Heeljin Call to Murlocs (Wild) - KnC
- Last updated Jan 25, 2018 (Kobolds Patch)
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Wild
- 21 Minions
- 8 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 10180
- Dust Needed: Loading Collection
- Created: 12/9/2017 (Kobolds Patch)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
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An update to one of my first decks on Youtube, Anyfin Zoo Paladin. It's goal was the same as it is here, get an aggressive start into Divine Favor and try to one-up control match-ups with Anyfin Can Happen. This version puts the new KnC powerhouse card Call to Arms to full use. It really does unfair things right now, especially in Wild as it can pull Shielded Minibot & Ship's Cannon along with Knife Juggler. If the tempo generated wasn't enough, it also blasts through your deck getting closer to other game-changer cards like Divine Favor, Finja, the Flying Star and Sunkeeper Tarim. Corridor Creeper is nuts in standard but in combination with Muster for Battle it just gets silly. I ended up shifting the deck away from 1-drops which can be a bit irrelevant vs cards like Shadow Word: Horror & Defile to add tech cards Light's Champion & Spellbreaker to give you an edge vs Voidcaller & Voidlord.
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Journey into Wild Surviving Standard Highlights
Now this is a fun one. Best game was I had 5 health and no cards following turn 9 vs highlander priest. He had full board and 30 health. I drew anyfin on turn 10 and did 30 damage to face. Oh, and he had been emoting at me for a couple of turns. One of my best hearthstone moments.
Noble sac and Drygulch Jailer seem so random, I am trying Ship's Cannons or Knife Jugglers instead
Keep drygulch and add knife juggler.