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Tealex's Quest Warrior (Make Warrior great again)

  • Last updated Dec 8, 2017 (Kobolds Patch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Warrior
  • Crafting Cost: 10780
  • Dust Needed: Loading Collection
  • Created: 12/8/2017 (Kobolds Patch)
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  • Total Deck Rating

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So I came up with this quest warrior that has some added defensive power with Drywhisker Armorer which can also be used with Reckless Flurry for a board clear. Master Oakheart is a strong play which can bring in taunts ranging from the Tar Creeper to the Tar Lord and some of the medium taunts inbetween. (Bloodhoof Brave, Alley Armorsmith and Direhorn Hatchling)
Note: Recruited minions do not count for the quest but you have all in all 12 taunts with the Direhorn deathrattle and I've never not completed the quest but do bare it in mind.

Use Ravaging Ghoul/Tar Creeper to stall, with Doomsayer and Shield Slam as well. Try to draw as much as possible with Battle Rage(with the help of ravaging ghoul) and use Shield Block/Dry Whisker in concert with Reckless flurry for early removal. Brawl for late game usually. Bring It On! for that suprise 10 dmg board clear against nasty priests and the like but also 10 extra armor if your opponent is trying to wear you down and he's almost out of minions.

Marin the Fox adds 2 armor for your Drywhisker and makes Brawl better. Wondrous Wand is superb at round 8-10, Zarog's Crown and Golden Kobold are always good (if you are not unlucky) and Tolin's Goblet should be decent if you hit a minion except doomsayer (unless fatigue war where doomsayer can be awesome).

I don't have Geosculptor Yip but he might be a good replacement for Marin or a taunt for extra value if the meta allows it. As of right now I mostly meet value and mid-control decks so I imagine he would be pretty good.

I would say this Quest warrior has more survivability and board clears than before Kobolds and Catacombs, I've went 10 - 2 when trying it out on ladder even though it's a small sample size. Does well against aggro and can outlast value rogues and warlocks more often than not.

Fun deck to play according to me. You have to think and know what the opponent has which adds some mind games. Be passive and patient and then clear board and smack em in the face with a never ending taunt wall and fiery justice. Some games come down to fatigue so think hard about card draw. I've won most control games by saving brawl and reckless flurry until you can use them to get the ragnaros 8 dmg in several times for the win. Against aggro use pro active doomsayers and then taunt up so you can gain armor for board clear, should be enough if you aren't super unlucky with draws. Try to pressure Kingsblade rogues and others who need combos so they have to use Deadly posion and whatnot before buffing their final Kingsblade combo etc. GLHF