think it means.
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I played spiteful priest to r5 this season, which is the highest rank I've ever achieved. I enjoy the deck--it's board-based, has some play against aggro, and a powerful finisher to defeat control. That said, it is very simple to play (arguably too simple compared to how powerful it is), and matchups against secret mage, dude paladin, and murloc paladin seem to come down almost entirely to whether and how many duskbreakers you draw. Obviously spiteful priest could not exist without summoner, but there is no way it could be t1 without duskbreaker. Idk if I want to say the card is broken, but I agree that it could have been 2 damage and/or have lower stats and still be playable. I don't really get everyone jumping on OP's back here telling him to stop playing hurr durr aggro decks. Duskbreaker is very powerful. Suggesting it could be less powerful isn't ridiculous.
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Ok, I love playing aggro decks but from rank 10+ there's a lot of dragon priests and I hate the fact that they easily destroy my whole board with 1 card.. I believe they should nerf Duskbreakers damage atleast to 2dmg or increase his mana cost to 5..
Because you can play around it.
Just Another Legend Player#Kappa
You mean the card everyone knew was overpowered when it was announced? Called the best card of the set by plenty of people?
because we love salty tears of aggro players
We're in a fairly Aggro dominant meta, and you're complaining about a card that can deal with Aggro?
What do you suggest, should you be able to fill the board uncontested and win the game by turn 4-5?
Because aggro should have more thought to it than just blindly running into every single boardclear in the name of MAXIMUM SMORCITUDE.
You play vs priest? Don't play your entire hand before turn 4 without a single minion w/ more than 3 hp.
Look at this thing and let me know what you think!
Dusk Breaker is the only thing that hold backs the paladin for Priest seriously if you take it away Priest will just disappear from meta.
Aggro is so powerful at the moment. I'm glad there are cards like duskbreaker to make you have to even slightly think about your next move before slamming down the highest stated minion you can.
the fact that you drop all your hand and dont care about ur opening dustbreaker is ur problem not a nerf problem so u should start learning about how to drop ur hand without knowing he have his duskbreaker or not u should only pressure his board to make him drop it , so its not the duskbreaker who need nerf its simply you who need to learn how to play against this class
1st. And fundamentally, as well as obviously, it's powerful effect is reliant on multiple cards. Not by itself. This should go without saying, but here we are.
2nd. Just like everyone else here has pointed out, aggro is big at the moment and the game can use all the counters it can get.
3rd. Play around it. You know Duskbreaker is coming. Don't over extend your board!
That's why
Duskbreaker is very strong and played in nearly every priest deck (besides bog priest of course).
If you want to nerf it, then just adjust attack and/or health. 4 mana battlecry with a requirement - deal 3 dmg to all minions is not OP and needed against this many aggros
I think nerfing it to 2 damage AOE would be fair, but Priest also doesn't even draw it sometimes. With the upcoming rotation in a month or so, I wouldn't really worry about it for now. Sure it's frustrating, but it's not the worst thing in the world; That would be Spiteful Summoner.
The only reason you would be disappointed you board got cleared on turn 4 is because you know you have to have something on the board by turn 6 either strong enough to kill your opponent, or enough to trade with a random high cost minion and a 4/4.
If anything needs a nerf, it's her. Maybe she needs to be a 2/2, idk, but it's ridiculous.
This space is intentionally blank.
Aggro player here. Hello! Duskbreaker isn't broken, it's just extremely powerful right now. When the rotation comes, we'll see its power level drop at least a little.
Also, the design is in-line with both priest and Dragon tribe design direction. Priest lost Excavated Evil and gained Duskbreaker, both 3 damage AOE cards that damage all minions. It requires a dragon in-hand to activate as most dragon tribe minions require.
Priest has a lot of answers right now and is admittedly very powerful, but Duskbreaker isn't OP, it's just overkill (which, honestly, most of the best cards in Kobolds and Catacombs are overkill; it's the curse of the end-of-year expansion).
I hate setting up a board and realizing I've laid out an over-extended board for a turn 4+ Duskbreaker to eradicate. All that has made me do is play better and smarter.
Don't blame strong cards for a lack of playing around them. I still misplay into Defile, Duskbreaker, even Dragonfire Potion, but that doesn't mean they're broken. It means I have to get better, think more, and anticipate accurately.
Best of luck, and I hope you can play around more Duskbreaker punishes!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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I played spiteful priest to r5 this season, which is the highest rank I've ever achieved. I enjoy the deck--it's board-based, has some play against aggro, and a powerful finisher to defeat control. That said, it is very simple to play (arguably too simple compared to how powerful it is), and matchups against secret mage, dude paladin, and murloc paladin seem to come down almost entirely to whether and how many duskbreakers you draw. Obviously spiteful priest could not exist without summoner, but there is no way it could be t1 without duskbreaker. Idk if I want to say the card is broken, but I agree that it could have been 2 damage and/or have lower stats and still be playable. I don't really get everyone jumping on OP's back here telling him to stop playing hurr durr aggro decks. Duskbreaker is very powerful. Suggesting it could be less powerful isn't ridiculous.