[K&C] Dog Rin-Masterlock
- Last updated Feb 6, 2018 (Patches Nerf)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 9560
- Dust Needed: Loading Collection
- Created: 12/7/2017 (Kobolds Patch)
- Dog
- Pro Player
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Country:
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Tournament Decks:
62
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Ladder Decks:
446
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Submitted By:
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UPDATED ✓
Deck created by Dog on his stream: twitch.tv/hsdogdog
Gameplay from Kadakk :
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+88 : Mulligan ✓✓✓
You want [card]Kobold Librarian[/card], [card]Mistress of Mixtures [/card], [card]Vulgar Homunculus [/card] and eventually [card]Mortal Coil [/card]
If you are against aggro keep [card]Defile [/card], [card]Tar Creeper[/card] and eventually [card]Hellfire [/card]/[card]Despicable Dreadlord[/card] (with the coin).
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+111 : Complete Guide ✓✓✓
During early, you want to control your opponent's board. If he overextends, you can easily punish him with your Aoe.
In mid game, you have many strong minions and you gonna put some pressure on your opponent. Then, there are 2 principal turns:
- [card]Master Oakheart [/card] wich summon 1,2 and 3-attack minion => 3-attack minions: you only have [card]Voidlord[/card] and [card]Rin, the First Disciple[/card].
- [card]Bloodreaver Gul'dan [/card], do you really need more explanations?
Furthermore, if you are against control, [card]Rin, the First Disciple[/card] is very interesting in order to take advantage over your opponent. You also have [card]Dirty Rat [/card] wich is the biggest counter to combo decks.
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+888 : Destroy your opponent's deck, his minions and himself !!! ☠☠☠
♥ I hope you'll enjoy the gameplay! Gl&Hf ♥
Would be appreciated !
French guides/ Guides en français: ici
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Master Oakheart is essential in this deck. Rin is good only in heavy control, so i think you can easily replace her, maybe for a second Corridor Creeper.
yeah and its prety good as the discount counts towards both players minion, almost every time i played it for 0-2 mana.
Great deck i really enjoy it I have %61 win rate but 0-4 against mage.I need some advice about it.
Sorry about my english.
Thank you for your advice.Hunters are not a big problem 17-5 against them :)
are you missing the abyssal lord cards at all? I ended up with 1 lord and 1 hellfire in my version. I also cut the Dirty Rat cards for now so I could try out other tech. They are really good though. I have 2 Doomsayer instead at the minute as they are great for early game stalling, and also for turn ten twisting nether.
I have to ask, why Dirty Rat? It seems like a massive downside casting that one, especially on curve. Is it supposed to be used late game, or is it something against Battlecry decks? I'd like to know please.
You can use it for free vs spell hunter and try to get raza against raza priest.
Thank you for the abswer. :) I will try and craft a few and experiment when to use them in tge game. Hopefully it will go well
I might sub stonehill defender for DR, he could get me another VoidLord or Rin.
If you are vsing aggro it can be used on curve if your lucky enough to get a key battlecry or something but if its control wait for it to be pulled by Master Oakheart or 10 Mana Turn Dirty Rat + Twisting Nether Combo but i usually wait till i have some sort of removal before playing him incase i cant deal with what they got :p
Against exodia mage you can try get aprentice or something
you ever played cntrl-lock before? these decks play different.
try this one out.
or if you have the stuff for it... test out this madman
this is my own creation. I don't have the Bloodbloom for it yet though, but I have a belta combo in mind for turn ten after you get the last seal (switching from skull to medivh, then bloodbloom and playu the last seal, destroying their deck on turn 11) I know you can probs get out azari earlier, but with this method you have the skull chruning out demons while you put uop your seals to give you some tempo, also Arcane Tyrant can add some extra tempo... you can lways play medivh earlier as well to get more value from the seals.
basically you can just play skull for tempo, and rin against control as well, you don't always have to play both, I am just devising a way to play both of them and not loosing medivh. If you want to keep Abyssal Enforcer in the deck as well, you can always medivh before it plays them.. I find that just skipping on that card though is optimal as it you can just run hellfire or something istead, and don't run the risk of skull ruining your battlecries.. might be worth running Doomguard just to negate the discard effect, in fact you could run any demons with detrimental battlecries and just allow for the weapon to draw them. in this case you will want that new card that brings back your broken weapons though, as if it gets destroyed it will completely ruin your game plan, having a bunch of demons that will mess you up if you play them.
lots of options for cntrl-lock right now, dude.
idk what r u talking about. I'm 14-5 with this deck from rank 6 to 4. Btw i have 0-4 vs secret mages
thanks for your interest.