WhoAmICallingToArms? NoneOfYourBusinessCreeper!
- Last updated Dec 11, 2017 (Kobolds Patch)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secret Paladin
- Crafting Cost: 5660
- Dust Needed: Loading Collection
- Created: 12/11/2017 (Kobolds Patch)
- lullerz
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Total Deck Rating
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Just a few busted deck-thinning mechanics here - capped off by a busted board flood interaction.
Play on curve, try to get call to arms on 3 or 4 and MC on 6. Corridor creep is not a bad keep if you have call to arms or even a haunted creeper.
there are a few flex spots here, I alternatively Swapped the following:
Sword of Justice => 2dn muster, tirion, lich king, ragnaros - it doesn't really matter.
Just play it and win. Deck guide not needed.
no fording :O
he's definitely a flex choice maybe take the place of consecration.
Just a general update on the state of Call to Arms Palladin decks, Ben Brode on Twitter introduced the idea of Nerubar Weblord and Mana Wraith for call to arms synergy to really mess up the opponents curve (when opponent is minion based.
I would check that out, seems synergistic with this deck in theory because we often draw unwanted secrets - in which case we can play those secrets after dropping call to arms and effing with everyones mana curve.
Really instead of tirion this deck would probably be better suited to add spellbreaker who is currently OP OP.
ty
Also, do you think this deck is better than the Call To Arms/Pirates deck or the Call To Arms/Murlocs deck?
Pirates is faster but suffers burn out earlier
Murlocs is more flashy at the end, but less consistent
I have played them all, and it is hard to say - pirates might be the best for leveling because games are shorter.
Pirates is the least fun to win or lose with IMHO.
This deck has a nice ability to stabilize at turn 6 with MC. I think with Loatheb at 5 as a replacement for truesilver this might be the most consistent of the three. You do suffer some bad games from drawing too many secrets on occasion.
I am playing a similar deck and have reached rank 5 so far. My deck includes a second Dirty Rat, a Second Muster For Battle, 2 Righteous Protectors, 2 Secret Keepers, 1 Divine Favor, 1 Potion of Heroism, 1 Rallying Blade, Loatheb, Dr. Boom, and Tirion. I have also tried out Sunkeeper Tarim and Val'anyr, which I'm not sure about. Let me know what you think of these differences.
Tarim is always worth including especially if you are adding muster.
protectors and keepers are way too weak since there are already so many 1 drops. not sure about heroism but it seems slowish.
Loatheb probably needs to be in this deck.
did some greedy changes to it by cutting repentance , nerubian egg and 1 keeper of uldaman for dr doom , tirion and nzoth due to additional threats after deck thinning :D