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Keleseth Control

  • Last updated Dec 11, 2017 (Kobolds Patch)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 9420
  • Dust Needed: Loading Collection
  • Created: 12/11/2017 (Kobolds Patch)
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  • Total Deck Rating

    2

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I’ve had a lot of fun with this deck, while having a pretty high winrate of 65%. Since I enjoy playing both aggro and control type decks, I tried making a merge of the two deck archetypes, ending up with this result. 

There are a few cards that can be replaced. Kara Kazham! for example, is one of a few that can be swapped out for other cards such as Bane of Doom, Felfire Potion, Doom etc. 

(Edit: I swapped out one Kara Kazham! for a Feeding Time, which has worked out quite nicely. Gives better removal options, and more possibilities in-game.)

Mulligan guide:

Keep Flame Imp, Voidwalker, Malchezaar's Imp , or Prince Keleseth  if you get them in your opening hand. Or else try to mulligan for them, since they all create a good body early on, and give you a decent tempo swing. Mortal Coil  can be kept in your opener aswell, if you’re facing Hunter, or in a mirror matchup.

Try getting your Mortal Coils and Soulfire drawn fairly quick, since you want your Spiteful Summoner to summon a 5+ cost minion to your board.

Arcane Tyrant might seem as a random addition, but it has great synergy with the deck, since you can empty the board with Twisting Nether, or Siphon Soul a big minion and play it out for free.

Bonemare and The Lich King are still great cards in the meta, and deserve a spot in the deck, I would not consider swapping out these cards, since they are pretty important, and can end games on their own.

The Darkness can be a risky pick/play, since you essentially take up a spot on your board for the rest of the game. Upside is that you can disrupt your opponents curve, and end up with a 20/20 to finish off the game.