Keleseth Control
- Last updated Dec 11, 2017 (Kobolds Patch)
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Wild
- 20 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 9420
- Dust Needed: Loading Collection
- Created: 12/11/2017 (Kobolds Patch)
- Om3gaHS
- Registered User
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Total Deck Rating
2
I’ve had a lot of fun with this deck, while having a pretty high winrate of 65%. Since I enjoy playing both aggro and control type decks, I tried making a merge of the two deck archetypes, ending up with this result.
There are a few cards that can be replaced. Kara Kazham! for example, is one of a few that can be swapped out for other cards such as Bane of Doom, Felfire Potion, Doom etc.
(Edit: I swapped out one Kara Kazham! for a Feeding Time, which has worked out quite nicely. Gives better removal options, and more possibilities in-game.)
Mulligan guide:
Keep Flame Imp, Voidwalker, Malchezaar's Imp , or Prince Keleseth if you get them in your opening hand. Or else try to mulligan for them, since they all create a good body early on, and give you a decent tempo swing. Mortal Coil can be kept in your opener aswell, if you’re facing Hunter, or in a mirror matchup.
Try getting your Mortal Coils and Soulfire drawn fairly quick, since you want your Spiteful Summoner to summon a 5+ cost minion to your board.
Arcane Tyrant might seem as a random addition, but it has great synergy with the deck, since you can empty the board with Twisting Nether, or Siphon Soul a big minion and play it out for free.
Bonemare and The Lich King are still great cards in the meta, and deserve a spot in the deck, I would not consider swapping out these cards, since they are pretty important, and can end games on their own.
The Darkness can be a risky pick/play, since you essentially take up a spot on your board for the rest of the game. Upside is that you can disrupt your opponents curve, and end up with a 20/20 to finish off the game.
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