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THIS IS TOTALLY NOT A VIABLE TEMPORUS DECK - DO...

  • Last updated Dec 8, 2017 (Kobolds Patch)
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Wild

  • 8 Minions
  • 21 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Priest
  • Crafting Cost: 10820
  • Dust Needed: Loading Collection
  • Created: 12/8/2017 (Kobolds Patch)
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  • Battle Tag:

    #2218

  • Region:

    EU

  • Total Deck Rating

    171

View 27 other Decks by Macropod
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"TURN AROUND MORTAL! You are testing powers you do not understand!"

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I had a blast playing this deck so far (in terms of fun and winning capability) and that is why I want to share it with you! Please feel free to upvote my deck, if you appreciate my creation. Before I explain to you how the deck works, let me shortly tell you DA RULES (not that book from a children's cartoon) when it comes to building a Temporus deck:

 

1. Temporus has to be played with a goal in mind - most optimally, winning the game in an instant. At the very least, it has to grant you a huge advantage.

2. Consistency - you need your cards, when you...actually need them. SO GET THAT CONSISTENCY DOWN

3. Temporus has to be played with your opponent's options in mind. If you know, you can't play him, then don't - no matter what the voices in your head say

4. Temporus cannot ever be your only winning condition, because the dragon does not always want to take all the spotlight. There will be games where you cannot play the dragon at all and for that situation, one must come prepared with another plan


5. You need to ensure you will make it to at least turn 7-8 safely to even start thinking about OTKs.

 

 

Now that we got that down, let's turn to how I try to summon Aldor Peacekeeper follow the rules:

 

Regarding the first rule:

Prophet Velen, Mind Blast, Holy Smite, Shadowreaper Anduin, Bloodmage Thalnos, Shadow Visions


These cards help you finishing off your opponent. Combined with Velen, Mind Blast packs 10 damage, the DK hero power deals 4 each time, Holy Smite smites away 4 damage apiece - you do the math. When you manage to drop Temporus, you get all the mana you need to amass enough damage to finish your opponent off! I run Anduin mostly due to the fact that it can give your deck a little more steam to get your opponent down, mostly those who heal alot. Especially in combination with redundant coins from the Glided Gargoyle, you can experience a little Razakus machine gun feel when you lost all other resources.

 

Regarding the second rule:

Power Word: Shield, Twilight's Call, all my deathrattle minions, Barnes, Shadow Visions, Lesser Diamond Spellstone

I love the new card Twilight's Call, so I decided to obtain consistency by playing a small deathrattle package with Bloodmage Thalnos, Loot Hoarder, Gilded Gargoyle.

Why? - Because all of the them give you cards, the first two from your deck, the latter in form of coins. You want to draw as much as you can until you get the needed cards and the coins are superb as well, as they give you another winning option - as you will see when I get to the fourth rule.

Barnes can give you even more draws, coins and also cheat out Velen to resurrect him later on or to cast a removal/damage spell earlier than expected.

Lesser Diamond Spellstone resurrects your coin and card draw sources and most importantly also gives you a way to recover from a Velen loss if you did not manage to OTK or had to use him earlier (for example with Spirit Lash to make for great AoE and heal[/card]).


Did I mention that you will have lots of cards in your hand in this deck?

 

Regarding the third rule:

 

I am solely relying here on my game knowledge without trying to manipulate this too much in some way. In order to make your Temporus plan work better, you could include taunts like Obsidian Statue which you could have already on your field before you play the mighty dragon or even revive the Statues with Twilight's Call for some protection, but I decided to include a rather solid Plan B in my deck instead.

 

Regarding the fourth rule:

 

Plan A revolves any sufficient combination of Temporus and your damage output cards.

Plan B is doing the same Prophet Velen shenanigans, but simply without Temporus. The key here is that Glided Gargoyle provides coins, so that you use over 10 mana, in order to do plays.

Plan C is reviving Velen with Lesser Diamond Spellstone after you did the first part of your finishing move with a Velen played prior to the revived one obviously.

Plan D is gunning your opponent down with Shadowreaper Anduin.

Most of the plans can be combined obviously.

 

Gilded Gargoyle can give any Priest combo deck a new dimension. You need to play a removal like Dragonfire Potion or the best one ever in Psychic Scream? But you only reached turn 5? Use coins from the giving Gargoyle.

He also makes Plan B possible. With "just" 11 mana, which means 10 mana + 1 coin for instance, you can burst out 20 damage with Prophet Velen and two Mind Blast. Two and three coins allow you to deal up to 28 damage with two Holy Smite added. All of that in one turn. And getting that many coins is really easy in this deck.

 

 

Regarding the last rule:

Have you really bothered checking this section out? Then, why are you doing so? You obviously did not check the deck. Go back to catch up...

 

You did? - Good. You will now see that this deck is stacked with tons of removal and that you wasted your time reading the obvious.

 

Trust me: Psychic Scream is I-N-S-A-N-E. 


I hope you have fun playing this deck and I would really appreciate if you could upvote my creation!

Sincerely,

Macropod