Handuin Wrynn
- Last updated Sep 11, 2014 (Naxx Launch)
- Edit
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 3400
- Dust Needed: Loading Collection
- Created: 9/5/2014 (Naxx Launch)
- XoloRouge
- Registered User
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- 11
- 17
- 57
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Battle Tag:
ThuggzBunny#1495
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Region:
US
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Total Deck Rating
13
This is Handuin Wrynn! I recently got myself 2 Mountain Giants, Molten Giants, and Twilight Drakes to start using my Handlock deck and I decided to use these cards even more. I found a deck that put them with a Mage using Duplicate (I think Noxious made that deck), and it worked pretty well, but then I went my ways and decided what other classes could mimic a Handlock class.
I tried Warrior at first, using cards like Battle Rage, but the issue with Battle Rage is it relied to much on me actually having creatures on the field, and sometimes the draw only net one card (or zero, if I didn't get hit). There wasn't any good consistent draw, so I scrapped the Warrior Class.
Deck has been edited on 9/10. Scroll to the bottom for updates.
Then I made this deck. And boy it works! Cards like Coldlight Oracle and Thoughtsteal will net you +1 in your hand size, and Northshire Cleric can assist with a lot of draws if she's ignored. If she isn't, then she takes a kill spell. Power Word: Shield and Mind Vision are free in the sense that you don't lose hand advantage while using them.
In my Handlock deck, I have about 5 spells that can kill a creature (Soulfire x2, Mortal Coil x2, and one Siphon Soul) and I also have 3 spells to wipe the field (Hellfire x2 and one Shadowflame). This deck has 6 spells that kill a creature (Shadow Word: Pain x2, Shadow Word: Death x2, and Holy Fire x2) while it only has one Holy Nova as a field wipe. I'm not a fan of Holy Nova as a wipe because it deals so little damage, most things are going to survive it anyway, and I'm tempted to replace that and some other card with the Auchenai Soulpriest + Circle of Healing combo. You could also technically call Shadow Maddness a kill spell too, based on the situation.
This deck flows nicely. Turn 1 (Hand size: 4 or 6) - play a Mind Vision (only if the opponent doesn't have coin in hand). Turn 2 (Hand size 5 or 7) - "The light shall burn you!" and heal them. Turn 3 (Hand size 6 or 8) - Play Coldlight Oracle or Thoughtsteal- Hand size +1. Turn 4 (Hand size: 8 or 10) play Twilight Drake for 4/8 or 4/10 OR play Mountain Giant at 3 mana if you were going 2nd.
If you play Northshire Cleric on turn 1, that works equally well, as you can leech off the opponent's weaker creatures. Anything with power 2 or less will be useful for you. Power Word: Shield should be used as soon as it can, get it out of your hand and replace it with something more useful. Protect a Coldlight Oracle from a Loot Hoarder, or protect your Northshire Cleric even more. Remember that 3 mana Mountain Giant? We have a left over mana? Make it an 8/10.
Running into the late game is fine, just as it is with Handlock because of the Molten Giants. Sure it's not as easy to get them into play, since we can't damage our self, but it works fairly well since we can risk going into low life with the heal ready to go. I'm thinking to remove 1 of the Giants? Maybe for that extra Auchenai Soulpriest combo? What do you think?
Loatheb shouldn't need an explaination for why she's here. It's a good way to protect the fatties.
The selection of taunt went through evolution. At first I had 2 Sludge Belchers and 2 Faceless Manipulators, but the Faceless just didn't work out. At all. I replaced them with Sunfury Protector to combo with the giants and drakes, but many times I've found them not doing anything. So I removed them for hard taunt. At first I went 2 Sen'jin Shieldmasta and then swapped one for a Deathlord. I'm still testing out how Sen'jin is compared to Deathlord.
Let me know what you think! This deck is great and it's helping me rise a few ranks. It's issues are the same of Handlock with just bad draws really affecting you. The upside of this deck is you can utilize the cards net from Thoughtsteal and Mind Vision to use your opponent's cards against them.
Leave any comments and suggestions or ideas, and if you like the deck, give it a +1 please! Enjoy.
Deck has been edited:
-2 Mind Vision
-1 Shadow Madness
-1 Holy Nova
-1 Deathlord
-1 Sen'jin Shieldmasta
-2 Molten Giant
+1 Circle of Healing
+2 Holy Smite
+1 Inner Fire
+2 Wild Pyromancer
+1 Sylvanas Windrunner
+1 Mind Control
The edits of the deck have been made from various suggestions around many of the good comments I've been getting. Thanks, by the way.
I tried using Auchenai Soulpriest + Circle of Healing combo to do a nice field wipe, and it was mediocre. Most of the time, I wouldn't draw the other half of the combo, and other times, I would have to use the whole combo to deal 2 damage to one target, or to kill 2 weak 1/1 creatures. I was suggested to try out Wild Pyromancer, and the deck works beautifully! I can play Pyro and then any of my many spells and start progressively boiling the field. I found myself drawing 6 cards from a Circle of Healing with Northshire Cleric on the field because everything is damaged. If I have to dig for a downside, it didn't help against my opponent's Acolyte of Pain and Armorsmith, but I wasn't winning that anyway :P
So I added around some more control and it balanced pretty good, but the Molten Giants didn't work as well as I dreamed. They were consistently dead cards. A suggestion pointed out to replace them with Sylvanas Windrunner and Mind Control. Both of these cards are late game plays that punish the opponent for playing their late game plays. I'm already using the opponent's control against them with Thoughtsteal, so not just did it fit the flavor, but it works nicely to replace Molten Giant.
Lastly, I had room for one random card. And nearly every 4 games I've been changing it to this and that. It was a Deathlord, then a Sen'jin Shieldmasta, then another Mind Control... Now it's an Inner Fire. It's been an Inner Fire for a while now, and it doesn't seem to be a bad choice. I've been able to get 10/10 drakes before with it, but I mainly added it to replace creatures with power 4, to something that Shadow Word: Pain and Shadow Word: Death can target. I would like some suggestions for what this card should be, but Inner Fire has worked nicely.
Have you ever considered to swap out your Holy Nova with Wild Pyromancer? You have many spells that can trigger it's aoe, but together with Northshire Cleric, The Coin and Circle of Healing it can be abused to create a draw engine that can rival with Warlocks hero-power. Also you have a much earlier AoE than Holy Nova. Or another solution might be Unstable Ghoul, it does AoE and is a taunt, but Wild Pyromancer is more flexible. And in the end Wild Pyromancer is still a useable 3/2 for 2 mana
Dream-AoE: You don't have a Twilight Drake or a Mountain Giant yet. You play against a zoolock. You are second and in Round 3, enemy has a 3/2 Flame Imp, A 3/2 Knife Juggler, a 2/1 Abusive Sergeant and a 1/3 Voidwalker on the Field. You have nothing on the Field and at least following cards on your hand: The Coin, Northshire Cleric, Power Word: Shield, Circle of Healing. You play Northshire Cleric + Wild Pyromancer.
Now the AoE begins:
The Coin: Abusive Sergeant gets destroyed, enemy has a 3/1, 3/1, 1/2, you 1/2, 3/1.
Now Circle of Healing, 5 minions get healed, you draw 5 cards, damage again, minions as damaged as before.
Now you Power Word: Shield your Wild Pyromancer, get a card, the Knife Juggler and the Flame Imp gets destroyed enemy has only a 1/1 Voidwalker, you a 1/1 Northshire Cleric and a 3/2 Wild Pyromancer. You have drawn 6 cards, destroyed 3 Minions and have a 1/1 and a 3/2 on the field in ROUND 3.
This is maybe only a dream-combo, but i often draw at least 3-4 cards with this combo, sometimes maybe more. With this "Handuin-Deck" it might be even useful to do what you normally never should do: put both of your Northshire Clerics on board and then draw from an nearly empty hand to an complete full hand in an instant. Don't know if this Wild Pyromancer playstile is viable in this deck, but it might be a try worth.
I am trying out Wild Pyromancer in this deck. You're not the only one who suggested him. :P Simply bad luck, I keep going first, so the coin is usually not with me (unless I mind vision it, which isn't usually good).
Wild Pyro has been slightly useful. There has been times when I don't have a cleric and I have to wipe the field with a Circle of Healing, which is disappointing but still works. I've made a few edits to the deck, and I'll update it when I get a chance.
Since you only have 2 spells that cost 2 mana, have an Iron beak owl or an mass dispell for being able to silence, the mass dispell also gives you a card ?.
Adding in some silence? Makes sense. What do you suggest get taken out?
I would personally maybe replace an Holy Fire with an silence if necessary. 0 mana silence would me the most flexible one and even works together with Wild Pyromancer perfectly, but an mass dispell might be the way to go and give you even a card; even if it is very expensive. But especially against Belcher and Shield's up/Argus Mass dispel is the most effective one. And in the upcoming meta when Hunter are far less common, Handlocks may rise again, and they nearly always have an shields up ^^
Personally if i have finally a second mountain giant i will try it maybe even with 2 silences; 1 mass dispell and 1 Owl for an nerubian egg.
Coldlight works nicely to curve for a 4/10 or 4/8 Drake on the following turn, and it's one of the two keys to making Mountain Giant playable. Giving the opponent cards is a hefty downside, for sure, but the deck needs the draw. And I mean, to increase hand size, not just to dig through the deck, since it uses one card and nets 2.
Also I've used it to sometimes cause my opponent to burn some cards. An enemy shaman has a Mana Tide totem out, I let him keep it. He burned 4 cards in one turn with his own effects combined with my Coldlight. An enemy priest had a Northshire Cleric out. I strategically dealt some damage to everything and had both players draw 6 cards. I only burned 2, he burned 5.